wined3d: Recognize the SM4 round_ni opcode.
[wine] / dlls / wined3d / wined3d_private.h
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE...
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-14  Henri Verbeetwined3d: Get rid of the winetexturestates typedef.
2011-11-14  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-11-09  Henri Verbeetwined3d: Simplify context_choose_pixel_format().
2011-11-09  Henri Verbeetwined3d: Get rid of RTL_DISABLE.
2011-11-08  Henri Verbeetwined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of the wineD3DSurface_DIB typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to blit_shader...
2011-11-07  Henri Verbeetwined3d: Remove surface_draw_overlay from wined3d_surfa...
2011-11-07  Henri Verbeetwined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-04  Matteo Bruniwined3d: Recognize Northern Islands cards with AMD...
2011-11-04  Matteo Bruniwined3d: Add filtering flag to more texture formats.
2011-11-04  Henri Verbeetwined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04  Henri Verbeetwined3d: Avoid a drawable -> texture transfer through...
2011-11-03  Claudio Fontanawined3d: Rename nVidia GTX560 to GTX560TI, add GTX560...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-31  Henri Verbeetwined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-27  Henri Verbeetwined3d: Rename nCfgs to cfg_count.
2011-10-27  Henri Verbeetwined3d: Get rid of the unused palette9 wined3d_surface...
2011-10-27  Henri Verbeetwined3d: Recognize Sumo/Llano in select_card_amd_mesa().
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_cle...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_bli...
2011-10-25  Henri Verbeetwined3d: Upload directly from the source surface in...
2011-10-24  Henri Verbeetwined3d: Get rid of surface_gdi_cleanup().
2011-10-17  Henri Verbeetwined3d: Also restore the pixel format in context_resto...
2011-10-11  Stefan Dösingerwined3d: Remove d3d8/9 palette support.
2011-09-12  Stefan Dösingerwined3d: Don't load/unload unsupported texture coordina...
2011-09-09  Matteo Bruniwined3d: Report more vertex texture formats.
2011-09-05  Henri Verbeetwined3d: Don't print the GLSL info log by default on...
2011-09-02  Ričardas Barkauskaswined3d: Add support for Nvidia GT 555M.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_set_mem() implementa...
2011-08-30  Maxime Lombardwined3d: Add support for Nvidia GTX 460M.
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
2011-08-29  Matteo Bruniwined3d: Store maximum vertex attributes count.
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-24  Henri Verbeetwined3d: Add a registry key to disable rendering swapch...
2011-08-23  Henri Verbeetwined3d: Introduce a function to update a swapchain...
2011-08-22  Michael Stefaniucwined3d: Sync a function prototype with its definition.
2011-08-22  Henri Verbeetwined3d: Draw buffers are per-framebuffer state.
2011-08-05  William Petterssonwined3d: Add support for Nvidia GTX 550/560 Ti.
2011-08-05  Henri Verbeetwined3d: Get rid of the fglrx point sprite hack.
2011-08-05  Henri Verbeetwined3d: Implement wined3d_surface_bltfast() on top...
2011-08-04  Henri Verbeetwined3d: Remove the unused blit_op parameter to arbfp_b...
2011-08-03  Henri Verbeetwined3d: Merge wined3d_surface_blt(), surface_blt(...
2011-08-03  Henri Verbeetwined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
2011-08-01  Henri Verbeetwined3d: Get rid of context_bind_fbo() calls outside...
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-07-29  Henri Verbeetwined3d: Recognize some more AMD cards.
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-25  Henri Verbeetwined3d: Get rid of the vpos_uniform field from the...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Remove the unused untransformed field from...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_load(...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-09  Ričardas Barkauskaswined3d: Introduce quirk for proper RGBA16 support.
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_get_conv...
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-07  Henri Verbeetwined3d: Make the surface parameter to surface_get_text...
2011-07-07  Henri Verbeetwined3d: Make the current_renderbuffer field in struct...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
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