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comctl32/datetime: It isn't allowed to change DTS_SHOWNONE after creation.
[wine]
/
dlls
/
d3d9
/
2009-10-12
Henri Verbeet
d3d9: Cleanup the stateblock test callbacks a bit.
tree
|
commitdiff
2009-10-12
Henri Verbeet
d3d9: Only run the vertex/pixel shader constant apply...
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Rename abort_stateblock() to release_stateblock...
tree
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commitdiff
2009-10-08
Stefan Dösinger
d3d9: Reduce the YUV test precision.
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d9: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-06
Henri Verbeet
d3d9: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove useless typedefs from the stateblock tests.
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d9: Remove D3D9_RENDER_STATES from the stateblock...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix a contradicting comment.
tree
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commitdiff
2009-09-29
Allan Tong
d3d9: Don't release the parent device before destroying...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d9: Add a separate function for pixel shader initiali...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d9: Add a separate function for vertex shader initial...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-23
Henri Verbeet
d3d9: Add a separate function for vertex declaration...
tree
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commitdiff
2009-09-22
James Helferty
d3d9: Fix some typos in visual test.
tree
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commitdiff
2009-09-22
Henri Verbeet
d3d9: Properly destroy vertex declarations.
tree
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commitdiff
2009-09-22
Henri Verbeet
d3d9: Limit "NumSimultaneousRTs" to 4.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d9: Add a separate function for vertex buffer initial...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d9: Add a separate function for index buffer initiali...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d9: Add a separate function for texture initialization.
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
d3d9: Add a separate function for cube texture initiali...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume texture initia...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Mark internal symbols hidden.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
tree
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commitdiff
2009-09-16
Henri Verbeet
d3d9: Add a separate function for volume initialization.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
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commitdiff
2009-09-15
Henri Verbeet
d3d9: Add a separate function for surface initialization.
tree
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commitdiff
2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
tree
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commitdiff
2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
tree
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commitdiff
2009-08-26
Henri Verbeet
d3d9: Use the wined3d cs for wined3d locking.
tree
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commitdiff
2009-08-26
Henri Verbeet
d3d9: Remove stray tabs.
tree
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commitdiff
2009-08-20
Jörg Höhle
d3d9/tests: SetAutoGenFilterType tests.
tree
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commitdiff
2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
tree
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commitdiff
2009-08-14
Jörg Höhle
d3d9/tests: Detect empty graphics driver name.
tree
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commitdiff
2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
tree
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commitdiff
2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
tree
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commitdiff
2009-07-10
Henri Verbeet
d3d9/tests: Use color_match() in a few more places.
tree
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commitdiff
2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
tree
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commitdiff
2009-07-06
Paul Vriens
d3d9/tests: Skip a test on failure.
tree
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commitdiff
2009-07-03
Henri Verbeet
d3d9/tests: Add a small test for having multiple device...
tree
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commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-26
Gerald Pfeifer
d3d9: Fix variable type in reset_enum_callback().
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Make sure the device is released properly.
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the query in test_occlusion_query_s...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the vertex buffer in test_null_stre...
tree
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commitdiff
2009-06-23
Paul Vriens
d3d9/tests: Use color_match ((logical || with non-zero...
tree
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commitdiff
2009-06-22
Gerald Pfeifer
d3d9/tests: Fix three incorrect logic conditions.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add a SGN test.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add an aL indexing test.
tree
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commitdiff
2009-06-19
Henri Verbeet
d3d9: Use color_match() in the fog test.
tree
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commitdiff
2009-06-17
Stefan Doesinger
d3d9: Accept an alternative oFog->ps_3_0 handling.
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-06-11
Gerald Pfeifer
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
tree
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commitdiff
2009-06-03
Gerald Pfeifer
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
tree
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commitdiff
2009-06-01
Alexandre Julliard
d3d9/tests: Skip CheckDeviceMultiSampleType test if...
tree
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commitdiff
2009-05-29
Henri Verbeet
d3d9: Having a NULL rendertarget isn't a failure.
tree
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commitdiff
2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-27
Stefan Dösinger
wined3d: sincos for vertex shaders.
tree
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commitdiff
2009-05-27
Louis Lenders
d3d9/tests: Add simple test to show that QualityLevels...
tree
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commitdiff
2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-05-08
Austin English
d3d9/tests: Sign compare fix.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Add a point size test.
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-27
David Adam
d3d9: Fix a copy/paste error in test.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-22
David Adam
d3d9: Add tests for IDirect3D9Device_Reset.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d9: Store the FVF in the d3d9 vertex buffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
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