winex11: Handle GravityNotify events for non-toplevel windows.
[wine] / dlls / wined3d /
2010-11-08  Henri Verbeetwined3d: Test for "AMD" in the renderer string as well...
2010-11-08  Henri Verbeetwined3d: Don't use floating point textures without...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-08  Henri Verbeetwined3d: Do not activate the window when restoring...
2010-11-08  Henri Verbeetwined3d: Move the fullscreen window setup / restore...
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetwined3d: Add support for the INTZ format.
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-11-05  Michael Stefaniucwined3d: Move the checkGLcall() right after the corresp...
2010-11-02  Henri Verbeetwined3d: Translate drawable coordinates in flush_to_fra...
2010-11-02  Henri Verbeetwined3d: Do not use "lockedRect" unless the surface...
2010-11-02  Henri Verbeetwined3d: Set an A window proc on non-unicode windows.
2010-11-02  Francois GougetAssorted spelling fixes.
2010-11-01  Henri Verbeetwined3d: Change surface_translate_frontbuffer_coords...
2010-11-01  Stefan Dösingerwined3d: Don't reapply lighting when vertex shaders...
2010-11-01  Stefan Dösingerwined3d: Don't change GL_TEXTURE* when using the arb...
2010-11-01  Stefan Dösingerwined3d: Don't pass the texture stages to basetexture_a...
2010-10-29  Henri Verbeetwined3d: Remove some redundant state save/restore code...
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-29  Henri Verbeetwined3d: Only complain about unsupported filtering...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_loop_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_bool_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_hw_m...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_arb_...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_glsl...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_ps_lo...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_vs_lo...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
2010-10-21  Henri Verbeetwined3d: Check if we can do the blit before messing...
2010-10-21  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-20  Henri Verbeetwined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColo...
2010-10-19  Henri Verbeetwined3d: Remove a FIXME in context_apply_blit_state().
2010-10-19  Henri Verbeetwined3d: Properly flip in surface_blt_to_drawable().
2010-10-19  Henri Verbeetwined3d: Always pass a valid rectangle to surface_get_b...
2010-10-19  Henri Verbeetwined3d: Allow FBO blits again between surfaces with...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ABS and NEG source modifiers.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-12  Henri Verbeetwined3d: Skip SM4 instruction modifiers.
2010-10-12  Henri Verbeetwined3d: Skip SM4 source register modifiers.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 resource register type.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 sampler register type.
2010-10-11  Henri Verbeetwined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: The SM4 sincos opcode has two destination...
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 NULL register type.
2010-10-08  Henri Verbeetwined3d: Allow multiple shader instruction destination...
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 mad opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 frc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 loop opcode.
2010-10-06  Henri Verbeetwined3d: Acquire / release the focus window during...
2010-10-05  Henri Verbeetwined3d: Set the depth/stencil buffer to NULL before...
2010-10-05  Henri Verbeetddraw: Remove another hack.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-10-01  Henri Verbeetwined3d: Also pass the destination state directly to...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to nvts_activat...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-10-01  Alexandre JulliardMake some variable declarations extern.
2010-09-30  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-09-30  Henri Verbeetwined3d: Remove the useless device parameter to drawStr...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_gl_info structure to send_attri...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_state structure to device_prelo...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_ps_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_vs_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-28  Henri Verbeetwined3d: Simply refuse to create shaders if they're...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
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