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urlmon: Added PI_MIMEVERIFICATION tests.
[wine]
/
dlls
/
wined3d
/
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to test_pbo_functionali...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to set_blit_dimension...
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to calls to FBO functions.
tree
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commitdiff
2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to delete_glsl_program_...
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_cmp.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_cnd.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Separate Tx tempregs from Tx varyings in ARB.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Fix 1.4 pshader projection in ARB.
tree
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commitdiff
2009-05-13
Stefan Dösinger
wined3d: Tidy up pshader_hw_tex.
tree
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commitdiff
2009-05-13
Francois Gouget
wined3d: Make surface_force_reload() static.
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to state table calls.
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to fragment_pipeline...
tree
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commitdiff
2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
tree
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commitdiff
2009-05-12
Rico Schüller
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Print the correct limit in a WARN().
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Standardize pshader_hw_texkill.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Tidy up shader_hw_rsq_rcp.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Simplify shader_hw_map2gl.
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Get rid of the strcat in shader_arb_add_dst_pa...
tree
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commitdiff
2009-05-11
Stefan Dösinger
wined3d: Merge shader_arb_add_src_param and pshader_gen...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Record register usage only once.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Get rid of pshader_gen_output_modifier_line.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Pass the instr to pshader_gen_output_modifier_...
tree
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commitdiff
2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Always declare single constants in ARB if...
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Fix shader_glsl_get_register_name() indentation.
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Increase the size of glsl_src_param_t.param_str.
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Add support for immediate constants to shader_...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Improve shader_sm4_read_opcode() to handle...
tree
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commitdiff
2009-05-06
Stefan Dösinger
wined3d: Pack hardcoded local constants in ARB.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_dst_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Shift the writemask in the frontend.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Fix some more indentation.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Remove some redundant code.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Pack ARB srgb constants better.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Add a minimal implementation of shader_sm4_rea...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Introduce shader_sm1_read_comment() to read...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Merge wined3d_private_types.h into wined3d_pri...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Use the shader_sm1_read_*() functions in shade...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Merge shader_dump_arr_entry() into shader_dump...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Define GL_FENCE_APPLE to the correct value.
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Split shader_dump_param() in shader_dump_src_p...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Pass a struct wined3d_shader_semantic to shade...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass register type, index, etc...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass the register type and index...
tree
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commitdiff
2009-04-29
Stefan Dösinger
wined3d: Hardcode local loop control ints into the...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Relative addressing tokens are always source...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: The "input" parameter to shader_dump_param...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Handle the sampler type shift in the frontend.
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Set the max mipmap level in the pbo test.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix an issue in buffer_get_sysmem.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Activate a thread before mapping a buffer.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Remove some redundant defines.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Mask set bool/int constants with bool/int...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Use shader_sm1_read_dst_param() and shader_sm1...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a destination parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a source parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_trace_i...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
tree
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commitdiff
2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use a more reasonable limit for the number...
tree
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commitdiff
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