gdiplus: Test the types of records in an empty EMF+.
[wine] / dlls / wined3d / texture.c
2011-01-21  Henri Verbeetwined3d: Remove IWineD3DSurface::LoadTexture() from...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-07  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-06  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to resour...
2011-01-05  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::BindTexture()...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2011-01-03  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-09  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::SetDirty() from...
2010-12-09  Henri Verbeetwined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
2010-11-23  Henri Verbeetwined3d: Get rid of the remaining "Flags".
2010-11-23  Henri Verbeetwined3d: Textures never have a resource size.
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-18  Henri Verbeetwined3d: Move the texture's target field to the base...
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-21  Henri Verbeetwined3d: Use a more consistent name for the normalized...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-10-29  Henri Verbeetwined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-08-31  Stefan Dösingerwined3d: Allow filtering on RECT textures.
2009-08-10  Roderick Colenbranderwined3d: Get rid of two dead render target lock mode...
2009-08-05  Henri Verbeetwined3d: Move texture filter lookup table initializatio...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Henri Verbeetwined3d: Create a texture_cleanup() function.
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-25  Henri Verbeetwined3d: Set the texture name at surface creation.
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-17  Henri Verbeetwined3d: Don't needlessly bind the texture in PreLoad().
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-08-25  Stefan Dösingerwined3d: Override the default filter of conditional...
2008-08-21  Stefan Dösingerwined3d: Set the texture wrap default with the NP2...
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-03  Alexander Dorofeyevwined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImp...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-03  H. Verbeetwined3d: Call SetGlTextureDesc() from BindTexture(...
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-09-18  Stefan Dösingerwined3d: Clean up AddDirtyRect.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-07  Phil Costinwined3d: Add support for loading gamma corrected textures.
2007-06-07  Andrew Talbotwined3d: Void functions should not return a value.
2007-03-19  Stefan Dösingerwined3d: Activate a context before doing opengl calls.
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