comctl32: rebar: Store the coordinates of infoPtr->calcSize swapped for CCS_VERT.
[wine] / dlls / wined3d /
2007-02-19  Stefan Dösingerwined3d: Activate a different context if the active...
2007-02-19  Stefan Dösingerwined3d: Only scream about unsupported vertex blending...
2007-02-19  Stefan Dösingerwined3d: Pretend to support event queries.
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-19  Stefan Dösingerwined3d: Remove an outdated TODO comment.
2007-02-16  H. Verbeetwined3d: Remove the d3d9.h include from wined3d_private.h.
2007-02-16  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-16  H. Verbeetwined3d: Add WINED3DCREATE flags and use them.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerwined3d: Convert the full surface for now.
2007-02-15  Stefan Dösingerwined3d: Read offscreen render targets upside down...
2007-02-15  Stefan Dösingerwined3d: Test for supported queries.
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  Stefan Dösingerwined3d: Restore the display mode when releasing a...
2007-02-15  Stefan Dösingerwined3d: Remove empty texture stage applying loop.
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in surface...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in statebl...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15  H. Verbeetwined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END...
2007-02-15  H. Verbeetwined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15  H. Verbeetwined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_...
2007-02-15  H. Verbeetwined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15  Stefan Dösingerwined3d: Restore blitting environment after modifying it.
2007-02-15  Stefan Dösingerwined3d: alphaop fixes for color keying.
2007-02-15  Stefan Dösingerwined3d: Enable color keying only for surfaces without...
2007-02-15  Stefan Dösingerddraw, wined3d: Color keying tests and fixes.
2007-02-15  Stefan Dösingerwined3d: Accelerated blits from and to offscreen render...
2007-02-15  Stefan Dösingerwined3d: Convert and load U8V8 surfaces as rgb.
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-15  Stefan Dösingerwined3d: Give the bump env matrices their own states.
2007-02-15  H. Verbeetwined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15  H. Verbeetwined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather...
2007-02-15  H. Verbeetwined3d: Use WINED3DUSAGE rather than D3DUSAGE.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  Stefan Dösingerwined3d: More fullscreen window fixes.
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Correctly load vertex attributes with a stride...
2007-02-14  Stefan Dösingerwined3d: Do not leave SetStreamSource early.
2007-02-14  Stefan Dösingerwined3d: Do not release the local vertex buffer copy.
2007-02-14  Stefan Dösingerwined3d: SetStreamSource does not modify stream flags.
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  H. Verbeetwined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
2007-02-14  Stefan Dösingerwined3d: Do not allocate compressed surfaces with glTex...
2007-02-14  Stefan Dösingerwined3d: Swap the SFLAG_DIBSECTION flag when swaping...
2007-02-14  Stefan Dösingerwined3d: Check error conditions before creating the...
2007-02-14  Stefan Dösingerwined3d: Partial render target locking.
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  Stefan Dösingerwined3d: Improve render target locking.
2007-02-14  Stefan Dösingerwined3d: Remove pow2Size from the surfaces.
2007-02-14  Stefan Dösingerwined3d: Show fullscreen rendering windows.
2007-02-14  Stefan Dösingerwined3d: GetRenderTargetData can call BltFast.
2007-02-14  Stefan Dösingerwined3d: Dirtify the render targets, not the primary...
2007-02-14  H. Verbeetwined3d: Cleanup the pixelshader() state handler a...
2007-02-14  H. Verbeetwined3d: Always select the correct shader pair in the...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Improve render target to texture blits.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for blitting.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-02-12  Chris Robinsonwined3d: Properly round negative values in shader_glsl_mov.
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-02-05  Maarten Lankhorstwined3d: Report D3D caps properly for ATI cards.
2007-01-23  H. Verbeetwined3d: Remove the d3d9types.h include from wined3d_pr...
2007-01-23  H. Verbeetwined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-19  H. Verbeetwined3d: gl_FragDepth is a float, so fixup the write...
2007-01-19  H. Verbeetwined3d: Use SetupFullscreenWindow() to make the window...
2007-01-19  H. Verbeetwined3d: Move SetupFullscreenWindow() and RestoreWindow...
2007-01-19  H. Verbeetwined3d: Use %s in trace.
2007-01-18  Francois GougetAssorted spelling fixes.
2007-01-18  H. Verbeetwined3d: Give shader constants their own debug channel.
2007-01-18  H. Verbeetwined3d: Fix a typo.
2007-01-18  H. Verbeetwined3d: When switching color material, apply the mater...
2007-01-18  H. Verbeetwined3d: Don't set Parm when isDiffuseSupplied is FALSE...
2007-01-18  Francois Gougetd3d: Fix the D3DFMT_XXX constant declarations.
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
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