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shdocvw: Move OpenURL() from shdocvw_main.c into intshcut.c, and implement it.
[wine]
/
dlls
/
wined3d
/
2010-11-11
Henri Verbeet
wined3d: Remove some useless code.
tree
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commitdiff
2010-11-11
Henri Verbeet
wined3d: Simply use surface_modify_location() in IWineD...
tree
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commitdiff
2010-11-11
Henri Verbeet
wined3d: Handle rendertargetlock_mode in surface_load_l...
tree
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commitdiff
2010-11-11
Henri Verbeet
wined3d: Take the location into account in context_appl...
tree
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commitdiff
2010-11-11
Jaime Rave
wined3d: Added Intel GM45 video card detection.
tree
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commitdiff
2010-11-10
Henri Verbeet
wined3d: Don't unregister a window unless the window...
tree
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commitdiff
2010-11-10
Henri Verbeet
wined3d: Register a window only once.
tree
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commitdiff
2010-11-10
Henri Verbeet
wined3d: Use a lookup table in select_card_ati_binary().
tree
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commitdiff
2010-11-09
Henri Verbeet
wined3d: Use lookup tables in select_card_nvidia_binary().
tree
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commitdiff
2010-11-09
Henri Verbeet
wined3d: Use lookup tables in select_card_ati_mesa().
tree
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commitdiff
2010-11-09
Henri Verbeet
wined3d: Recognize Evergreen in select_card_ati_mesa().
tree
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commitdiff
2010-11-08
Henri Verbeet
wined3d: Test for "AMD" in the renderer string as well...
tree
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commitdiff
2010-11-08
Henri Verbeet
wined3d: Don't use floating point textures without...
tree
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commitdiff
2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
tree
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commitdiff
2010-11-08
Henri Verbeet
wined3d: Do not activate the window when restoring...
tree
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commitdiff
2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
tree
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commitdiff
2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
tree
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commitdiff
2010-11-05
Henri Verbeet
wined3d: Add support for the INTZ format.
tree
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commitdiff
2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
tree
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commitdiff
2010-11-05
Michael Stefaniuc
wined3d: Move the checkGLcall() right after the corresp...
tree
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commitdiff
2010-11-02
Henri Verbeet
wined3d: Translate drawable coordinates in flush_to_fra...
tree
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commitdiff
2010-11-02
Henri Verbeet
wined3d: Do not use "lockedRect" unless the surface...
tree
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commitdiff
2010-11-02
Henri Verbeet
wined3d: Set an A window proc on non-unicode windows.
tree
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commitdiff
2010-11-02
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2010-11-01
Henri Verbeet
wined3d: Change surface_translate_frontbuffer_coords...
tree
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commitdiff
2010-11-01
Stefan Dösinger
wined3d: Don't reapply lighting when vertex shaders...
tree
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commitdiff
2010-11-01
Stefan Dösinger
wined3d: Don't change GL_TEXTURE* when using the arb...
tree
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commitdiff
2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
tree
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commitdiff
2010-10-29
Henri Verbeet
wined3d: Remove some redundant state save/restore code...
tree
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commitdiff
2010-10-29
Henri Verbeet
wined3d: Don't flip the coordinate system in set_blit_d...
tree
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commitdiff
2010-10-29
Henri Verbeet
wined3d: Only complain about unsupported filtering...
tree
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commitdiff
2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
tree
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commitdiff
2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
tree
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commitdiff
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in get_loop_co...
tree
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commitdiff
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in get_bool_co...
tree
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commitdiff
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_hw_m...
tree
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commitdiff
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_arb_...
tree
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commitdiff
2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_glsl...
tree
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commitdiff
2010-10-27
Henri Verbeet
wined3d: Read transform flags from the compile args...
tree
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commitdiff
2010-10-27
Henri Verbeet
wined3d: Read transform flags from the compile args...
tree
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commitdiff
2010-10-26
Henri Verbeet
wined3d: Read transform flags from the compile args...
tree
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commitdiff
2010-10-26
Henri Verbeet
wined3d: Read transform flags from the compile args...
tree
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commitdiff
2010-10-26
Henri Verbeet
wined3d: Explicitly pass parameters to shader_arb_ps_lo...
tree
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commitdiff
2010-10-26
Henri Verbeet
wined3d: Explicitly pass parameters to shader_arb_vs_lo...
tree
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commitdiff
2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
tree
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commitdiff
2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
tree
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commitdiff
2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
tree
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commitdiff
2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a mipleve...
tree
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commitdiff
2010-10-21
Henri Verbeet
wined3d: Pass a sub-resource index instead of a mipleve...
tree
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commitdiff
2010-10-21
Henri Verbeet
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
tree
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commitdiff
2010-10-21
Henri Verbeet
wined3d: Check if we can do the blit before messing...
tree
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commitdiff
2010-10-21
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
tree
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commitdiff
2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
tree
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commitdiff
2010-10-20
Henri Verbeet
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColo...
tree
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commitdiff
2010-10-19
Henri Verbeet
wined3d: Remove a FIXME in context_apply_blit_state().
tree
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commitdiff
2010-10-19
Henri Verbeet
wined3d: Properly flip in surface_blt_to_drawable().
tree
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commitdiff
2010-10-19
Henri Verbeet
wined3d: Always pass a valid rectangle to surface_get_b...
tree
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commitdiff
2010-10-19
Henri Verbeet
wined3d: Allow FBO blits again between surfaces with...
tree
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commitdiff
2010-10-15
Henri Verbeet
wined3d: IWineD3DBuffer_Unmap() can't fail.
tree
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commitdiff
2010-10-15
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
tree
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commitdiff
2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
tree
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commitdiff
2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
tree
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commitdiff
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ABS and NEG source modifiers.
tree
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commitdiff
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
tree
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commitdiff
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
tree
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commitdiff
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
tree
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commitdiff
2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Skip SM4 instruction modifiers.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Skip SM4 source register modifiers.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 resource register type.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 sampler register type.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: The SM4 sincos opcode has two destination...
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 NULL register type.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Allow multiple shader instruction destination...
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 mad opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 frc opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 loop opcode.
tree
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commitdiff
2010-10-06
Henri Verbeet
wined3d: Acquire / release the focus window during...
tree
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commitdiff
2010-10-05
Henri Verbeet
wined3d: Set the depth/stencil buffer to NULL before...
tree
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commitdiff
2010-10-05
Henri Verbeet
ddraw: Remove another hack.
tree
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commitdiff
2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Also pass the destination state directly to...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to nvts_activat...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to remove_vbos().
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
tree
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commitdiff
2010-10-01
Alexandre Julliard
Make some variable declarations extern.
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Remove the useless device parameter to drawStr...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_gl_info structure to send_attri...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_state structure to device_prelo...
tree
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commitdiff
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_ps_...
tree
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commitdiff
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