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ntdll: Handle x86_64 signals on a separate signal stack.
[wine]
/
dlls
/
wined3d
/
2009-06-16
Stefan Doesinger
wined3d: Implement texldd in ARB.
tree
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commitdiff
2009-06-16
Stefan Doesinger
wined3d: Use flags instead of bools to control shader_h...
tree
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commitdiff
2009-06-16
Stefan Doesinger
wined3d: Implement IFC in ARB.
tree
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commitdiff
2009-06-16
Stefan Doesinger
wined3d: Implement break and breakc.
tree
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commitdiff
2009-06-16
Stefan Doesinger
wined3d: Unroll loops in ARB if needed.
tree
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commitdiff
2009-06-16
Henri Verbeet
wined3d: Add format conversions for some depth stencil...
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Introduce surface_calculate_size().
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Introduce surface_init() to handle most of...
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Introduce surface_gdi_cleanup().
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Introduce surface_cleanup().
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Avoid checking depth/stencil and compressed...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Respect the "srgb" parameter to IWineD3DSurfac...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Use the compressed format info in IWineD3DBase...
tree
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commitdiff
2009-06-11
Rico Schüller
wined3d: Don't allow a negative lock_count in buffer_Unmap.
tree
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commitdiff
2009-06-11
Henri Verbeet
wined3d: Use the format info to calculate compressed...
tree
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commitdiff
2009-06-11
Henri Verbeet
wined3d: Use the format info to calculate compressed...
tree
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commitdiff
2009-06-11
Henri Verbeet
wined3d: Use the format info to calculate compressed...
tree
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commitdiff
2009-06-11
Henri Verbeet
wined3d: Improve some TRACEs in init_format_fbo_compat_...
tree
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commitdiff
2009-06-11
Henri Verbeet
wined3d: Remove some redundant s3tc extension checks.
tree
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commitdiff
2009-06-10
Stefan Dösinger
wined3d: Don't set unloaded arrays to zero.
tree
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commitdiff
2009-06-10
Stefan Dösinger
wined3d: A small atifs bump map improvement.
tree
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commitdiff
2009-06-10
Stefan Dösinger
wined3d: Implement dsy in ARB.
tree
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commitdiff
2009-06-10
Stefan Dösinger
wined3d: Implement loops with the NV extensions.
tree
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commitdiff
2009-06-10
Stefan Dösinger
wined3d: Store the bumpmap ARB constants in ARB struct...
tree
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commitdiff
2009-06-10
Henri Verbeet
wined3d: Use the format info for doing compressed surfa...
tree
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commitdiff
2009-06-10
Henri Verbeet
wined3d: Store compression information about compressed...
tree
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commitdiff
2009-06-10
Henri Verbeet
wined3d: Round rows up to whole blocks for compressed...
tree
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commitdiff
2009-06-10
Henri Verbeet
wined3d: Check the correct extensions in d3dfmt_get_conv().
tree
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commitdiff
2009-06-10
Henri Verbeet
wined3d: Set explicitly sized internal formats for...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Add some FIXMEs about blitting with unsupporte...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Don't modify the internal format in d3dfmt_get...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Simplify some code in set_glsl_shader_program().
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Avoid comparing shader compile args if the...
tree
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commitdiff
2009-06-08
Frank Richter
d3d9: Fix bitmask for A2R10G10B10 format.
tree
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commitdiff
2009-06-08
Gerald Pfeifer
wined3d: Fix (and simplify) the ATI case in IWineD3DImp...
tree
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commitdiff
2009-06-08
Gerald Pfeifer
wined3d: Use & instead of && for bit test in IWineD3DDe...
tree
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commitdiff
2009-06-08
Henri Verbeet
wined3d: Set FBO stencil attachments for relevant depth...
tree
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commitdiff
2009-06-08
Henri Verbeet
wined3d: Use context_attach_depth_stencil_fbo() to...
tree
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commitdiff
2009-06-08
Henri Verbeet
wined3d: Use GL_DEPTH32F_STENCIL8 for WINED3DFMT_D24FS8.
tree
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commitdiff
2009-06-08
Henri Verbeet
wined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_...
tree
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commitdiff
2009-06-08
Henri Verbeet
wined3d: Add support for the ARB_depth_buffer_float...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Add support for EXT_packed_depth_stencil.
