ntdll: Handle x86_64 signals on a separate signal stack.
[wine] / dlls / wined3d /
2009-06-16  Stefan Doesingerwined3d: Implement texldd in ARB.
2009-06-16  Stefan Doesingerwined3d: Use flags instead of bools to control shader_h...
2009-06-16  Stefan Doesingerwined3d: Implement IFC in ARB.
2009-06-16  Stefan Doesingerwined3d: Implement break and breakc.
2009-06-16  Stefan Doesingerwined3d: Unroll loops in ARB if needed.
2009-06-16  Henri Verbeetwined3d: Add format conversions for some depth stencil...
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15  Henri Verbeetwined3d: Introduce surface_calculate_size().
2009-06-15  Henri Verbeetwined3d: Introduce surface_init() to handle most of...
2009-06-15  Henri Verbeetwined3d: Introduce surface_gdi_cleanup().
2009-06-15  Henri Verbeetwined3d: Introduce surface_cleanup().
2009-06-12  Henri Verbeetwined3d: Avoid checking depth/stencil and compressed...
2009-06-12  Henri Verbeetwined3d: Respect the "srgb" parameter to IWineD3DSurfac...
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-12  Henri Verbeetwined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
2009-06-12  Henri Verbeetwined3d: Use the compressed format info in IWineD3DBase...
2009-06-11  Rico Schüllerwined3d: Don't allow a negative lock_count in buffer_Unmap.
2009-06-11  Henri Verbeetwined3d: Use the format info to calculate compressed...
2009-06-11  Henri Verbeetwined3d: Use the format info to calculate compressed...
2009-06-11  Henri Verbeetwined3d: Use the format info to calculate compressed...
2009-06-11  Henri Verbeetwined3d: Improve some TRACEs in init_format_fbo_compat_...
2009-06-11  Henri Verbeetwined3d: Remove some redundant s3tc extension checks.
2009-06-10  Stefan Dösingerwined3d: Don't set unloaded arrays to zero.
2009-06-10  Stefan Dösingerwined3d: A small atifs bump map improvement.
2009-06-10  Stefan Dösingerwined3d: Implement dsy in ARB.
2009-06-10  Stefan Dösingerwined3d: Implement loops with the NV extensions.
2009-06-10  Stefan Dösinger wined3d: Store the bumpmap ARB constants in ARB struct...
2009-06-10  Henri Verbeetwined3d: Use the format info for doing compressed surfa...
2009-06-10  Henri Verbeetwined3d: Store compression information about compressed...
2009-06-10  Henri Verbeetwined3d: Round rows up to whole blocks for compressed...
2009-06-10  Henri Verbeetwined3d: Check the correct extensions in d3dfmt_get_conv().
2009-06-10  Henri Verbeetwined3d: Set explicitly sized internal formats for...
2009-06-09  Henri Verbeetwined3d: Add some FIXMEs about blitting with unsupporte...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-06-09  Henri Verbeetwined3d: Don't modify the internal format in d3dfmt_get...
2009-06-09  Henri Verbeetwined3d: Simplify some code in set_glsl_shader_program().
2009-06-09  Henri Verbeetwined3d: Avoid comparing shader compile args if the...
2009-06-08  Frank Richterd3d9: Fix bitmask for A2R10G10B10 format.
2009-06-08  Gerald Pfeiferwined3d: Fix (and simplify) the ATI case in IWineD3DImp...
2009-06-08  Gerald Pfeiferwined3d: Use & instead of && for bit test in IWineD3DDe...
2009-06-08  Henri Verbeetwined3d: Set FBO stencil attachments for relevant depth...
2009-06-08  Henri Verbeetwined3d: Use context_attach_depth_stencil_fbo() to...
2009-06-08  Henri Verbeetwined3d: Use GL_DEPTH32F_STENCIL8 for WINED3DFMT_D24FS8.
2009-06-08  Henri Verbeetwined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_...
2009-06-08  Henri Verbeetwined3d: Add support for the ARB_depth_buffer_float...
2009-06-05  Henri Verbeetwined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil...
2009-06-05  Henri Verbeetwined3d: Add support for EXT_packed_depth_stencil.
2009-06-05  Henri Verbeetwined3d: Use FBOs for offscreen rendering by default.
2009-06-05  Henri Verbeetwined3d: Only use stretch_rect_fbo() on surfaces that...
2009-06-05  Henri Verbeetwined3d: Check FBO compatibility on all formats with...
2009-06-05  Henri Verbeetwined3d: Set texture filtering to NEAREST in check_fbo_...
2009-06-05  Henri Verbeetwined3d: Add extension detection to the GL format templ...
2009-06-05  Henri Verbeetwined3d: Add extension detection for ARB_depth_texture.
2009-06-05  Henri Verbeetwined3d: Don't use the vertex/pixel shader when we...
2009-06-05  Henri Verbeetwined3d: Check the result from wine_rb_get() before...
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-06-04  Henri Verbeetwined3d: Check FBO compatibility after the fixups are...
2009-06-04  Henri Verbeetwined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from...
2009-06-04  Henri Verbeetwined3d: Remove entries without an internal format...
2009-06-04  Henri Verbeetwined3d: Free priv->stack in shader_glsl_free().
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_cleanup().
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_cleanup().
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Stefan Dösingerwined3d: Implement clipplanes in the ARB backend.
2009-06-02  Stefan Dösingerwined3d: Update clipplanes on a shader-fixed function...
2009-06-02  Stefan Dösingerwined3d: Use condition code for sRGB write correction...
2009-06-02  Stefan Dösingerwined3d: Handle LRP in vertex shaders.
2009-06-02  Henri Verbeetwined3d: Create a texture_cleanup() function.
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-06-02  Henri Verbeetwined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
2009-06-01  Stefan Dösingerwined3d: Add a comment about texbem and X2D.
2009-06-01  Stefan Dösingerwined3d: Don't enable the NV frag extensions if we...
2009-06-01  Stefan Dösingerwined3d: Write result.color in one mov.
2009-06-01  Stefan Dösingerwined3d: Revert "WineD3D: use CMP instead of SLT and...
2009-06-01  Stefan Dösingerwined3d: Use Rx registers for sRGB correction if possible.
2009-05-29  Stefan Dösingerwined3d: Use NRM from GL_NV_fragment_program2 if available.
2009-05-29  Stefan Dösingerwined3d: Avoid the TMP_COLOR mov in some cases.
2009-05-29  Stefan Dösingerwined3d: Use DP2A or X2D for dp2add if available.
2009-05-29  Stefan Dösingerwined3d: Remove a MESA hack.
2009-05-29  Stefan Dösingerwined3d: Allocate the proper size for the lconst map.
2009-05-29  Henri Verbeetwined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29  Henri Verbeetwined3d: Add device resources from resource_init().
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-29  Henri Verbeetwined3d: Add missing ActivateContext calls to shader_de...
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Stefan Dösingerwined3d: Emulate if(bool) in ARB shaders.
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetwined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
2009-05-28  Henri Verbeetwined3d: Use the output signature to setup SM4 vertex...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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