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msvcrt: Implement _wfreopen_s.
[wine]
/
dlls
/
d3d8
/
volumetexture.c
2011-09-15
Michael Stefaniuc
d3d8: Remove pointless casts to the type of the casted...
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2011-06-20
Henri Verbeet
d3d8: Implement IDirect3DVolumeTexture8 private data...
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2011-06-06
Henri Verbeet
d3d8: Just return the resource type in IDirect3DResourc...
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-15
Henri Verbeet
wined3d: Generalize AddDirtyRect() / AddDirtyBox()...
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2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
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2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-10
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
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2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
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2011-03-09
Henri Verbeet
wined3d: Move the GetLevelDesc() functions to the IWine...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2009-12-04
Henri Verbeet
d3d8: Simplify GetDevice().
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-29
Allan Tong
d3d8: Don't release the parent device before destroying...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
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2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2007-06-13
Stefan Dösinger
d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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2007-04-09
Andrew Talbot
d3d8: Void functions should not return a value.
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2006-12-06
Markus Amsler
d3d8: Handle volume refcount forwarding in d3d8.
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2006-10-27
Andrew Talbot
d3d8: Cast-qual warnings fix.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DBOX to wined3d_types.h.
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-06-04
Raphael Junqueira
- some cleanups
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-13
Raphael Junqueira
- moved loading code of volume texture to VolumeTexture...
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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