comctl32/listview: Implement LVM_GETVIEW.
[wine] / dlls / wined3d /
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_cleanup().
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_cleanup().
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Stefan Dösingerwined3d: Implement clipplanes in the ARB backend.
2009-06-02  Stefan Dösingerwined3d: Update clipplanes on a shader-fixed function...
2009-06-02  Stefan Dösingerwined3d: Use condition code for sRGB write correction...
2009-06-02  Stefan Dösingerwined3d: Handle LRP in vertex shaders.
2009-06-02  Henri Verbeetwined3d: Create a texture_cleanup() function.
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-06-02  Henri Verbeetwined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
2009-06-01  Stefan Dösingerwined3d: Add a comment about texbem and X2D.
2009-06-01  Stefan Dösingerwined3d: Don't enable the NV frag extensions if we...
2009-06-01  Stefan Dösingerwined3d: Write result.color in one mov.
2009-06-01  Stefan Dösingerwined3d: Revert "WineD3D: use CMP instead of SLT and...
2009-06-01  Stefan Dösingerwined3d: Use Rx registers for sRGB correction if possible.
2009-05-29  Stefan Dösingerwined3d: Use NRM from GL_NV_fragment_program2 if available.
2009-05-29  Stefan Dösingerwined3d: Avoid the TMP_COLOR mov in some cases.
2009-05-29  Stefan Dösingerwined3d: Use DP2A or X2D for dp2add if available.
2009-05-29  Stefan Dösingerwined3d: Remove a MESA hack.
2009-05-29  Stefan Dösingerwined3d: Allocate the proper size for the lconst map.
2009-05-29  Henri Verbeetwined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29  Henri Verbeetwined3d: Add device resources from resource_init().
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-29  Henri Verbeetwined3d: Add missing ActivateContext calls to shader_de...
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Stefan Dösingerwined3d: Emulate if(bool) in ARB shaders.
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetwined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
2009-05-28  Henri Verbeetwined3d: Use the output signature to setup SM4 vertex...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Stefan Dösingerwined3d: Put some ARB declarations in the right place.
2009-05-27  Stefan Dösingerwined3d: Get rid of Tx hardcoding in texbem.
2009-05-27  Stefan Dösingerwined3d: Replace a few hardcoded Tx registers with...
2009-05-27  Stefan Dösingerwined3d: Implement DSX in ARB.
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-26  Henri Verbeetwined3d: Use SM3 shader limits for SM4.
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-26  Henri Verbeetwined3d: Split the info log into separate lines.
2009-05-26  Henri Verbeetwined3d: Pass a proper format desc to resource_init...
2009-05-25  Louis Lenderswined3d: Match device name string to windows one.
2009-05-25  Henri Verbeetwined3d: Fix debug_d3dusagequery() to handle combinatio...
2009-05-25  Henri Verbeetwined3d: Fix debug_d3dusage() to handle combinations...
2009-05-25  Henri Verbeetwined3d: Remove some apparently leftover debug code.
2009-05-25  Henri Verbeetwined3d: Remove some unnecessary forward declarations.
2009-05-25  Chris Robinsonwined3d: Decrement fbo_entry_count when one is removed...
2009-05-25  Chris Robinsonwined3d: Prevent erroneous FIXMEs on newer cards.
2009-05-21  Stefan Dösingerwined3d: Implement SGN in ARB.
2009-05-21  Stefan Dösingerwined3d: Support vec4 A0 with NV_vertex_program2_option.
2009-05-21  Stefan Dösingerwined3d: Support ABS and ABSNEG with NV extensions...
2009-05-21  Stefan Dösingerwined3d: Add NV asm extension support to the ARB backend.
2009-05-21  Stefan Dösingerwined3d: Support ABS and ABSNEG in ARB.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Prepare for vec4 address registers in ARB.
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-20  Stefan Dösingerwined3d: Fix srgb correction.
2009-05-20  Stefan Dösingerwined3d: Get rid of the TMP register in fragment shaders.
2009-05-19  Stefan Dösingerwined3d: Use CMP instead of SLT and SGE in sRGB correction.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP accesses in texm3x3* instructions.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP access in texm3x2*.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP2 and some easy TMP register...
2009-05-19  Stefan Dösingerwined3d: Only declare TMP_OUT in vertex shaders.
2009-05-18  Stefan DösingerWineD3D: Support more constants in ARB shaders.
2009-05-18  Stefan Dösingerwined3d: Avoid declaring helper_const in vertex program...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-18  Stefan Dösingerwined3d: Update the bump constants after a shader change.
2009-05-18  Stefan Dösingerwined3d: Use local constants for bump parameters.
2009-05-18  Robert Keywined3d: Remove HD 4800 "2048MB for X2 versions" comment.
2009-05-15  Robert Keywined3d: Fix ATI HD4800 being reported as ATI 9500.
2009-05-15  Stefan Dösingerwined3d: Don't use TMP_COLOR unless srgb is enabled.
2009-05-15  Henri Verbeetwined3d: Remove some unused defines.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to check_fbo_compat().
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to ffp_blit_set() and...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
2009-05-14  Stefan Dösingerwined3d: Centralize WINED3DSPDM_SATURATE handling.
2009-05-14  Stefan Dösingerwined3d: Fix remaining incorrect dst register getters.
2009-05-14  Stefan Dösingerwined3d: Fix a few more hardcoded pixel shader registers.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_texreg2rgb and friends.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_dp2add.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to test_pbo_functionali...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to delete_glsl_program_...
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cmp.
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