wined3d: Make the src_surface parameter to draw_textured_quad() const.
[wine] / dlls / wined3d / wined3d_private.h
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-07  Henri Verbeetwined3d: Make the surface parameter to surface_get_text...
2011-07-07  Henri Verbeetwined3d: Make the current_renderbuffer field in struct...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Remove the unused currentPatch field from...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-04  Henri Verbeetwined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04  Henri Verbeetwined3d: Move some enums to directx.c.
2011-07-04  Henri Verbeetwined3d: Get rid of some macros.
2011-07-01  Henri Verbeetwined3d: Make the surface parameter to context_surface_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the context parameter to context_check_fb...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_attach_d...
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_get_gl_b...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_is_offsc...
2011-06-23  Henri Verbeetwined3d: Make the wined3d_shader_context shader pointer...
2011-06-22  Henri Verbeetwined3d: Make the context parameter to isStateDirty...
2011-06-21  Henri Verbeetwined3d: Make the device parameter to device_invalidate...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-16  Henri Verbeetwined3d: Check the correct debug class in checkGLcall.
2011-06-15  Henri Verbeetwined3d: Implement wined3d_device_update_surface()...
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-10  Henri Verbeetwined3d: Move PBO handling mostly out of surface_upload...
2011-06-07  Matteo Bruniwined3d: Fix glDrawBuffers() optimization.
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-25  Henri Verbeetwined3d: Get rid of an unintentional variable.
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-25  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
2011-05-19  Henri Verbeetwined3d: Get rid of the mostly unused SRGB_BOTH enum...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-19  Henri Verbeetwined3d: Make wined3d.h a normal header file again.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerwined3d: Remove maxConcurrentLights from the device.
2011-05-17  Alexandre Julliardwined3d: Get rid of the haveHardwareCursor flag.
2011-05-17  Henri Verbeetwined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-16  Stefan Dösingerwined3d: Consistently store format bitcounts in BYTEs.
2011-05-13  Stefan Dösingerwined3d: Make the glram parameter of WineD3DAdapterChan...
2011-05-11  Henri Verbeetwined3d: Get rid of the SHADER_LIMITS typedef.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-06  Henri Verbeetwined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06  Henri Verbeetwined3d: Get rid of the wined3d_settings_t typedef.
2011-05-06  Henri Verbeetwined3d: Add some initial access checking for resources.
2011-05-05  Matteo Bruniwined3d: Fix pow handling with special values in ARB...
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-05-03  Francois Gougetwined3d: Make wined3d_event_query_test() and resource_g...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-29  Henri Verbeetwined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29  Henri Verbeetwined3d: Merge the IWineD3DSurface::BltFast() implement...
2011-04-29  Henri Verbeetwined3d: Merge the IWineD3DSurface::Flip() implementations.
2011-04-28  Matteo Bruniwined3d: Remove an unused field.
2011-04-28  Matteo Bruniwined3d: Remove rcp special handling of 0 from the...
2011-04-28  Henri Verbeetwined3d: Merge the IWineD3DSurface::SetMem() implementa...
2011-04-28  Henri Verbeetwined3d: Merge the IWineD3DSurface::GetDC() implementat...
2011-04-28  Henri Verbeetwined3d: Merge the IWineD3DSurface::PreLoad() implement...
2011-04-27  Henri Verbeetwined3d: Merge the IWineD3DSurface::Unmap() implementat...
2011-04-27  Henri Verbeetwined3d: Merge the IWineD3DSurface::Map() implementations.
2011-04-27  Henri Verbeetwined3d: Merge the IWineD3DSurface::Release() implement...
2011-04-26  Henri Verbeetwined3d: Merge surface_base.c into surface.c.
2011-04-26  Henri Verbeetwined3d: Remove IWineD3DSurface::PrivateSetup() from...
2011-04-20  Matteo Bruniwined3d: Fallback to our private window when context...
2011-04-18  Henri Verbeetwined3d: Remove IWineD3DSurface::GetImplType() from...
2011-04-18  Henri Verbeetwined3d: Merge surface_gdi.c into surface.c.
2011-04-15  Henri Verbeetwined3d: Get rid of the IWineD3DVolume typedefs.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Get rid of the unused vSyncCounter swapchain...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-14  Henri Verbeetwined3d: Merge the GL and GDI swapchain vtbls.
2011-04-12  Stefan Dösingerwined3d: Remove FLOAT16 vertex attribute conversion...
2011-04-11  Henri Verbeetwined3d: Check FBO completeness after the read / draw...
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-07  Henri Verbeetwined3d: Merge swapchain_base.c into swapchain.c.
2011-04-07  Henri Verbeetwined3d: Merge swapchain_gdi.c into swapchain.c.
2011-04-06  Henri Verbeetwined3d: Rename "NumberOfSwapChains" to "swapchain_count".
2011-04-06  Henri Verbeetwined3d: Rename "NumberOfPalettes" to "palette_count".
2011-04-06  Henri Verbeetwined3d: Add support for depth blits to the blitter.
2011-04-06  Henri Verbeetwined3d: Remove COM from the rendertarget view implemen...
2011-04-06  Henri Verbeetwined3d: Add depth fills to the blitter interface.
2011-04-06  Henri Verbeetwined3d: Allow depth and stencil clears on surfaces...
2011-04-06  Henri Verbeetwined3d: Make "blit_operation" naming a bit more consis...
2011-04-05  Henri Verbeetwined3d: Don't bother setting a depth render buffer...
2011-03-31  Henri Verbeetwined3d: Rename "numContexts" to "context_count".
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
next