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winex11: Implement cursor clipping using a pointer grab.
[wine]
/
dlls
/
wined3d
/
device.c
2011-04-04
Matteo Bruni
wined3d: Get rid of context_validate.
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2011-03-31
Henri Verbeet
wined3d: Rename "numContexts" to "context_count".
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of struct wined3d_geometryshader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTextureImpl.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-17
Henri Verbeet
wined3d: Don't use surface_from_resource() to retrieve...
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTextureImpl.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
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2011-03-16
Stefan Dösinger
wined3d: Check the framebuffer setup in ValidateDevice.
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2011-03-16
Stefan Dösinger
wined3d: Ignore clears when the framebuffer setup is...
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTextureImpl.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-04
Henri Verbeet
wined3d: Get rid of the IWineD3DBuffer typedef.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-03-04
Henri Verbeet
wined3d: Pass gl_info to surface_bind().
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-02-28
Henri Verbeet
wined3d: Merge device_unload_resource() and reset_unloa...
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2011-02-04
Henri Verbeet
wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DPalette typedefs.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Get rid of the IWineD3D typedefs.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlock typedef.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-31
Henri Verbeet
wined3d: Set color / depth / stencil surfaces to NULL...
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2011-01-28
Henri Verbeet
wined3d: Set all render targets to NULL in IWineD3DDevi...
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2011-01-27
Henri Verbeet
wined3d: Verify we have at least one framebuffer attach...
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2011-01-21
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetData().
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::BindTexture() from...
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2011-01-20
Henri Verbeet
wined3d: Store a pointer to an array of IWineD3DSwapCha...
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2011-01-18
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to wined3...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to contex...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-17
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to device...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-05
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to create_p...
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2011-01-05
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to delete_o...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-08
Henri Verbeet
wined3d: Pass a wined3d_buffer structure to buffer_get_...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08
Henri Verbeet
wined3d: Do not activate the window when restoring...
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2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
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2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
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2010-11-05
Michael Stefaniuc
wined3d: Move the checkGLcall() right after the corresp...
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2010-11-02
Henri Verbeet
wined3d: Set an A window proc on non-unicode windows.
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-11
Henri Verbeet
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
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2010-10-06
Henri Verbeet
wined3d: Acquire / release the focus window during...
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2010-10-05
Henri Verbeet
wined3d: Set the depth/stencil buffer to NULL before...
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2010-10-05
Henri Verbeet
ddraw: Remove another hack.
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2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_state structure to device_prelo...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-28
Henri Verbeet
wined3d: Simply refuse to create shaders if they're...
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2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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