setupapi: Implement SetupDiGetDeviceInstanceIdA on top of SetupDiGetDeviceInstanceIdW.
[wine] / dlls / wined3d / vertexbuffer.c
2007-08-17  Stefan Dösingerwined3d: Catch transformed position data that appears...
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-06-20  Marcus Meissnerwined3d: Fixed pointer casting and additions.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-03-19  Stefan Dösingerwined3d: Activate a context before doing opengl calls.
2007-03-13  H. Verbeetwined3d: Remove some redundant code in IWineD3DVertexBu...
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-02-15  H. Verbeetwined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-14  Stefan Dösingerwined3d: Do not release the local vertex buffer copy.
2007-01-15  Stefan Dösingerwined3d: Better tracking of vertex buffer assignments.
2007-01-15  Stefan Dösingerwined3d: Revert "wined3d: Do not preload vertex buffers...
2007-01-10  Stefan Dösingerwined3d: D3D7 vertex buffers never change their declara...
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Vertex buffers can use the declaration from...
2007-01-08  Stefan Dösingerwined3d: Do not preload vertex buffers in unlock.
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Christoph Bumillerwineded3: dirtyend set to more than resource size.
2006-11-13  Stefan Dösingerwined3d: Fix a comment.
2006-10-24  Ivan Gyurdievwined3d: D3DLOCK: Use consistently in the WINED3D names...
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-29  Francois GougetAssorted spelling fixes.
2006-09-25  Stefan Dösingerwined3d: Stop fixing up a VBO if the declaration change...
2006-09-25  Stefan Dösingerwined3d: Verify the VBO vertex declaration every draw.
2006-08-07  Francois GougetAssorted spelling fixes.
2006-07-25  H. Verbeetwined3d: D3d8 shaders can have a NULL pFunction, but...
2006-07-21  Stefan Dösingerwined3d: Move vertex fixups into their own function.
2006-07-12  Stefan Dösingerwined3d: Check the color data type too when deciding...
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-27  H. Verbeetwined3d: Fix compilation (VBO constants).
2006-06-26  Stefan Dösingerwined3d: Vertex fixups.
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-05  Ivan Gyurdievwined3d: QueryInterface corrections.
2006-04-07  Stefan Dösingerwined3d: Rename return values from D3D* to WINED3D*.
2006-03-13  Stefan Dösingerwined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-02-06  H. Verbeetwined3d: Update the QueryInterface functions of IWineD3...
2005-07-24  Raphael Junqueira- add a new settings for vbo support
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-13  Oliver StieberAdded basic memory management and tracking to wined3d.
2005-06-06  Dmitry TimoshkovMake remaining OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-02  Oliver StieberImplemented guids for wined3d.
2005-01-19  Joris HuizerGet rid of some TRACE(..., This->resource.ref).
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-11-24  Jason EdmeadesAdd indexbuffer support into wined3d.
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...