wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d...
[wine] / dlls / wined3d / context.c
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-15  Matteo Bruniwined3d: Make a copy of gl_info for later context_destr...
2011-11-09  Henri Verbeetwined3d: Simplify context_choose_pixel_format().
2011-11-02  Henri Verbeetwined3d: Construct the projection matrix directly in...
2011-10-27  Henri Verbeetwined3d: Rename nCfgs to cfg_count.
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-10-26  Henri Verbeetwined3d: Get rid of the device parameter to context_set...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_cle...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_bli...
2011-10-24  Henri Verbeetwined3d: Make the device parameter to SetupForBlit...
2011-10-24  Henri Verbeetwined3d: Make the context parameter to bind_dummy_textu...
2011-10-21  Henri Verbeetwined3d: Make the device parameter to context_choose_pi...
2011-10-17  Henri Verbeetwined3d: Also restore the pixel format in context_resto...
2011-10-17  Henri Verbeetwined3d: Don't try to access the swapchain of a destroy...
2011-10-17  Henri Verbeetwined3d: Don't bother updating the context's window...
2011-10-14  Henri Verbeetwined3d: Cleanup context_create() error handling a...
2011-10-14  Henri Verbeetwined3d: Get rid of the mostly unused "pfd" variable...
2011-08-30  Marcus Meissnerwined3d: Remove a useless NULL check (Coverity).
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-26  Henri Verbeetwined3d: Get rid of the current multisampling support.
2011-08-26  Henri Verbeetwined3d: Introduce a separate function for attaching...
2011-08-26  Henri Verbeetwined3d: Explicitly specify the resource location to...
2011-08-26  Henri Verbeetwined3d: Also print an attachment's multisample type...
2011-08-26  Henri Verbeetwined3d: Simplify context_apply_fbo_state_blit().
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-25  Henri Verbeetwined3d: Bind the system framebuffer based on the actua...
2011-08-25  Henri Verbeetwined3d: Use draw_binding in context_apply_blit_state().
2011-08-24  Ričardas Barkauskaswined3d: Avoid dereferencing null pointer in context_ap...
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-23  Henri Verbeetwined3d: Rename WineD3D_ChoosePixelFormat() to context_...
2011-08-22  Henri Verbeetwined3d: Draw buffers are per-framebuffer state.
2011-08-22  Henri Verbeetwined3d: Merge FindContext() into context_acquire().
2011-08-05  Henri Verbeetwined3d: Get rid of the fglrx point sprite hack.
2011-08-01  Henri Verbeetwined3d: Get rid of context_bind_fbo() calls outside...
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-07-28  Stefan Dösingerwined3d: Restore the call to context_validate_onscreen_...
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the redundant state_table parameter...
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-25  Henri Verbeetwined3d: Use the "rts" variable in context_apply_clear_...
2011-07-25  Henri Verbeetwined3d: Use gl_info from the context in context_apply_...
2011-07-20  Stefan Dösingerwined3d: Don't apply and invalidate the framebuffer...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Make the context and device parameters to...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-05  Stefan Dösingerwined3d: Rename the rt mask generation functions.
2011-07-01  Henri Verbeetwined3d: Make the surface parameter to context_surface_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device and surface parameters to...
2011-07-01  Henri Verbeetwined3d: Make the context parameter to context_check_fb...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_attach_d...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_create_f...
2011-06-28  Henri Verbeetwined3d: Make the rts and ds parameters to context_vali...
2011-06-28  Henri Verbeetwined3d: Make the generate_rt_mask_no_fbo() parameters...
2011-06-28  Henri Verbeetwined3d: Make the target parameter to generate_rt_mask_...
2011-06-28  Henri Verbeetwined3d: Make the depth_stencil parameter to context_va...
2011-06-27  Stefan Dösingerwined3d: Separate stream sources and vertex declaration.
2011-06-27  Stefan Dösingerwined3d: Don't set FBO attachment filtering to GL_NEAREST.
2011-06-23  Henri Verbeetwined3d: Make the device and target parameters to FindC...
2011-06-22  Matteo Bruniwined3d: Fix draw buffers tracking.
2011-06-22  Matteo Bruniwined3d: Fix context_apply_draw_buffers() with backbuff...
2011-06-22  Matteo Bruniwined3d: Fix context_apply_blit_state().
2011-06-10  Stefan Dösingerwined3d: Set last_was_blit to FALSE in the if condition...
2011-06-10  Stefan Dösingerwined3d: Don't check the FBO status if FIXMEs are off.
2011-06-07  Matteo Bruniwined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07  Matteo Bruniwined3d: Fix glDrawBuffers() optimization.
2011-06-06  Henri Verbeetwined3d: Rename Context_MarkStateDirty() to context_inv...
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-27  Stefan Dösingerwined3d: Call context_apply_draw_buffers under the...
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-25  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
2011-05-19  Henri Verbeetwined3d: Get rid of the mostly unused SRGB_BOTH enum...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-16  Stefan Dösingerwined3d: Consistently store format bitcounts in BYTEs.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-06  Henri Verbeetwined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-02  Adam Martinsonwined3d: Fix an oops/crash in context_destroy_gl_resour...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-22  Henri Verbeetwined3d: Make sure we release the correct DC in context...
2011-04-20  Matteo Bruniwined3d: Fallback to our private window when context...
2011-04-20  Matteo Bruniwined3d: Add two functions for GL context activation...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-11  Henri Verbeetwined3d: Check FBO completeness after the read / draw...
2011-04-11  Henri Verbeetwined3d: Set the read buffer to GL_NONE for draws and...
2011-04-11  Henri Verbeetwined3d: Only set draw buffers that are explicitly...
2011-04-11  Henri Verbeetwined3d: Explicitly handle 0 rt_count right at the...
2011-04-06  Henri Verbeetwined3d: Allow depth and stencil clears on surfaces...
2011-04-05  Henri Verbeetwined3d: Don't bother setting a depth render buffer...
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