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wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d...
[wine]
/
dlls
/
wined3d
/
context.c
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-15
Matteo Bruni
wined3d: Make a copy of gl_info for later context_destr...
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2011-11-09
Henri Verbeet
wined3d: Simplify context_choose_pixel_format().
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2011-11-02
Henri Verbeet
wined3d: Construct the projection matrix directly in...
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2011-10-27
Henri Verbeet
wined3d: Rename nCfgs to cfg_count.
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-10-26
Henri Verbeet
wined3d: Get rid of the device parameter to context_set...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_cle...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_bli...
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2011-10-24
Henri Verbeet
wined3d: Make the device parameter to SetupForBlit...
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2011-10-24
Henri Verbeet
wined3d: Make the context parameter to bind_dummy_textu...
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2011-10-21
Henri Verbeet
wined3d: Make the device parameter to context_choose_pi...
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2011-10-17
Henri Verbeet
wined3d: Also restore the pixel format in context_resto...
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2011-10-17
Henri Verbeet
wined3d: Don't try to access the swapchain of a destroy...
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2011-10-17
Henri Verbeet
wined3d: Don't bother updating the context's window...
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2011-10-14
Henri Verbeet
wined3d: Cleanup context_create() error handling a...
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2011-10-14
Henri Verbeet
wined3d: Get rid of the mostly unused "pfd" variable...
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2011-08-30
Marcus Meissner
wined3d: Remove a useless NULL check (Coverity).
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-26
Henri Verbeet
wined3d: Get rid of the current multisampling support.
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2011-08-26
Henri Verbeet
wined3d: Introduce a separate function for attaching...
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2011-08-26
Henri Verbeet
wined3d: Explicitly specify the resource location to...
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2011-08-26
Henri Verbeet
wined3d: Also print an attachment's multisample type...
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2011-08-26
Henri Verbeet
wined3d: Simplify context_apply_fbo_state_blit().
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-25
Henri Verbeet
wined3d: Bind the system framebuffer based on the actua...
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2011-08-25
Henri Verbeet
wined3d: Use draw_binding in context_apply_blit_state().
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2011-08-24
Ričardas Barkauskas
wined3d: Avoid dereferencing null pointer in context_ap...
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-23
Henri Verbeet
wined3d: Rename WineD3D_ChoosePixelFormat() to context_...
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2011-08-22
Henri Verbeet
wined3d: Draw buffers are per-framebuffer state.
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2011-08-22
Henri Verbeet
wined3d: Merge FindContext() into context_acquire().
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2011-08-05
Henri Verbeet
wined3d: Get rid of the fglrx point sprite hack.
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2011-08-01
Henri Verbeet
wined3d: Get rid of context_bind_fbo() calls outside...
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2011-08-01
Henri Verbeet
wined3d: Get rid of dst_fbo.
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2011-07-28
Stefan Dösinger
wined3d: Restore the call to context_validate_onscreen_...
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2011-07-27
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the redundant state_table parameter...
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2011-07-25
Henri Verbeet
wined3d: Store a pointer to the state table in the...
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2011-07-25
Henri Verbeet
wined3d: Use the "rts" variable in context_apply_clear_...
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2011-07-25
Henri Verbeet
wined3d: Use gl_info from the context in context_apply_...
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2011-07-20
Stefan Dösinger
wined3d: Don't apply and invalidate the framebuffer...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Make the context and device parameters to...
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-05
Stefan Dösinger
wined3d: Rename the rt mask generation functions.
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2011-07-01
Henri Verbeet
wined3d: Make the surface parameter to context_surface_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device and surface parameters to...
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2011-07-01
Henri Verbeet
wined3d: Make the context parameter to context_check_fb...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_attach_d...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_create_f...
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2011-06-28
Henri Verbeet
wined3d: Make the rts and ds parameters to context_vali...
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2011-06-28
Henri Verbeet
wined3d: Make the generate_rt_mask_no_fbo() parameters...
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2011-06-28
Henri Verbeet
wined3d: Make the target parameter to generate_rt_mask_...
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2011-06-28
Henri Verbeet
wined3d: Make the depth_stencil parameter to context_va...
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2011-06-27
Stefan Dösinger
wined3d: Separate stream sources and vertex declaration.
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2011-06-27
Stefan Dösinger
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
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2011-06-23
Henri Verbeet
wined3d: Make the device and target parameters to FindC...
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2011-06-22
Matteo Bruni
wined3d: Fix draw buffers tracking.
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2011-06-22
Matteo Bruni
wined3d: Fix context_apply_draw_buffers() with backbuff...
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2011-06-22
Matteo Bruni
wined3d: Fix context_apply_blit_state().
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2011-06-10
Stefan Dösinger
wined3d: Set last_was_blit to FALSE in the if condition...
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2011-06-10
Stefan Dösinger
wined3d: Don't check the FBO status if FIXMEs are off.
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2011-06-07
Matteo Bruni
wined3d: Simplify context_apply_draw_buffers() a bit.
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2011-06-07
Matteo Bruni
wined3d: Fix glDrawBuffers() optimization.
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2011-06-06
Henri Verbeet
wined3d: Rename Context_MarkStateDirty() to context_inv...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-27
Stefan Dösinger
wined3d: Call context_apply_draw_buffers under the...
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-16
Stefan Dösinger
wined3d: Consistently store format bitcounts in BYTEs.
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-05-06
Henri Verbeet
wined3d: Get rid of the WineD3D_PixelFormat typedef.
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2011-05-02
Adam Martinson
wined3d: Fix an oops/crash in context_destroy_gl_resour...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-22
Henri Verbeet
wined3d: Make sure we release the correct DC in context...
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2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
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2011-04-20
Matteo Bruni
wined3d: Add two functions for GL context activation...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-11
Henri Verbeet
wined3d: Set the read buffer to GL_NONE for draws and...
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2011-04-11
Henri Verbeet
wined3d: Only set draw buffers that are explicitly...
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2011-04-11
Henri Verbeet
wined3d: Explicitly handle 0 rt_count right at the...
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2011-04-06
Henri Verbeet
wined3d: Allow depth and stencil clears on surfaces...
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2011-04-05
Henri Verbeet
wined3d: Don't bother setting a depth render buffer...
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