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wined3d: Only update the swizzle and use map for streams that are actually used in...
[wine]
/
dlls
/
wined3d
/
drawprim.c
2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Simplify remove_vbos().
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Do the ffp_valid check before even trying...
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
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2009-03-05
Henri Verbeet
wined3d: Fix some prototypes.
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
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2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Remove a silly check in drawStridedInstanced().
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-08
Henri Verbeet
wined3d: Cleanup drawStridedFast().
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2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-08
Henri Verbeet
wined3d: Load texture coordinates from the correct...
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2008-12-05
Henri Verbeet
wined3d: Slightly improve drawStridedSlow() performance.
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2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
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2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for drawprim.c.
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2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
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2008-11-28
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-10-31
Henri Verbeet
wined3d: Print an error when drawStridedSlowVs() is...
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2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-15
Henri Verbeet
wined3d: We only need to enable texturing for a target...
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2008-10-10
Henri Verbeet
wined3d: Declare diffuseColor and specularColor inside...
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2008-10-08
Henri Verbeet
wined3d: Print an error when drawStridedSlow() is calle...
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2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
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2008-09-25
Henri Verbeet
wined3d: If a stage isn't mapped to a texture unit...
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2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
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2008-09-12
Tobias Jakobi
wined3d: Fix long int warnings.
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2008-09-12
Tobias Jakobi
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-04
Henri Verbeet
wined3d: Correct a TRACE and remove an incorrect comment.
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2008-09-04
Henri Verbeet
wined3d: Fix a variable name inside a VTRACE.
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2008-09-04
Henri Verbeet
wined3d: Depth stencil tracking depends on the value...
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2008-08-27
Stefan Dösinger
wined3d: Remove some junk.
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2008-08-22
H. Verbeet
wined3d: Move depth stencil location handling code...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-07-31
H. Verbeet
wined3d: Call LoadLocation() on higher render targets...
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2008-07-30
H. Verbeet
wined3d: FBO texture == drawable handling is already...
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2008-07-30
H. Verbeet
wined3d: Container dirtification is already handled...
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
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2008-06-25
H. Verbeet
wined3d: Explicitly enable depth buffer writing in...
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2008-05-12
Ben Mayhew
wined3d: Only display Missing vbo streams fixme once.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
Alexander Dorofeyev
wined3d: Prevent console spamming in drawPrimitive.
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2008-04-08
Alexander Dorofeyev
wined3d: Set isInDraw later in drawPrimitive.
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2008-04-07
Rico Schüller
wined3d: Improve drawStridedInstanced().
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2008-04-07
Alexander Dorofeyev
wined3d: LEAVE_GL when exiting with error in tesselate_...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-24
Alexander Dorofeyev
wined3d: Handle zero primitive count.
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Add a test for 16 bit floats.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
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2007-12-11
Michael Stefaniuc
wined3d: Fix a "ordered comparison of pointer with...
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2007-12-05
Gerald Pfeifer
wined3d: Fix error handling in fixed_get_input().
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-09-20
Stefan Dösinger
wined3d: Check for NULL streams.
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2007-08-31
Stefan Dösinger
wined3d: Supply texture coords even if no texture is...
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2007-08-30
Stefan Dösinger
wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30
Stefan Dösinger
wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-28
Stefan Dösinger
wined3d: Remove the D3DTTFF_PROJECTED handling from...
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2007-08-27
Stefan Dösinger
wined3d: Some texture transform fixes.
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-23
Stefan Dösinger
wined3d: Fall back to drawStridedSlow if fog coords...
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2007-08-20
H. Verbeet
wined3d: UBYTE4 data shouldn't be normalized.
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2007-08-13
Hernan Rajchert
wined3d: Fixed error message when glDrawElement fails.
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2007-08-08
Stefan Dösinger
wined3d: Store the position_transformed flag in the...
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2007-08-08
Stefan Dösinger
wined3d: Determine used streams at vdecl creation.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-02
H. Verbeet
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
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2007-07-31
Francois Gouget
Assorted spelling fixes.
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2007-07-25
H. Verbeet
wined3d: Pass the correct target to glMultiTexCoord.
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2007-07-24
H. Verbeet
wined3d: Trace the declaration element type in primitiv...
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2007-07-10
Stefan Dösinger
wined3d: Print the fixed and unfixed vertex warning...
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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