ntdll: Correct implementation for atom query functions.
[wine] / include / wine / wined3d_interface.h
2005-12-20  H. Verbeetwined3d: Cleanup shader constants code a little bit.
2005-12-09  Oliver Stieberwined3d: Vertex shader 8 support.
2005-11-29  Oliver StieberAdded support for vertex and pixel shader constants...
2005-11-21  Oliver StieberImplement a pixel shader parser and cross compiler...
2005-11-02  Oliver StieberImplement D3DFMT_UNKNOWN surfaces, this seems to be...
2005-08-17  Oliver StieberCopy the parser and cross compiler from d3d8 and update...
2005-08-03  Oliver StieberMove the setting of states from device to basetexture...
2005-07-27  Oliver StieberChanged swapchains held by the device from an array...
2005-07-26  Oliver StieberMakes sure any internal reference counting is passed...
2005-07-26  Alexandre JulliardUncomment the typedef in the DECLARE_INTERFACE macro...
2005-07-26  Oliver StieberImplement resource tracking, require for reset and...
2005-07-11  Oliver StieberMove parameters relating to opengl on the surface struc...
2005-07-07  Oliver StieberAdded support for vertex declarations to wined3d, it...
2005-07-05  Oliver StieberImplemented stateblocks in wined3d.
2005-06-24  Oliver StieberAdd support for samplers.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-14  Oliver StieberEncapsulate texture, surface encapsulated.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Oliver StieberImplemented guids for wined3d.
2005-03-02  Oliver StieberPut all the stubs in wined3d in place, with some functi...
2005-01-27  Raphael Junqueira- fix typo in wined3d_interface.h
2005-01-26  Raphael Junqueira- VertexDeclaration device APIs
2005-01-19  Michael StefaniucHack to fix the compile.
2005-01-19  Raphael JunqueiraBegin support of VertexDeclaration on wined3d using...
2005-01-18  Jason Edmeades- Handle failures to allocate storage more gracefully.
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-14  Jason EdmeadesAdd Clear, Present and EndScene support and fix a bug...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-12-07  Jason EdmeadesAdd BaseTexture class support, call from d3d9.
2004-11-29  Jason EdmeadesImplement Material, Clip plane and Light support plus
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-11-24  Jason EdmeadesAdd indexbuffer support into wined3d.
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-21  Jason EdmeadesImplement the beginnings of the stateblock class, and...
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-10-06  Jason EdmeadesMove the GetDeviceCaps into the wined3d library and...
2004-10-05  Alexandre JulliardAvoid depending on the non-standard IUnknown_METHODS...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-10-04  Francois GougetDon't use COBJMACROS on internal interfaces.
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...
2003-11-14  Raphael JunqueiraAdd the wined3d dll for beginning a cleaner d3d archite...