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jscript: Removed useless undef ACTSCPSITE_THIS.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2011-09-12
Stefan Dösinger
wined3d: Don't load/unload unsupported texture coordina...
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2011-09-09
Matteo Bruni
wined3d: Report more vertex texture formats.
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2011-09-05
Henri Verbeet
wined3d: Don't print the GLSL info log by default on...
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2011-09-02
Ričardas Barkauskas
wined3d: Add support for Nvidia GT 555M.
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_flip() implementations.
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_set_mem() implementa...
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2011-08-30
Maxime Lombard
wined3d: Add support for Nvidia GTX 460M.
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2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
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2011-08-29
Henri Verbeet
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
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2011-08-29
Matteo Bruni
wined3d: Store maximum vertex attributes count.
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-24
Henri Verbeet
wined3d: Add a registry key to disable rendering swapch...
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2011-08-23
Henri Verbeet
wined3d: Introduce a function to update a swapchain...
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2011-08-22
Michael Stefaniuc
wined3d: Sync a function prototype with its definition.
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2011-08-22
Henri Verbeet
wined3d: Draw buffers are per-framebuffer state.
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2011-08-05
William Pettersson
wined3d: Add support for Nvidia GTX 550/560 Ti.
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2011-08-05
Henri Verbeet
wined3d: Get rid of the fglrx point sprite hack.
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2011-08-05
Henri Verbeet
wined3d: Implement wined3d_surface_bltfast() on top...
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2011-08-04
Henri Verbeet
wined3d: Remove the unused blit_op parameter to arbfp_b...
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2011-08-03
Henri Verbeet
wined3d: Merge wined3d_surface_blt(), surface_blt(...
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2011-08-03
Henri Verbeet
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
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2011-08-01
Henri Verbeet
wined3d: Get rid of context_bind_fbo() calls outside...
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2011-08-01
Henri Verbeet
wined3d: Get rid of dst_fbo.
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2011-07-29
Henri Verbeet
wined3d: Recognize some more AMD cards.
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2011-07-27
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the use_vshader parameter to device...
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2011-07-25
Henri Verbeet
wined3d: Store a pointer to the state table in the...
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2011-07-25
Henri Verbeet
wined3d: Get rid of the vpos_uniform field from the...
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2011-07-19
Henri Verbeet
wined3d: Make the query parameter to wined3d_event_quer...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Get rid of the clip status code.
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2011-07-14
Henri Verbeet
wined3d: Remove the unused untransformed field from...
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-13
Henri Verbeet
wined3d: Make the volume parameter to volume_load(...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to shader_generate_m...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to vshader_get_input...
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2011-07-12
Henri Verbeet
wined3d: Make the swapchain parameter to x11_copy_to_sc...
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-11
Henri Verbeet
wined3d: Return data as struct wined3d_bo_address in...
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2011-07-11
Henri Verbeet
wined3d: Make the surface parameter to d3dfmt_p8_init_p...
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2011-07-09
Ričardas Barkauskas
wined3d: Introduce quirk for proper RGBA16 support.
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to d3dfmt_get_conv...
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2011-07-08
Henri Verbeet
wined3d: Make the src_surface parameter to draw_texture...
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to surface_upload_d...
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to surface_translat...
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2011-07-08
Henri Verbeet
wined3d: Make the rt parameter to surface_set_compatibl...
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2011-07-07
Henri Verbeet
wined3d: Rename "flag" to "location" in surface_modify_...
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2011-07-07
Henri Verbeet
wined3d: Make the surface parameter to surface_get_text...
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2011-07-07
Henri Verbeet
wined3d: Make the current_renderbuffer field in struct...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-07
Henri Verbeet
wined3d: Make the device parameter to device_preload_te...
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-07-06
Henri Verbeet
wined3d: Remove the unused currentPatch field from...
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2011-07-06
Henri Verbeet
wined3d: Explicitly pass device and state to gen_ffp_fr...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state to device_clear...
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-04
Henri Verbeet
wined3d: Get rid of the GL_SupportedExt typedef.
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2011-07-04
Henri Verbeet
wined3d: Move some enums to directx.c.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some macros.
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2011-07-01
Henri Verbeet
wined3d: Make the surface parameter to context_surface_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the context parameter to context_check_fb...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_attach_d...
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-24
Henri Verbeet
wined3d: Request per-surface palettes in the client...
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-24
Henri Verbeet
wined3d: Make the surface parameter to surface_get_gl_b...
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2011-06-24
Henri Verbeet
wined3d: Make the surface parameter to surface_is_offsc...
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2011-06-23
Henri Verbeet
wined3d: Make the wined3d_shader_context shader pointer...
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2011-06-22
Henri Verbeet
wined3d: Make the context parameter to isStateDirty...
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2011-06-21
Henri Verbeet
wined3d: Make the device parameter to device_invalidate...
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2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
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2011-06-16
Henri Verbeet
wined3d: Check the correct debug class in checkGLcall.
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2011-06-15
Henri Verbeet
wined3d: Implement wined3d_device_update_surface()...
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-10
Henri Verbeet
wined3d: Move PBO handling mostly out of surface_upload...
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2011-06-07
Matteo Bruni
wined3d: Fix glDrawBuffers() optimization.
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-25
Henri Verbeet
wined3d: Get rid of an unintentional variable.
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Make wined3d.h a normal header file again.
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
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2011-05-17
Alexandre Julliard
wined3d: Get rid of the haveHardwareCursor flag.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the renderbuffer_entry_t typedef.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-16
Stefan Dösinger
wined3d: Consistently store format bitcounts in BYTEs.
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