winex11: Implement cursor clipping using a pointer grab.
[wine] / dlls / wined3d / device.c
2011-04-04  Matteo Bruniwined3d: Get rid of context_validate.
2011-03-31  Henri Verbeetwined3d: Rename "numContexts" to "context_count".
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of struct wined3d_geometryshader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTextureImpl.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Henri Verbeetwined3d: Don't use surface_from_resource() to retrieve...
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTextureImpl.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Stefan Dösingerwined3d: Check the framebuffer setup in ValidateDevice.
2011-03-16  Stefan Dösingerwined3d: Ignore clears when the framebuffer setup is...
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-04  Henri Verbeetwined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-04  Henri Verbeetwined3d: Pass gl_info to surface_bind().
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-28  Henri Verbeetwined3d: Remove IWineD3DResource::UnLoad() from the...
2011-02-28  Henri Verbeetwined3d: Merge device_unload_resource() and reset_unloa...
2011-02-04  Henri Verbeetwined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03  Henri Verbeetwined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Get rid of the IWineD3D typedefs.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlock typedef.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-31  Henri Verbeetwined3d: Set color / depth / stencil surfaces to NULL...
2011-01-28  Henri Verbeetwined3d: Set all render targets to NULL in IWineD3DDevi...
2011-01-27  Henri Verbeetwined3d: Verify we have at least one framebuffer attach...
2011-01-21  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21  Henri Verbeetwined3d: Remove IWineD3DSurface::BindTexture() from...
2011-01-20  Henri Verbeetwined3d: Store a pointer to an array of IWineD3DSwapCha...
2011-01-18  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to wined3...
2011-01-17  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to contex...
2011-01-17  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to device...
2011-01-17  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to device...
2011-01-17  Henri Verbeetwined3d: Pass an IWineD3DResourceImpl pointer to device...
2011-01-05  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::BindTexture()...
2011-01-05  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to create_p...
2011-01-05  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to delete_o...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-08  Henri Verbeetwined3d: Pass a wined3d_buffer structure to buffer_get_...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-11-30  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
2010-11-23  Henri Verbeetwined3d: Get rid of the remaining "Flags".
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-12  Henri Verbeetwined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-08  Henri Verbeetwined3d: Do not activate the window when restoring...
2010-11-08  Henri Verbeetwined3d: Move the fullscreen window setup / restore...
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Michael Stefaniucwined3d: Move the checkGLcall() right after the corresp...
2010-11-02  Henri Verbeetwined3d: Set an A window proc on non-unicode windows.
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-11  Henri Verbeetwined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
2010-10-06  Henri Verbeetwined3d: Acquire / release the focus window during...
2010-10-05  Henri Verbeetwined3d: Set the depth/stencil buffer to NULL before...
2010-10-05  Henri Verbeetddraw: Remove another hack.
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_state structure to device_prelo...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-28  Henri Verbeetwined3d: Simply refuse to create shaders if they're...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
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