libport: Replacement for poll().
[wine] / dlls / wined3d / stateblock.c
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-20  Henri Verbeetwined3d: Set the initial viewport in InitStartupStateBl...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-12  Henri Verbeetwined3d: Don't leak memory on failure in allocate_shade...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-10  Henri Verbeetwined3d: Compare & copy with the correct clipplane...
2008-12-08  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-04  Michael Stefaniucwined3d: Use the integer variant of zero instead of...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-04  Rico Schüllerwined3d/d3d9: Set the initial scissorrect to the dimesi...
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-21  Andrew Talbotwined3d: Assign to structs instead of using memcpy.
2008-02-26  Stefan Dösingerwined3d: Move the dummy texture creation to the device.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks hold an internal refer...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks also hold an internal...
2007-08-27  Stefan Dösingerwined3d: Add the copied light to the right stateblock.
2007-08-20  Stefan Dösingerwined3d: Reinstall the internal reference on vertex...
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-15  Stefan Dösingerwined3d: Reorganize stateblock::capture a bit.
2007-08-15  Stefan Dösingerwined3d: Restructure Stateblock::apply a bit.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Do not copy the saved states structure into...
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
2007-08-13  Stefan Dösingerwined3d: Optimize render states in the stateblock.
2007-08-13  Stefan Dösingerwined3d: Remove primary stateblock fixme.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-13  Stefan Dösingerwined3d: Remove ugly code from stateblock init.
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-22  H. Verbeetwined3d: Fix various incorrect uses of GL_LIMITS(textur...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-04  Stefan Dösingerwined3d: Do not enable GL_APPLE_client_storage for...
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-13  H. Verbeetwined3d: Correct various texture limits checks.
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in statebl...
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on index buffers.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on pixel shaders.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references to the vertex...
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2006-12-20  Stefan Dösingerwined3d: Catch nop sampler changes.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Temporary disable nvrc junk texture skipping.
2006-12-11  Stefan Dösingerwined3d: Remove the unused tween factor stateblock...
2006-12-11  Stefan Dösingerwined3d: Remove the unused stateblock vertex blend...
2006-10-31  Ivan Gyurdievwined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D...
2006-10-30  Ivan Gyurdievwined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Set correct default for DMAPOFFSET sampler...
2006-10-24  Ivan Gyurdievwined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DTA masks to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-21  H. Verbeetwined3d: Free the float constant map arrays for all...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-21  Ivan Gyurdievwined3d: Correct initial render states.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-09  Jason Greenwined3d: Move constant loading out of DrawPrimDrawStrid...
2006-06-07  Ivan Gyurdievwined3d: Fix missing light recording.
2006-06-06  Ivan Gyurdievwined3d: Remove constant type field in stateblock.
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