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d3d10core: Implement d3d10_device_GSSetShader().
[wine]
/
dlls
/
wined3d
/
swapchain.c
2012-10-04
Henri Verbeet
wined3d: wined3d_swapchain_get_desc() never fails.
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2012-10-04
Henri Verbeet
wined3d: Just return the surface from wined3d_swapchain...
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2012-10-03
Henri Verbeet
wined3d: wined3d_swapchain_set_window() never fails.
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2012-09-25
Ričardas Barkauskas
wined3d: Don't leave leftover textures when destroying...
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-19
Henri Verbeet
ddraw: Implement ddraw7_GetScanLine() on top of wined3d...
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2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
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2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
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2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
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2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
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2012-06-22
Henri Verbeet
wined3d: Implement mode setting in the adapter instead...
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-21
Henri Verbeet
wined3d: Get rid of SFLAG_LOCKED.
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2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
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2012-04-16
Henri Verbeet
wined3d: Move the present() back buffer check to the...
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2012-03-27
Henri Verbeet
wined3d: Load the backbuffer in the correct location...
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-19
Akihiro Sagawa
wined3d: Let GetRasterStatus return D3D_OK, again.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
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2011-11-14
Henri Verbeet
wined3d: x11_copy_to_screen() shouldn't be called on...
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2011-11-08
Henri Verbeet
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in wined3d_swapchain...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-17
Marcus Meissner
wined3d: Fixed sizeof (Coverity).
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2011-09-13
Henri Verbeet
wined3d: Don't print the context recreation FIXME for...
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2011-08-31
Henri Verbeet
ddraw: Get rid of the surface implementation switching...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-25
Henri Verbeet
wined3d: Use draw_binding in swapchain_gl_present().
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-24
Henri Verbeet
wined3d: Add a registry key to disable rendering swapch...
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2011-08-23
Henri Verbeet
wined3d: Introduce a function to update a swapchain...
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2011-08-01
Henri Verbeet
wined3d: Get rid of context_bind_fbo() calls outside...
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2011-07-27
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-15
Henri Verbeet
wined3d: Make the swapchain parameter to swapchain_blit...
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2011-07-12
Henri Verbeet
wined3d: Make the swapchain parameter to x11_copy_to_sc...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some IWineD3D* references.
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-06-02
Piotr Pawłow
wined3d: Set container of swapchain surfaces to WINED3D...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Alexandre Julliard
wined3d: Always create the software cursor.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-14
Henri Verbeet
wined3d: Merge the GL and GDI swapchain vtbls.
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2011-04-13
Henri Verbeet
wined3d: Take hDestWindowOverride into account in IWine...
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2011-04-13
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOver...
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2011-04-13
Henri Verbeet
wined3d: Remove IWineD3DSwapChain::Destroy() from the...
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
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2011-04-08
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::Destroy() impleme...
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2011-04-08
Henri Verbeet
wined3d: Only create a swapchain context array for...
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_base.c into swapchain.c.
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_gdi.c into swapchain.c.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBase requirement for...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-20
Henri Verbeet
wined3d: Move swapchain context retrieval to swapchain.c.
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
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2010-12-27
Andrew Nguyen
wined3d: Remove references to GLX_SGI_video_sync.
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-08
Henri Verbeet
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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