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libport: Replacement for poll().
[wine]
/
dlls
/
wined3d
/
stateblock.c
2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-20
Henri Verbeet
wined3d: Set the initial viewport in InitStartupStateBl...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-12
Henri Verbeet
wined3d: Don't leak memory on failure in allocate_shade...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-10
Henri Verbeet
wined3d: Compare & copy with the correct clipplane...
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2008-12-08
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
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2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-04
Michael Stefaniuc
wined3d: Use the integer variant of zero instead of...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-04
Rico Schüller
wined3d/d3d9: Set the initial scissorrect to the dimesi...
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2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
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2008-03-21
Andrew Talbot
wined3d: Assign to structs instead of using memcpy.
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2008-02-26
Stefan Dösinger
wined3d: Move the dummy texture creation to the device.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-08-28
Stefan Dösinger
wined3d: Hold an internal reference on pixel and vertex...
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2007-08-27
Stefan Dösinger
wined3d: Non-primary stateblocks hold an internal refer...
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2007-08-27
Stefan Dösinger
wined3d: Non-primary stateblocks also hold an internal...
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2007-08-27
Stefan Dösinger
wined3d: Add the copied light to the right stateblock.
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2007-08-20
Stefan Dösinger
wined3d: Reinstall the internal reference on vertex...
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2007-08-16
Stefan Dösinger
wined3d: Reinstall the internal reference on the curren...
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2007-08-15
Stefan Dösinger
wined3d: Reorganize stateblock::capture a bit.
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2007-08-15
Stefan Dösinger
wined3d: Restructure Stateblock::apply a bit.
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2007-08-15
Stefan Dösinger
wined3d: Optimize float constants in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Optimize sampler states in stateblocks.
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2007-08-14
Stefan Dösinger
wined3d: Optimize texture stage state applying.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int pixel shader constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int vs constants.
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2007-08-14
Stefan Dösinger
wined3d: Do not copy the saved states structure into...
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2007-08-14
Stefan Dösinger
wined3d: Optimize transform state in stateblocks.
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2007-08-13
Stefan Dösinger
wined3d: Optimize render states in the stateblock.
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2007-08-13
Stefan Dösinger
wined3d: Remove primary stateblock fixme.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-13
Stefan Dösinger
wined3d: Remove ugly code from stateblock init.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-22
H. Verbeet
wined3d: Fix various incorrect uses of GL_LIMITS(textur...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Phil Costin
wined3d: Enable the loading and reloading of gamma...
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-06-04
Stefan Dösinger
wined3d: Do not enable GL_APPLE_client_storage for...
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2007-03-30
Felix Nawothnig
wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-13
H. Verbeet
wined3d: Correct various texture limits checks.
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in statebl...
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on index buffers.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on pixel shaders.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references to the vertex...
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2007-01-02
Stefan Dösinger
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2006-12-20
Stefan Dösinger
wined3d: Catch nop sampler changes.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Temporary disable nvrc junk texture skipping.
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused tween factor stateblock...
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused stateblock vertex blend...
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D...
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFILLMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DCULL to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DBLENDOP to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFOGMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Set correct default for DMAPOFFSET sampler...
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DBLEND to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTA masks to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge VIEWPORT types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge MATERIAL types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-21
H. Verbeet
wined3d: Free the float constant map arrays for all...
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
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2006-07-21
Ivan Gyurdiev
wined3d: Correct initial render states.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
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2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
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2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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