wined3d: Rework shader mode selection.
[wine] / dlls / wined3d /
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-06  Stefan Dösingerwined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-03  Ivan Gyurdievwined3d: Add a function to print out D3DDECLUSAGE9...
2006-07-03  Ivan Gyurdievwined3d: Fix faulty DCL trace.
2006-07-03  Ivan Gyurdievwined3d: Resync ARB mnxn function with GLSL mnxn function.
2006-07-03  Ivan Gyurdievwined3d: Use shader_get_regtype() in register counting...
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-07-03  Ivan Gyurdievwined3d: Cleanup: print constants in device code.
2006-06-30  Stefan Dösingerwined3d: Perform sanity checks on the rectangle in...
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Add code for using register combiners for...
2006-06-28  H. Verbeetwined3d: Fix uploading of textures for shaders.
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-28  H. Verbeetwined3d: Add & use D3DTEXTUREOP dumping code.
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-27  H. Verbeetwined3d: Remove some redundant code.
2006-06-27  H. Verbeetwined3d: Fix compilation (VBO constants).
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-26  Stefan Dösingerwined3d: Fix single buffering.
2006-06-26  Stefan Dösingerwined3d: Fix a bad trace.
2006-06-26  Stefan Dösingerwined3d: Create vertex buffer objects for D3D vertex...
2006-06-26  Stefan Dösingerwined3d: Vertex fixups.
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-26  Stefan Dösingerddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc...
2006-06-21  Stefan Dösingerwined3d: Pixel format cleanup.
2006-06-21  Louis. Lenderswined3d: Add an "\n" to a fixme to fix an overflow.
2006-06-21  Jason Greenwined3d: Bind correct number of samplers for GLSL shaders.
2006-06-20  Jason Greenwined3d: Move D3DSIO_DEF instruction for ARB shaders...
2006-06-20  Jason Greenwined3d: Fix DEF instructions in GLSL for non-Nvidia...
2006-06-19  Jason Greenwined3d: Correct implementation of D3DSIO_LOOP.
2006-06-19  Jason Greenwined3d: Fix lookup for LOOP register.
2006-06-19  Jason Greenwined3d: Added correct cast support for gl_FogFragCoord...
2006-06-19  Jason Greenwined3d: Load boolean and integer constants into the...
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-19  Jason Greenwined3d: Remove dead vertex shader code.
2006-06-16  Paul Vrienswined3d: GetScissorRect should use zero-based scissorBo...
2006-06-16  Francois GougetAdd trailing '\n's to ok() calls.
2006-06-16  Francois GougetAssorted spelling fixes.
2006-06-16  H. Verbeetwined3d: Add and use GL_EXT_fog_coord defines.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-15  Stefan Dösingerwined3d: Correct vertex fog for transformed vertices...
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Alexandre Julliardwined3d: Use unsigned int instead of size_t to avoid...
2006-06-13  Ivan Gyurdievwined3d: Fix params for DP2ADD/TEXLDD.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Cast more things.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Trivial cleanups
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-13  Jan Zerebeckiwined3d: Move a checkGLcall to it's gl call inside...
2006-06-13  Jan Zerebeckiwined3d: Fix stencil related render states.
2006-06-13  Jan Zerebeckiwined3d: Enable two sided stencil in the caps.
2006-06-13  Jan Zerebeckiwined3d: Also print the format like a fourcc if unknown...
2006-06-12  H. Verbeetwined3d: Cleanup GetSrcAndOpFromValue().
2006-06-12  Jason Greenwined3d: Map D3DSIO_DEF to it's GLSL generating functio...
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-10  Jason Greenwined3d: Change fog output variable name for GLSL shaders.
2006-06-10  Jason Greenwined3d: Fix regression from register maps switch for...
2006-06-10  Ivan Gyurdievwined3d: Enable CND/CMP for SHADER_ARB.
2006-06-10  Ivan Gyurdievwined3d: Print out sampler state names.
2006-06-10  Ivan Gyurdievwined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-09  Jason Greenwined3d: GLSL shader cleanup patch.
2006-06-09  Jason Greenwined3d: Allow drawPrim to create and use the GLSL...
2006-06-09  Jason Greenwined3d: Add GLSL helper functions to Device.
2006-06-09  Jason Greenwined3d: Map vertex shader instructions to GLSL generat...
2006-06-09  Jason Greenwined3d: Map pixel shader instructions to GLSL generati...
2006-06-09  Jason Greenwined3d: Prototype the GLSL functions for use with...
2006-06-09  Jason Greenwined3d: Added more declarations to GLSL.
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...
2006-06-09  Jason Greenwined3d: Move constant loading out of DrawPrimDrawStrid...
2006-06-07  Ivan Gyurdievwined3d: TEXREG2GB is valid on pshaders 1.1.
2006-06-07  Ivan Gyurdievwined3d: Fix NULL dereference in generator function.
2006-06-07  Ivan Gyurdievwined3d: Fix missing light recording.
2006-06-07  H. Verbeetwined3d: Return the result of QueryInterface in GetCont...
2006-06-07  H. Verbeetwined3d: Remove a redundant break.
2006-06-07  H. Verbeetwined3d: Don't hardcode type sizes for shader constants.
2006-06-06  Ivan Gyurdievwined3d: Remove constant type field in stateblock.
2006-06-06  Ivan Gyurdievwined3d: Rename vertex shader constants.
2006-06-06  Ivan Gyurdievwined3d: Add limits for ps_2_x.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-06-06  Ivan Gyurdievwined3d: pshader defi has 5 parameters.
2006-06-05  Stefan Dösingerwined3d: Render target locking fixes.
2006-06-01  Stefan Dösingerwined3d: Adjust the video mem when dropping the pow2...
2006-05-30  Vitaliy Margolenwined3d: Properly destroy texture object if we failed...
2006-05-30  Stefan Dösingerwined3d: Do not disable GL_BLEND when alpha blending...
2006-05-30  Stefan Dösingerwined3d: Release the memory in IWineGDISurface::Private...
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-27  Jason Greenwined3d: Final move of the GLSL registry check (hopefully).
2006-05-26  Stefan Dösingerwined3d: Implement IWineD3DSurface::BltFast.
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