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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
[wine]
/
dlls
/
wined3d
/
buffer.c
2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-12
Henri Verbeet
wined3d: Invalidate the entire buffer on maps with...
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2012-05-22
Henri Verbeet
wined3d: Avoid moving buffers while they're mapped.
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2012-05-21
Henri Verbeet
wined3d: Move the resource map count field up to wined3...
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2012-05-03
Henri Verbeet
wined3d: Properly check for transformed position in...
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2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2011-11-02
Henri Verbeet
wined3d: Make the buffer parameter to buffer_sanitize_f...
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2011-10-31
Henri Verbeet
wined3d: Make the buffer parameter to buffer_is_fully_d...
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2011-10-31
Henri Verbeet
wined3d: Make the buffer parameter to buffer_is_dirty...
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2011-08-24
Stefan Dösinger
wined3d: Call glFlush after updating a buffer.
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2011-07-29
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-15
Henri Verbeet
wined3d: Add stream offsets in device_stream_info_from_...
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2011-07-15
Henri Verbeet
wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3...
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-11
Henri Verbeet
wined3d: Return data as struct wined3d_bo_address in...
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2011-07-04
Henri Verbeet
wined3d: Get rid of some IWineD3D* references.
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2011-06-23
Henri Verbeet
wined3d: Only invalidate STATE_STREAMSRC for bound...
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2011-06-22
Henri Verbeet
wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
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2011-06-17
Stefan Dösinger
wined3d: Give GL_ARB_map_buffer_range another try.
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2011-06-17
Stefan Dösinger
wined3d: Drop the VBO when the GL alignment doesn't...
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2011-06-17
Henri Verbeet
d3d8: Implement IDirect3DIndexBuffer8 private data...
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2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-22
Henri Verbeet
wined3d: Get rid of wined3d_buffer_get_type().
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2011-04-13
Stefan Dösinger
wined3d: Only acquire a context in buffer::PreLoad...
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2011-04-12
Stefan Dösinger
wined3d: Remove FLOAT16 vertex attribute conversion...
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2011-04-12
Stefan Dösinger
wined3d: Don't drop VBOs for full buffer reloading...
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2011-03-11
Henri Verbeet
wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-10
Henri Verbeet
wined3d: Introduce wined3d_resource_get_desc() to retri...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-04
Henri Verbeet
wined3d: Get rid of the IWineD3DBuffer typedef.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2010-12-08
Henri Verbeet
wined3d: Pass a wined3d_buffer structure to buffer_get_...
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2010-11-23
Henri Verbeet
wined3d: Fix the indentation in buffer_direct_upload().
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2010-11-16
Henri Verbeet
wined3d: buffer_get_sysmem() potentially invalidates...
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2010-10-15
Henri Verbeet
wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-14
Henri Verbeet
wined3d: IWineD3DBuffer_GetDesc() should never fail.
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-06-07
Henri Verbeet
wined3d: Release the context on an error path in buffer...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
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2010-05-21
Henri Verbeet
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
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2010-05-10
Stefan Dösinger
wined3d: Don't use GL_ARB_map_buffer_range for now.
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-12
Henri Verbeet
wined3d: Don't write past the end of the buffer's conve...
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2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
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2010-03-30
Henri Verbeet
wined3d: Initialization functions don't allocate.
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-23
Stefan Dösinger
wined3d: Partially implement unserialized buffers with...
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2010-03-23
Stefan Dösinger
wined3d: Add a function for deleting the GL buffer.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-17
Stefan Dösinger
wined3d: Merge two if conditions in buffer.c.
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2010-03-17
Henri Verbeet
wined3d: Add missing checkGLcall's to buffer_Map().
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2010-03-16
Stefan Dösinger
wined3d: Check the alignment of mapped buffer pointers.
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2010-03-16
Stefan Dösinger
wined3d: Implement unfenced updates of double buffered...
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2010-03-16
Stefan Dösinger
wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
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2010-03-16
Stefan Dösinger
wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
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2010-02-09
Stefan Dösinger
wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
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2010-02-09
Stefan Dösinger
wined3d: Don't record dirty areas in a readonly lock.
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2010-02-02
Stefan Dösinger
wined3d: Implement dynamic buffers with GL_ARB_map_buff...
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2010-01-29
Stefan Dösinger
wined3d: Catch invalid buffer map parameters.
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2010-01-26
Stefan Dösinger
wined3d: Put the APPLE_flush_buffer_range code into...
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-04
Stefan Dösinger
wined3d: Implement subrange flushing with GL_APPLE_flus...
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2010-01-04
Stefan Dösinger
wined3d: Prepare for dynamic vertex buffers.
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2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
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2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
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2010-01-04
Stefan Dösinger
wined3d: Revert the GL usage confusion.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-29
Stefan Dösinger
wined3d: Drop the VBO if too many full buffer conversio...
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