msi: Consistently use the parser allocator when parsing a query.
[wine] / dlls / wined3d /
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Stefan Dösingerwined3d: Emulate if(bool) in ARB shaders.
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetwined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
2009-05-28  Henri Verbeetwined3d: Use the output signature to setup SM4 vertex...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Stefan Dösingerwined3d: Put some ARB declarations in the right place.
2009-05-27  Stefan Dösingerwined3d: Get rid of Tx hardcoding in texbem.
2009-05-27  Stefan Dösingerwined3d: Replace a few hardcoded Tx registers with...
2009-05-27  Stefan Dösingerwined3d: Implement DSX in ARB.
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-26  Henri Verbeetwined3d: Use SM3 shader limits for SM4.
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-26  Henri Verbeetwined3d: Split the info log into separate lines.
2009-05-26  Henri Verbeetwined3d: Pass a proper format desc to resource_init...
2009-05-25  Louis Lenderswined3d: Match device name string to windows one.
2009-05-25  Henri Verbeetwined3d: Fix debug_d3dusagequery() to handle combinatio...
2009-05-25  Henri Verbeetwined3d: Fix debug_d3dusage() to handle combinations...
2009-05-25  Henri Verbeetwined3d: Remove some apparently leftover debug code.
2009-05-25  Henri Verbeetwined3d: Remove some unnecessary forward declarations.
2009-05-25  Chris Robinsonwined3d: Decrement fbo_entry_count when one is removed...
2009-05-25  Chris Robinsonwined3d: Prevent erroneous FIXMEs on newer cards.
2009-05-21  Stefan Dösingerwined3d: Implement SGN in ARB.
2009-05-21  Stefan Dösingerwined3d: Support vec4 A0 with NV_vertex_program2_option.
2009-05-21  Stefan Dösingerwined3d: Support ABS and ABSNEG with NV extensions...
2009-05-21  Stefan Dösingerwined3d: Add NV asm extension support to the ARB backend.
2009-05-21  Stefan Dösingerwined3d: Support ABS and ABSNEG in ARB.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Prepare for vec4 address registers in ARB.
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-20  Stefan Dösingerwined3d: Fix srgb correction.
2009-05-20  Stefan Dösingerwined3d: Get rid of the TMP register in fragment shaders.
2009-05-19  Stefan Dösingerwined3d: Use CMP instead of SLT and SGE in sRGB correction.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP accesses in texm3x3* instructions.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP access in texm3x2*.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP2 and some easy TMP register...
2009-05-19  Stefan Dösingerwined3d: Only declare TMP_OUT in vertex shaders.
2009-05-18  Stefan DösingerWineD3D: Support more constants in ARB shaders.
2009-05-18  Stefan Dösingerwined3d: Avoid declaring helper_const in vertex program...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-18  Stefan Dösingerwined3d: Update the bump constants after a shader change.
2009-05-18  Stefan Dösingerwined3d: Use local constants for bump parameters.
2009-05-18  Robert Keywined3d: Remove HD 4800 "2048MB for X2 versions" comment.
2009-05-15  Robert Keywined3d: Fix ATI HD4800 being reported as ATI 9500.
2009-05-15  Stefan Dösingerwined3d: Don't use TMP_COLOR unless srgb is enabled.
2009-05-15  Henri Verbeetwined3d: Remove some unused defines.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to check_fbo_compat().
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to ffp_blit_set() and...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
2009-05-14  Stefan Dösingerwined3d: Centralize WINED3DSPDM_SATURATE handling.
2009-05-14  Stefan Dösingerwined3d: Fix remaining incorrect dst register getters.
2009-05-14  Stefan Dösingerwined3d: Fix a few more hardcoded pixel shader registers.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_texreg2rgb and friends.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_dp2add.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to test_pbo_functionali...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to delete_glsl_program_...
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cmp.
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cnd.
2009-05-13  Stefan Dösingerwined3d: Separate Tx tempregs from Tx varyings in ARB.
2009-05-13  Stefan Dösingerwined3d: Fix 1.4 pshader projection in ARB.
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_tex.
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to state table calls.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-12  Rico Schüllerwined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-12  Henri Verbeetwined3d: Print the correct limit in a WARN().
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-11  Stefan Dösingerwined3d: Standardize pshader_hw_texkill.
2009-05-11  Stefan Dösingerwined3d: Tidy up shader_hw_rsq_rcp.
2009-05-11  Stefan Dösingerwined3d: Simplify shader_hw_map2gl.
2009-05-11  Stefan Dösingerwined3d: Get rid of the strcat in shader_arb_add_dst_pa...
2009-05-11  Stefan Dösingerwined3d: Merge shader_arb_add_src_param and pshader_gen...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Henri Verbeetwined3d: Record register usage only once.
2009-05-08  Stefan Dösingerwined3d: Get rid of pshader_gen_output_modifier_line.
2009-05-08  Stefan Dösingerwined3d: Pass the instr to pshader_gen_output_modifier_...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
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