wined3d: Add support for Nvidia GTX 460M.
[wine] / dlls / wined3d / wined3d_private.h
2011-08-30  Maxime Lombardwined3d: Add support for Nvidia GTX 460M.
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
2011-08-29  Matteo Bruniwined3d: Store maximum vertex attributes count.
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-24  Henri Verbeetwined3d: Add a registry key to disable rendering swapch...
2011-08-23  Henri Verbeetwined3d: Introduce a function to update a swapchain...
2011-08-22  Michael Stefaniucwined3d: Sync a function prototype with its definition.
2011-08-22  Henri Verbeetwined3d: Draw buffers are per-framebuffer state.
2011-08-05  William Petterssonwined3d: Add support for Nvidia GTX 550/560 Ti.
2011-08-05  Henri Verbeetwined3d: Get rid of the fglrx point sprite hack.
2011-08-05  Henri Verbeetwined3d: Implement wined3d_surface_bltfast() on top...
2011-08-04  Henri Verbeetwined3d: Remove the unused blit_op parameter to arbfp_b...
2011-08-03  Henri Verbeetwined3d: Merge wined3d_surface_blt(), surface_blt(...
2011-08-03  Henri Verbeetwined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
2011-08-01  Henri Verbeetwined3d: Get rid of context_bind_fbo() calls outside...
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-07-29  Henri Verbeetwined3d: Recognize some more AMD cards.
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-25  Henri Verbeetwined3d: Get rid of the vpos_uniform field from the...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Remove the unused untransformed field from...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_load(...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-09  Ričardas Barkauskaswined3d: Introduce quirk for proper RGBA16 support.
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_get_conv...
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-07  Henri Verbeetwined3d: Make the surface parameter to surface_get_text...
2011-07-07  Henri Verbeetwined3d: Make the current_renderbuffer field in struct...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Remove the unused currentPatch field from...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-04  Henri Verbeetwined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04  Henri Verbeetwined3d: Move some enums to directx.c.
2011-07-04  Henri Verbeetwined3d: Get rid of some macros.
2011-07-01  Henri Verbeetwined3d: Make the surface parameter to context_surface_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the context parameter to context_check_fb...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_attach_d...
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_get_gl_b...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_is_offsc...
2011-06-23  Henri Verbeetwined3d: Make the wined3d_shader_context shader pointer...
2011-06-22  Henri Verbeetwined3d: Make the context parameter to isStateDirty...
2011-06-21  Henri Verbeetwined3d: Make the device parameter to device_invalidate...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-16  Henri Verbeetwined3d: Check the correct debug class in checkGLcall.
2011-06-15  Henri Verbeetwined3d: Implement wined3d_device_update_surface()...
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-10  Henri Verbeetwined3d: Move PBO handling mostly out of surface_upload...
2011-06-07  Matteo Bruniwined3d: Fix glDrawBuffers() optimization.
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-25  Henri Verbeetwined3d: Get rid of an unintentional variable.
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-25  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
2011-05-19  Henri Verbeetwined3d: Get rid of the mostly unused SRGB_BOTH enum...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-19  Henri Verbeetwined3d: Make wined3d.h a normal header file again.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerwined3d: Remove maxConcurrentLights from the device.
2011-05-17  Alexandre Julliardwined3d: Get rid of the haveHardwareCursor flag.
2011-05-17  Henri Verbeetwined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-16  Stefan Dösingerwined3d: Consistently store format bitcounts in BYTEs.
2011-05-13  Stefan Dösingerwined3d: Make the glram parameter of WineD3DAdapterChan...
2011-05-11  Henri Verbeetwined3d: Get rid of the SHADER_LIMITS typedef.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-06  Henri Verbeetwined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06  Henri Verbeetwined3d: Get rid of the wined3d_settings_t typedef.
2011-05-06  Henri Verbeetwined3d: Add some initial access checking for resources.
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