msvcrt: Implement _wfreopen_s.
[wine] / dlls / d3d8 / volumetexture.c
2011-09-15  Michael Stefaniucd3d8: Remove pointless casts to the type of the casted...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DVolumeTexture8 private data...
2011-06-06  Henri Verbeetd3d8: Just return the resource type in IDirect3DResourc...
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2009-12-04  Henri Verbeetd3d8: Simplify GetDevice().
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-29  Allan Tongd3d8: Don't release the parent device before destroying...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-10-27  Andrew Talbotd3d8: Cast-qual warnings fix.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-13  Raphael Junqueira- moved loading code of volume texture to VolumeTexture...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.