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comctl32: rebar: Store the coordinates of infoPtr->calcSize swapped for CCS_VERT.
[wine]
/
dlls
/
wined3d
/
2007-02-19
Stefan Dösinger
wined3d: Activate a different context if the active...
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Only scream about unsupported vertex blending...
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Pretend to support event queries.
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Lighting is calculated for vertices without...
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Visual test framework.
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Remove an outdated TODO comment.
tree
|
commitdiff
2007-02-16
H. Verbeet
wined3d: Remove the d3d9.h include from wined3d_private.h.
tree
|
commitdiff
2007-02-16
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
tree
|
commitdiff
2007-02-16
H. Verbeet
wined3d: Add WINED3DCREATE flags and use them.
tree
|
commitdiff
2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Convert the full surface for now.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Read offscreen render targets upside down...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Test for supported queries.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Restore the display mode when releasing a...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Remove empty texture stage applying loop.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in surface...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in statebl...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in state.c.
tree
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commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
tree
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commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DDTCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DLINECAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DPTADDRESSCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DPCMPCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DPMISCCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DPBLENDCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DSTENCILCAPS flags and use them.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Add WINED3DTEXOPCAPS flags and use them.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Restore blitting environment after modifying it.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: alphaop fixes for color keying.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Enable color keying only for surfaces without...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
ddraw, wined3d: Color keying tests and fixes.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Accelerated blits from and to offscreen render...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Convert and load U8V8 surfaces as rgb.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Implement texbem in arb, improve it in glsl.
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
tree
|
commitdiff
2007-02-15
Stefan Dösinger
wined3d: Give the bump env matrices their own states.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3D_OK rather than D3D_OK.
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather...
tree
|
commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
tree
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commitdiff
2007-02-15
H. Verbeet
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
tree
|
commitdiff
2007-02-14
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: More fullscreen window fixes.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Correctly load vertex attributes with a stride...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Do not leave SetStreamSource early.
tree
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commitdiff
2007-02-14
Stefan Dösinger
wined3d: Do not release the local vertex buffer copy.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: SetStreamSource does not modify stream flags.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
tree
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commitdiff
2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
tree
|
commitdiff
2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
tree
|
commitdiff
2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
tree
|
commitdiff
2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
tree
|
commitdiff
2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
tree
|
commitdiff
2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
tree
|
commitdiff
2007-02-14
H. Verbeet
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Do not allocate compressed surfaces with glTex...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Swap the SFLAG_DIBSECTION flag when swaping...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Check error conditions before creating the...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Partial render target locking.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Improve render target locking.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Remove pow2Size from the surfaces.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Show fullscreen rendering windows.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: GetRenderTargetData can call BltFast.
tree
|
commitdiff
2007-02-14
Stefan Dösinger
wined3d: Dirtify the render targets, not the primary...
tree
|
commitdiff
2007-02-14
H. Verbeet
wined3d: Cleanup the pixelshader() state handler a...
tree
|
commitdiff
2007-02-14
H. Verbeet
wined3d: Always select the correct shader pair in the...
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
tree
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commitdiff
2007-02-13
Stefan Dösinger
wined3d: Improve render target to texture blits.
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for blitting.
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
tree
|
commitdiff
2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
tree
|
commitdiff
2007-02-12
Chris Robinson
wined3d: Properly round negative values in shader_glsl_mov.
tree
|
commitdiff
2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
tree
|
commitdiff
2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
tree
|
commitdiff
2007-02-05
Maarten Lankhorst
wined3d: Report D3D caps properly for ATI cards.
tree
|
commitdiff
2007-01-23
H. Verbeet
wined3d: Remove the d3d9types.h include from wined3d_pr...
tree
|
commitdiff
2007-01-23
H. Verbeet
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
tree
|
commitdiff
2007-01-19
H. Verbeet
wined3d: The sincos instruction is valid for ps/vs...
tree
|
commitdiff
2007-01-19
H. Verbeet
wined3d: gl_FragDepth is a float, so fixup the write...
tree
|
commitdiff
2007-01-19
H. Verbeet
wined3d: Use SetupFullscreenWindow() to make the window...
tree
|
commitdiff
2007-01-19
H. Verbeet
wined3d: Move SetupFullscreenWindow() and RestoreWindow...
tree
|
commitdiff
2007-01-19
H. Verbeet
wined3d: Use %s in trace.
tree
|
commitdiff
2007-01-18
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2007-01-18
H. Verbeet
wined3d: Give shader constants their own debug channel.
tree
|
commitdiff
2007-01-18
H. Verbeet
wined3d: Fix a typo.
tree
|
commitdiff
2007-01-18
H. Verbeet
wined3d: When switching color material, apply the mater...
tree
|
commitdiff
2007-01-18
H. Verbeet
wined3d: Don't set Parm when isDiffuseSupplied is FALSE...
tree
|
commitdiff
2007-01-18
Francois Gouget
d3d: Fix the D3DFMT_XXX constant declarations.
tree
|
commitdiff
2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
tree
|
commitdiff
2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
tree
|
commitdiff
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