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wined3d: Fix ATI HD4800 being reported as ATI 9500.
[wine]
/
dlls
/
wined3d
/
directx.c
2009-05-15
Robert Key
wined3d: Fix ATI HD4800 being reported as ATI 9500.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to test_pbo_functionali...
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2009-05-12
Rico Schüller
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-04-28
Stefan Dösinger
wined3d: Set the max mipmap level in the pbo test.
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2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
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2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
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2009-04-20
Stefan Dösinger
wined3d: Move the remaining quirks into the quirk table.
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2009-04-20
Stefan Dösinger
wined3d: Move the generic mac glsl uniform fixup to...
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2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
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2009-04-13
Roderick Colenbrander
wined3d: Report the driver description as reported...
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2009-04-13
Roderick Colenbrander
wined3d: Update Nvidia driver version information.
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-06
Roderick Colenbrander
wined3d: Update NVidia pci ids.
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2009-03-30
Roderick Colenbrander
wined3d: Check for the presence of wglGetExtensionsStri...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to the Check*Capability(...
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2009-03-23
Roderick Colenbrander
wined3d: Add a classic WGL pixel format backend as...
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2009-03-23
Roderick Colenbrander
wined3d: Add WGL_ARB_pixel_format detection.
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
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2009-03-12
Henri Verbeet
wined3d: Remove a redundant check.
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2009-03-11
Henri Verbeet
wined3d: Don't leak WineD3DAdapter.cfgs.
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2009-03-11
Henri Verbeet
wined3d: Get rid of the PUSH1 macro.
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2009-03-11
Henri Verbeet
wined3d: The adapters array should be owned by IWineD3D...
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2009-03-05
Henri Verbeet
wined3d: Add support for ARB_geometry_shader4.
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-01-21
Paul Chitescu
wined3d: Detect Radeon Xpress Series, report PCI ID...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2008-12-29
Vincent Pelletier
wined3d: Detect intel 945 GM.
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2008-12-22
Rico Schüller
wined3d: Fix compilation for Windows build.
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-16
Stefan Dösinger
wined3d: Avoid loading opengl32.dll.
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2008-12-16
Stefan Dösinger
wined3d: Initialize max_combined_samplers properly.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
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2008-12-01
Henri Verbeet
wined3d: Remove some superfluous casts.
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2008-11-28
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
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2008-11-24
Vincent Pelletier
wined3d: Add detection for NVIDIA's GTX 280.
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2008-11-10
Roderick Colenbrander
wined3d: Add two missing D3D8/D3D9 capabilities.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-20
Henri Verbeet
wined3d: Add support for EXT_framebuffer_multisample.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-09
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
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2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
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2008-09-19
Allan Tong
wined3d: Fix Geforce9 detection.
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2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
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2008-09-02
Francois Gouget
Assorted spelling fixes.
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2008-08-28
Stefan Dösinger
wined3d: Silence some format spam.
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2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
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2008-08-27
Stefan Dösinger
wined3d: Advertise a few line caps.
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2008-08-27
Stefan Dösinger
wined3d: Disable D3DFMT_R3G3B2.
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2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
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2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A2W10V10U10.
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A4L4.
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2008-08-25
Henri Verbeet
wined3d: Move a TRACE up a few lines.
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2008-08-25
Chris Robinson
wined3d: Use 8 bits-per-component for the PBO test...
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2008-08-21
Alexander Dorofeyev
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Test formats for surface support.
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Tobias Jakobi
wined3d: Remove arb_tex_npot for NV FX series in fixup_...
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2008-08-04
Stefan Dösinger
wined3d: Always load glFinish and glFlush from opengl32...
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2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
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2008-08-04
Stefan Dösinger
wined3d: Only set D3D caps when GL was loaded successfully.
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2008-08-04
Stefan Dösinger
ddraw: Set ddraw caps in wined3d.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-22
Stefan Dösinger
wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Simplify the fragment pipeline selection.
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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