mciwave: Pause/resume is not accepted from every state.
[wine] / dlls / d3d9 /
2009-10-23  Henri Verbeetd3d9/tests: Release the IDirect3D9Ex interface in test_...
2009-10-22  Henri Verbeetd3d9: Free "elements" in a vertexdeclaration_init(...
2009-10-20  Louis Lendersd3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
2009-10-20  Henri Verbeetd3d9: Add traces.
2009-10-19  Henri Verbeetd3d9/tests: Remove an unused color result.
2009-10-19  Henri Verbeetd3d9: Fix some IDirect3DDevice9Ex methods.
2009-10-16  Henri Verbeetd3d9/tests: Check some more return values (LLVM/Clang).
2009-10-15  James Helfertyd3d9/tests: Fix position of EndScene in visual test.
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-10-14  Stefan Dösingerd3d9: Make some functions hookable.
2009-10-13  Henri Verbeetd3d9: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12  Henri Verbeetd3d9: Only run the vertex/pixel shader constant apply...
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d9: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-08  Henri Verbeetd3d8: Rename abort_stateblock() to release_stateblock...
2009-10-08  Stefan Dösingerd3d9: Reduce the YUV test precision.
2009-10-07  Henri Verbeetd3d9: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d9: Get rid of the unused "return_data_buffer" in...
2009-10-06  Henri Verbeetd3d9: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d9: Always pass "struct event_data" to "event_fn...
2009-10-05  Henri Verbeetd3d9: Remove useless typedefs from the stateblock tests.
2009-10-05  Henri Verbeetd3d9: Remove D3D9_RENDER_STATES from the stateblock...
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-10-01  Stefan Dösingerwined3d: Fix a contradicting comment.
2009-09-29  Allan Tongd3d9: Don't release the parent device before destroying...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d9: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d9: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d9: Add a separate function for vertex declaration...
2009-09-22  James Helfertyd3d9: Fix some typos in visual test.
2009-09-22  Henri Verbeetd3d9: Properly destroy vertex declarations.
2009-09-22  Henri Verbeetd3d9: Limit "NumSimultaneousRTs" to 4.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetd3d9: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d9: Add a separate function for index buffer initiali...
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetd3d9: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-17  Henri Verbeetd3d9: Add a separate function for cube texture initiali...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetd3d9: Mark internal symbols hidden.
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d9: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d9: Add a separate function for surface initialization.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-31  Stefan Dösingerwined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2009-08-26  Henri Verbeetd3d9: Remove stray tabs.
2009-08-20  Jörg Höhled3d9/tests: SetAutoGenFilterType tests.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-14  Jörg Höhled3d9/tests: Detect empty graphics driver name.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-06  Paul Vriensd3d9/tests: Skip a test on failure.
2009-07-03  Henri Verbeetd3d9/tests: Add a small test for having multiple device...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-26  Gerald Pfeiferd3d9: Fix variable type in reset_enum_callback().
2009-06-23  Henri Verbeetd3d9/tests: Make sure the device is released properly.
2009-06-23  Henri Verbeetd3d9/tests: Release the query in test_occlusion_query_s...
2009-06-23  Henri Verbeetd3d9/tests: Release the vertex buffer in test_null_stre...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Gerald Pfeiferd3d9/tests: Fix three incorrect logic conditions.
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-11  Gerald Pfeiferd3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-06-03  Gerald Pfeiferd3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
2009-06-01  Alexandre Julliardd3d9/tests: Skip CheckDeviceMultiSampleType test if...
2009-05-29  Henri Verbeetd3d9: Having a NULL rendertarget isn't a failure.
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Louis Lendersd3d9/tests: Add simple test to show that QualityLevels...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Austin Englishd3d9/tests: Sign compare fix.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
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