kernel32: Fix two failing tests in win95.
[wine] / dlls / wined3d /
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Silence some format spam.
2008-08-28  Stefan Dösingerwined3d: Handle projected+bump mapped textures in atifs.
2008-08-28  Stefan Dösingerwined3d: Replace a #if 0 with if(0).
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-28  Stefan Dösingerwined3d: Remove BaseTexture::UnBindTexture.
2008-08-28  Stefan Dösingerwined3d: Replace an #if 0 with if(0).
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Remove unneeded code.
2008-08-27  Stefan Dösingerwined3d: Remove dead code.
2008-08-27  Stefan Dösingerwined3d: Remove some junk.
2008-08-27  Stefan Dösingerwined3d: Update the arbfp shader on a texturetransformf...
2008-08-27  Stefan Dösingerwined3d: Handle texture transforms in the TEXTURETRANSF...
2008-08-27  Stefan Dösingerwined3d: Clean up the texbeml parameter forward.
2008-08-27  Stefan Dösingerwined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
2008-08-27  Stefan Dösingerwined3d: Advertise a few line caps.
2008-08-27  Stefan Dösingerwined3d: Disable D3DFMT_R3G3B2.
2008-08-26  Stefan Dösingerwined3d: Make the alphaop == colorop matching a bit...
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Declare the texture factor when D3DTOP_BLENDFA...
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-26  Stefan Dösingerwined3d: Fix projected bump mapping.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26  Stefan Dösingerwined3d: Fix the texcoord size mask.
2008-08-25  Stefan Dösingerwined3d: Don't retry less strict formats if a match...
2008-08-25  Stefan Dösingerwined3d: Fix the drawStridedSlow callback function...
2008-08-25  Stefan Dösingerwined3d: Disable D3DFMT_A2W10V10U10.
2008-08-25  Stefan Dösingerwined3d: Disable D3DFMT_A4L4.
2008-08-25  Stefan Dösingerwined3d: Add fixed function sRGB write correction.
2008-08-25  Stefan Dösingerwined3d: Get a GL context before creating a PBO.
2008-08-25  Stefan Dösingerwined3d: Remove a few texture initializations.
2008-08-25  Stefan Dösingerwined3d: Make sure the pixel shader is compiled.
2008-08-25  Stefan Dösingerwined3d: Override the default filter of conditional...
2008-08-25  Chris Robinsonwined3d: Use the proper internal type for some formats.
2008-08-25  Henri Verbeetwined3d: Move a TRACE up a few lines.
2008-08-25  Henri Verbeetwined3d: glDeleteFramebuffersEXT() needs a context.
2008-08-25  Chris Robinsonwined3d: Use 8 bits-per-component for the PBO test...
2008-08-22  David Adamddraw: Only ddraw checks wether one can give a null...
2008-08-22  Roderick Colenbranderwined3d: Fix window rewrite regression.
2008-08-22  H. Verbeetwined3d: Remove useless hash_table_entry_t typedef.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-22  H. Verbeetwined3d: Move depth stencil location handling code...
2008-08-21  Alexander Dorofeyevwined3d: Fix copy paste error in IWineGDISurfaceImpl_Re...
2008-08-21  Alexander Dorofeyevwined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
2008-08-21  Alexander Dorofeyevwined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
2008-08-21  Stefan Dösingerwined3d: Filter out more spam.
2008-08-21  Stefan Dösingerwined3d: Set the texture wrap default with the NP2...
2008-08-21  Stefan Dösingerwined3d: Don't skip applying texdims with shaders.
2008-08-21  Stefan Dösingerwined3d: Don't enable texture dimensions with shaders.
2008-08-21  Stefan Dösingerwined3d: Prefer aux buffer matches over alpha matches.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-21  Stefan Dösingerwined3d: Update the overlay when the destination was...
2008-08-21  H. Verbeetwined3d: Don't allocate This->draw_buffers in the error...
2008-08-21  H. Verbeetwined3d: Don't free backends if they're not created...
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Keep track of the last used device.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Test formats for surface support.
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-20  Stefan Dösingerwined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20  Roderick Colenbranderwined3d: Fix BltOverride regression.
2008-08-20  H. Verbeetwined3d: Move creating a texture id from PreLoad to...
2008-08-19  Stefan Dösingerwined3d: Add a swapchain method to set the dest override.
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerd3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Update the surface locations in Present.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Basic overlay emulation with opengl.
2008-08-05  Stefan Dösingerwined3d: Implement overlay position tracking.
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-08-05  Stefan Dösingerwined3d: Remove a glFlush.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-05  H. Verbeetwined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
2008-08-04  Tobias Jakobiwined3d: Remove arb_tex_npot for NV FX series in fixup_...
2008-08-04  H. Verbeetwined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-08-04  Stefan Dösingerwined3d: Always load glFinish and glFlush from opengl32...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Only set D3D caps when GL was loaded successfully.
2008-08-04  Stefan Dösingerddraw: Set ddraw caps in wined3d.
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-08-04  Stefan Dösingerwined3d: Clamp results in the arbfp pipeline replacement.
2008-08-04  Stefan Dösingerwined3d: Initialize the texture op function properly.
2008-08-04  Francois GougetAssorted spelling fixes.
2008-07-31  Aric Stewartwined3d: Rework surface Blt a bit to only lock the...
2008-07-31  Aric Stewartwined3d: Check validity of rects before locking surface...
2008-07-31  H. Verbeetwined3d: Call LoadLocation() on higher render targets...
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
next