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user.exe: The default dialog button id is 0 on Win16.
[wine]
/
dlls
/
wined3d
/
directx.c
2010-02-16
Henri Verbeet
wined3d: Remove some unused extensions.
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2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-02-02
Stefan Dösinger
wined3d: Add GL_ARB_map_buffer_range.
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2010-02-01
Luca Bennati
wined3d: Add newer ATI/AMD cards vendor recognition.
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2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version string.
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2010-01-26
Henri Verbeet
wined3d: Move some macros to directx.c.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_sync.
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2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4.
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2010-01-22
Henri Verbeet
wined3d: Remove unused occlusion query extensions.
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2010-01-22
Henri Verbeet
wined3d: Sort our GL extension definitions.
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2010-01-04
Stefan Dösinger
wined3d: Add GL_APPLE_flush_buffer_range.
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2010-01-04
Gerald Pfeifer
wined3d: Introduce WINED3DFMT_INST and use it in CheckT...
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
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2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
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2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
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2009-12-28
Henri Verbeet
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-04
Henri Verbeet
dxgi: Implement IDXGIAdapter::GetDesc().
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2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
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2009-11-12
Henri Verbeet
wined3d: Report a driver version appropriate for the...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-27
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
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2009-10-27
Henri Verbeet
wined3d: Set a driver name appropriate for the vendor...
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2009-10-27
Henri Verbeet
wined3d: Apply PCI ID overrides in init_driver_info...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
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2009-10-26
Stefan Dösinger
wined3d: Get rid of the general shader constant limit.
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-21
Henri Verbeet
wined3d: Free the adapter's format info in IWineD3DImpl...
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2009-10-21
Henri Verbeet
wined3d: Rename WineD3DAdapter to wined3d_adapter.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
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2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
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2009-09-17
Henri Verbeet
wined3d: Get rid of the unused DeviceType parameter...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
wined3d: Make some variables static.
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2009-09-09
Jaime Rave
wined3d: Fix vendor detection when using an Intel X4500HD.
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2009-09-02
Henri Verbeet
wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
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2009-08-31
Stefan Dösinger
wined3d: Remove redundant TRACEs.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Jörg Höhle
wined3d: Delete meaningless UNIX GL driver version...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
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2009-08-26
Stefan Dösinger
wined3d: Initialize ps_arb_max_local_constants.
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2009-08-19
Henri Verbeet
wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the card.
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the drive...
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for parsing the GL...
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the vendor.
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2009-08-14
Henri Verbeet
wined3d: Escape GL strings with debugstr_a() in IWineD3...
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2009-08-13
Henri Verbeet
wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc...
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2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
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2009-08-13
Henri Verbeet
wined3d: Remove some unused fields from struct wined3d_...
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2009-08-13
Henri Verbeet
wined3d: Don't make wgl calls from under the GL lock.
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2009-08-10
Henri Verbeet
wined3d: Detect EXT_provoking_vertex.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
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2009-08-06
Henri Verbeet
wined3d: Set the WINED3DTEXF_NONE entry in the minifica...
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2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
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2009-08-05
Stefan Dösinger
wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
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2009-08-05
Stefan Dösinger
wined3d: Only use WINE_normalized_texrect if ARB_textur...
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2009-08-04
Henri Verbeet
wined3d: Statically initialize the filter lookup tables.
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2009-08-04
Henri Verbeet
wined3d: Set a more appropriate value for the ANISOTROP...
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2009-08-04
Henri Verbeet
wined3d: Don't disable mipmapping if we lack EXT_textur...
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2009-08-03
Henri Verbeet
wined3d: Don't use the GL texture flags to determine...
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2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
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2009-07-22
Henri Verbeet
wined3d: Keep track of a thread's wined3d context.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-15
Henri Verbeet
wined3d: Check the return values for some wgl calls.
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2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
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2009-07-09
Stefan Dösinger
wined3d: Update Nvidia driver versions.
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2009-07-09
Stefan Dösinger
wined3d: Add Intel GMA X3100 to our card DB.
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2009-07-08
Erik Inge Bolsø
wined3d: Fix Nvidia GTX series misdetection.
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2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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