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Use FBOs for offscreen rendering by default.
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Only use stretch_rect_fbo() on surfaces that...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Check FBO compatibility on all formats with...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Set texture filtering to NEAREST in check_fbo_...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Add extension detection to the GL format templ...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Add extension detection for ARB_depth_texture.
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Don't use the vertex/pixel shader when we...
tree
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commitdiff
2009-06-05
Henri Verbeet
wined3d: Check the result from wine_rb_get() before...
tree
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commitdiff
2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
tree
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commitdiff
2009-06-04
Henri Verbeet
wined3d: Check FBO compatibility after the fixups are...
tree
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commitdiff
2009-06-04
Henri Verbeet
wined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from...
tree
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commitdiff
2009-06-04
Henri Verbeet
wined3d: Remove entries without an internal format...
tree
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commitdiff
2009-06-04
Henri Verbeet
wined3d: Free priv->stack in shader_glsl_free().
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Introduce volumetexture_init() to handle most...
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Introduce volumetexture_cleanup().
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_init() to handle most...
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_cleanup().
tree
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commitdiff
2009-06-03
Henri Verbeet
wined3d: Introduce texture_init() to handle most of...
tree
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commitdiff
2009-06-02
Stefan Dösinger
wined3d: Implement clipplanes in the ARB backend.
tree
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commitdiff
2009-06-02
Stefan Dösinger
wined3d: Update clipplanes on a shader-fixed function...
tree
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commitdiff
2009-06-02
Stefan Dösinger
wined3d: Use condition code for sRGB write correction...
tree
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commitdiff
2009-06-02
Stefan Dösinger
wined3d: Handle LRP in vertex shaders.
tree
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commitdiff
2009-06-02
Henri Verbeet
wined3d: Create a texture_cleanup() function.
tree
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commitdiff
2009-06-02
Henri Verbeet
wined3d: Call resource_init() from basetexture_init().
tree
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commitdiff
2009-06-02
Henri Verbeet
wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
tree
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commitdiff
2009-06-01
Stefan Dösinger
wined3d: Add a comment about texbem and X2D.
tree
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commitdiff
2009-06-01
Stefan Dösinger
wined3d: Don't enable the NV frag extensions if we...
tree
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commitdiff
2009-06-01
Stefan Dösinger
wined3d: Write result.color in one mov.
tree
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commitdiff
2009-06-01
Stefan Dösinger
wined3d: Revert "WineD3D: use CMP instead of SLT and...
tree
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commitdiff
2009-06-01
Stefan Dösinger
wined3d: Use Rx registers for sRGB correction if possible.
tree
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commitdiff
2009-05-29
Stefan Dösinger
wined3d: Use NRM from GL_NV_fragment_program2 if available.
tree
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commitdiff
2009-05-29
Stefan Dösinger
wined3d: Avoid the TMP_COLOR mov in some cases.
tree
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commitdiff
2009-05-29
Stefan Dösinger
wined3d: Use DP2A or X2D for dp2add if available.
tree
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commitdiff
2009-05-29
Stefan Dösinger
wined3d: Remove a MESA hack.
tree
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commitdiff
2009-05-29
Stefan Dösinger
wined3d: Allocate the proper size for the lconst map.
tree
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commitdiff
2009-05-29
Henri Verbeet
wined3d: Use the proper OUT swizzle in handle_ps3_input().
tree
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commitdiff
2009-05-29
Henri Verbeet
wined3d: Add device resources from resource_init().
tree
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commitdiff
2009-05-29
Henri Verbeet
wined3d: Remove ResourceReleased() from the public...
tree
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commitdiff
2009-05-29
Henri Verbeet
wined3d: Add missing ActivateContext calls to shader_de...
tree
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commitdiff
2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Emulate if(bool) in ARB shaders.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Add a function around the handler table.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Manage vs_compile_args in the backends.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Manage ps_compiled_shader in the backends.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Remove the forward declaration added in the...
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
tree
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commitdiff
2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Use the output signature to setup SM4 vertex...
tree
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commitdiff
2009-05-27
Stefan Dösinger
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
tree
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commitdiff
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