wined3d: Explicitly pass the shader version to shader_dump_decl_usage().
[wine] / dlls / wined3d / device.c
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Chris Robinsonwined3d: Make sure a context is set for query object...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for device.c.
2008-11-28  Henri Verbeetwined3d: Remove some unnecessary casts in process_verti...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-10-28  Henri Verbeetwined3d: Fix some indentation.
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in UpdateSurface.
2008-10-20  Roderick Colenbranderwined3d: Prevent a recursive ENTER_GL before calling...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-15  Henri Verbeetwined3d: Cleanup properly if creating the context array...
2008-10-15  Henri Verbeetwined3d: Don't crash in CreateAdditionalSwapChain(...
2008-10-09  Henri Verbeetwined3d: Set the correct pow2Matrix for cube textures...
2008-10-09  Henri Verbeetwined3d: Get rid of some redundant assignments (LLVM...
2008-10-09  Henri Verbeetwined3d: Assign the correct "levels" variable (LLVM...
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-10-08  Henri Verbeetwined3d: Cleanup CreateAdditionalSwapChain error handli...
2008-10-06  Henri Verbeetwined3d: Enable lights on the correct swapchain.
2008-09-25  Henri Verbeetwined3d: Properly handle the offset for compressed...
2008-09-25  Henri Verbeetwined3d: Set the texture name at surface creation.
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Roderick Colenbranderwined3d: UpdateSurface should take into account the...
2008-09-22  Henri Verbeetwined3d: Fix a memory leak.
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-10  Henri Verbeetwined3d: Reset the auto depth stencil.
2008-09-05  Francois Gougetwined3d: Remove spaces before '\n' in Wine traces.
2008-09-04  Stefan Dösingerwined3d: Compressed surface sizes are multiples of 4.
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Henri Verbeetwined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
2008-09-04  Henri Verbeetwined3d: Be more careful when deleting FBOs.
2008-09-03  Alexander Dorofeyevwined3d: Add glFlush when clearing the front buffer...
2008-09-02  Stefan Dösingerwined3d: Report incorrect filtering settings in Validat...
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Remove dead code.
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-26  Stefan Dösingerwined3d: Fix the texcoord size mask.
2008-08-22  David Adamddraw: Only ddraw checks wether one can give a null...
2008-08-22  Roderick Colenbranderwined3d: Fix window rewrite regression.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  H. Verbeetwined3d: Don't allocate This->draw_buffers in the error...
2008-08-21  H. Verbeetwined3d: Don't free backends if they're not created...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerd3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-05  H. Verbeetwined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
2008-08-04  H. Verbeetwined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-30  Alexander Dorofeyevwined3d: Add ActivateContext in color_fill_fbo.
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-22  Stefan Dösingerwined3d: Fix a copy and paste bug.
2008-07-18  Stefan Dösingerwined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  H. Verbeetwined3d: Destroy the shader backend after the stateblock.
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-07  Stefan Dösingerwined3d: Correct an off-by-one error in constant dirtif...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-03  H. Verbeetwined3d: Make sure the FBO doesn't have any depth attac...
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-07-02  Stefan Dösingerwined3d: Delay render target activation.
2008-07-02  Stefan Dösingerwined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
2008-07-02  H. Verbeetwined3d: Extract an attach_depth_stencil_fbo() function.
2008-07-02  H. Verbeetwined3d: Get rid of a redundant local variable.
2008-06-27  H. Verbeetwined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
2008-06-03  H. Verbeetwined3d: Set the surface location to SFLAG_INSYSMEM...
2008-05-06  Francois GougetAssorted spelling fixes.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-24  Stefan Dösingerwined3d: Support framebuffer reading from texture_recta...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-09  Chris Robinsonwined3d: Check for NULL vertex declarations.
next