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wined3d: Add a separate function for query initialization.
[wine]
/
dlls
/
d3d9
/
2010-01-18
Henri Verbeet
d3d9: Add a separate function for query initialization.
tree
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commitdiff
2010-01-11
Paul Vriens
d3d9/tests: Correct the size of a memcmp.
tree
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commitdiff
2010-01-08
Paul Vriens
d3d9/tests: Fix size parameter for memcmp (Coccinelle).
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
tree
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commitdiff
2009-12-29
Henri Verbeet
d3d9/tests: Add message tests for windowed devices.
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Remove the d3d7 do-not-convert code.
tree
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commitdiff
2009-12-23
Henri Verbeet
d3d9/tests: Add some tests for focus behaviour.
tree
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commitdiff
2009-12-22
Henri Verbeet
d3d9/tests: A volume really isn't a resource, despite...
tree
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commitdiff
2009-12-21
Henri Verbeet
d3d9: Add a separate function for swapchain initialization.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: NULL vertex declarations are captured, but...
tree
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commitdiff
2009-12-15
Henri Verbeet
d3d9: Add a test to show D3D replaces the window proc.
tree
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commitdiff
2009-12-09
Henri Verbeet
d3d9: Forward the volume's GetDevice() to the texture...
tree
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commitdiff
2009-12-09
Alexandre Julliard
d3d9/tests: Fix some pointer cast warnings on 64-bit.
tree
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commitdiff
2009-12-07
Henri Verbeet
d3d9: Fix GetDevice() for surfaces that are part of...
tree
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commitdiff
2009-12-04
Henri Verbeet
d3d9: Simplify GetDevice().
tree
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commitdiff
2009-12-03
Huw Davies
d3d9/tests: Destroy the window after we release the...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapt...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
tree
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commitdiff
2009-12-01
Henri Verbeet
d3d9/tests: Trace the viewport in clear_test().
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
tree
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commitdiff
2009-11-18
Henri Verbeet
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
tree
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commitdiff
2009-11-18
Henri Verbeet
d3d9: Add a separate function for device initialization.
tree
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commitdiff
2009-11-12
Stefan Dösinger
d3d9: Abort the x8l8v8u8 test if the format is not...
tree
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commitdiff
2009-11-12
Henri Verbeet
d3d9/tests: Don't require dynamic usage for textures...
tree
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commitdiff
2009-11-09
Louis Lenders
d3d9: Quiet a few noisy fixme's.
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d9: Run the visual tests in a window.
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d9: Make the visual test read the backbuffer.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for vertex buffer optimization.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
tree
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commitdiff
2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
tree
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commitdiff
2009-10-23
Henri Verbeet
d3d9/tests: Release the IDirect3D9Ex interface in test_...
tree
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commitdiff
2009-10-22
Henri Verbeet
d3d9: Free "elements" in a vertexdeclaration_init(...
tree
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commitdiff
2009-10-20
Louis Lenders
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
tree
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commitdiff
2009-10-20
Henri Verbeet
d3d9: Add traces.
tree
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commitdiff
2009-10-19
Henri Verbeet
d3d9/tests: Remove an unused color result.
tree
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commitdiff
2009-10-19
Henri Verbeet
d3d9: Fix some IDirect3DDevice9Ex methods.
tree
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commitdiff
2009-10-16
Henri Verbeet
d3d9/tests: Check some more return values (LLVM/Clang).
tree
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commitdiff
2009-10-15
James Helferty
d3d9/tests: Fix position of EndScene in visual test.
tree
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commitdiff
2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
tree
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commitdiff
2009-10-14
Stefan Dösinger
d3d9: Make some functions hookable.
tree
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commitdiff
2009-10-13
Henri Verbeet
d3d9: Add some stateblock tests for device resources.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d9: Cleanup the stateblock test callbacks a bit.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d9: Only run the vertex/pixel shader constant apply...
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Rename abort_stateblock() to release_stateblock...
tree
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commitdiff
2009-10-08
Stefan Dösinger
d3d9: Reduce the YUV test precision.
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-06
Henri Verbeet
d3d9: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove useless typedefs from the stateblock tests.
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove D3D9_RENDER_STATES from the stateblock...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix a contradicting comment.
tree
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commitdiff
2009-09-29
Allan Tong
d3d9: Don't release the parent device before destroying...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d9: Add a separate function for pixel shader initiali...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d9: Add a separate function for vertex shader initial...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-23
Henri Verbeet
d3d9: Add a separate function for vertex declaration...
tree
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commitdiff
2009-09-22
James Helferty
d3d9: Fix some typos in visual test.
tree
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commitdiff
2009-09-22
Henri Verbeet
d3d9: Properly destroy vertex declarations.
tree
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commitdiff
2009-09-22
Henri Verbeet
d3d9: Limit "NumSimultaneousRTs" to 4.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d9: Add a separate function for vertex buffer initial...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d9: Add a separate function for index buffer initiali...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d9: Add a separate function for texture initialization.
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d9: Add a separate function for cube texture initiali...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume texture initia...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Mark internal symbols hidden.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume initialization.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
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commitdiff
2009-09-15
Henri Verbeet
d3d9: Add a separate function for surface initialization.
tree
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commitdiff
2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
tree
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commitdiff
2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
tree
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commitdiff
2009-08-26
Henri Verbeet
d3d9: Use the wined3d cs for wined3d locking.
tree
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commitdiff
2009-08-26
Henri Verbeet
d3d9: Remove stray tabs.
tree
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commitdiff
2009-08-20
Jörg Höhle
d3d9/tests: SetAutoGenFilterType tests.
tree
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commitdiff
2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
tree
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commitdiff
2009-08-14
Jörg Höhle
d3d9/tests: Detect empty graphics driver name.
tree
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commitdiff
2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
tree
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commitdiff
2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
tree
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commitdiff
2009-07-10
Henri Verbeet
d3d9/tests: Use color_match() in a few more places.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
tree
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commitdiff
2009-07-06
Paul Vriens
d3d9/tests: Skip a test on failure.
tree
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commitdiff
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