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gameux/tests: Run the game explorer tests in a multithreaded apartment as well.
[wine]
/
dlls
/
wined3d
/
volume.c
2011-08-25
Matteo Bruni
wined3d: Fetch currently active texture unit from the...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-07-13
Henri Verbeet
wined3d: Make the volume parameter to volume_load(...
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2011-07-13
Henri Verbeet
wined3d: Make the volume parameter to volume_bind_and_d...
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2011-06-23
Henri Verbeet
d3d8: Implement IDirect3DVolume8 private data handling...
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2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-22
Henri Verbeet
wined3d: Get rid of wined3d_volume_get_type().
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2011-04-18
Henri Verbeet
wined3d: Forward volume refcounts to the container.
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2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DVolume typedefs.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-16
Francois Gouget
wined3d: Make IWineD3DVolumeImpl_GetResource() static.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTextureImpl.
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2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DVolume::GetDesc().
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2011-03-10
Henri Verbeet
wined3d: Introduce wined3d_resource_get_desc() to retri...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-08
Henri Verbeet
wined3d: Pass gl_info to volume_bind_and_dirtify().
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-02
Henri Verbeet
wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DVolume::LoadTexture() from...
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_b...
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_a...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2010-12-20
Rico Schüller
wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-07
Henri Verbeet
wined3d: Rename "pDesc" to "desc".
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-17
Henri Verbeet
wined3d: A volume's container is always a volume texture.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-24
Henri Verbeet
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2009-12-22
Henri Verbeet
wined3d: Volumes are resources in wined3d.
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2009-12-17
Henri Verbeet
wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-11-24
Marcus Meissner
wined3d: Handle NULL ptrs (Coverity).
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
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2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove CleanDirtyBox().
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
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2008-10-20
Roderick Colenbrander
wined3d: Protect gl calls in Volume_LoadTexture with...
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2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
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2008-09-17
Henri Verbeet
wined3d: Don't assume the texture is bound in IWineD3DV...
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2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
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2007-11-07
Stefan Dösinger
wined3d: Refuse to create volumes and volume textures...
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Phil Costin
wined3d: Add support for loading gamma corrected textures.
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2007-06-07
Andrew Talbot
wined3d: Void functions should not return a value.
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2007-04-24
H. Verbeet
wined3d: The second parameter to glTexImage3DEXT isn...
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2007-04-24
H. Verbeet
wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE...
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2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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2007-02-21
Stefan Dösinger
wined3d: Make sure volumes have memory allocated.
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2006-12-18
Markus Amsler
wined3d: Remove IWineD3DVolume_GetContainerParent.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-08-05
Roderick Colenbrander
wined3d: Volume textures fix.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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