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jscript: Throw type error on invalid delete.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2011-07-13
Henri Verbeet
wined3d: Make the volume parameter to volume_load(...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to shader_generate_m...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to vshader_get_input...
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2011-07-12
Henri Verbeet
wined3d: Make the swapchain parameter to x11_copy_to_sc...
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-11
Henri Verbeet
wined3d: Return data as struct wined3d_bo_address in...
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2011-07-11
Henri Verbeet
wined3d: Make the surface parameter to d3dfmt_p8_init_p...
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2011-07-09
Ričardas Barkauskas
wined3d: Introduce quirk for proper RGBA16 support.
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to d3dfmt_get_conv...
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2011-07-08
Henri Verbeet
wined3d: Make the src_surface parameter to draw_texture...
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to surface_upload_d...
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2011-07-08
Henri Verbeet
wined3d: Make the surface parameter to surface_translat...
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2011-07-08
Henri Verbeet
wined3d: Make the rt parameter to surface_set_compatibl...
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2011-07-07
Henri Verbeet
wined3d: Rename "flag" to "location" in surface_modify_...
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2011-07-07
Henri Verbeet
wined3d: Make the surface parameter to surface_get_text...
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2011-07-07
Henri Verbeet
wined3d: Make the current_renderbuffer field in struct...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-07
Henri Verbeet
wined3d: Make the device parameter to device_preload_te...
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-07-06
Henri Verbeet
wined3d: Remove the unused currentPatch field from...
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2011-07-06
Henri Verbeet
wined3d: Explicitly pass device and state to gen_ffp_fr...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state to device_clear...
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-04
Henri Verbeet
wined3d: Get rid of the GL_SupportedExt typedef.
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2011-07-04
Henri Verbeet
wined3d: Move some enums to directx.c.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some macros.
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2011-07-01
Henri Verbeet
wined3d: Make the surface parameter to context_surface_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the context parameter to context_check_fb...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_attach_d...
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-24
Henri Verbeet
wined3d: Request per-surface palettes in the client...
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-24
Henri Verbeet
wined3d: Make the surface parameter to surface_get_gl_b...
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2011-06-24
Henri Verbeet
wined3d: Make the surface parameter to surface_is_offsc...
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2011-06-23
Henri Verbeet
wined3d: Make the wined3d_shader_context shader pointer...
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2011-06-22
Henri Verbeet
wined3d: Make the context parameter to isStateDirty...
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2011-06-21
Henri Verbeet
wined3d: Make the device parameter to device_invalidate...
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2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
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2011-06-16
Henri Verbeet
wined3d: Check the correct debug class in checkGLcall.
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2011-06-15
Henri Verbeet
wined3d: Implement wined3d_device_update_surface()...
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-10
Henri Verbeet
wined3d: Move PBO handling mostly out of surface_upload...
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2011-06-07
Matteo Bruni
wined3d: Fix glDrawBuffers() optimization.
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-25
Henri Verbeet
wined3d: Get rid of an unintentional variable.
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Make wined3d.h a normal header file again.
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
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2011-05-17
Alexandre Julliard
wined3d: Get rid of the haveHardwareCursor flag.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the renderbuffer_entry_t typedef.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-16
Stefan Dösinger
wined3d: Consistently store format bitcounts in BYTEs.
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2011-05-13
Stefan Dösinger
wined3d: Make the glram parameter of WineD3DAdapterChan...
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2011-05-11
Henri Verbeet
wined3d: Get rid of the SHADER_LIMITS typedef.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-06
Henri Verbeet
wined3d: Get rid of the WineD3D_PixelFormat typedef.
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2011-05-06
Henri Verbeet
wined3d: Get rid of the wined3d_settings_t typedef.
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2011-05-06
Henri Verbeet
wined3d: Add some initial access checking for resources.
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2011-05-05
Matteo Bruni
wined3d: Fix pow handling with special values in ARB...
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2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
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2011-05-03
Francois Gouget
wined3d: Make wined3d_event_query_test() and resource_g...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Blt() implementations.
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2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::BltFast() implement...
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2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Flip() implementations.
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2011-04-28
Matteo Bruni
wined3d: Remove an unused field.
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2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
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2011-04-28
Henri Verbeet
wined3d: Merge the IWineD3DSurface::SetMem() implementa...
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2011-04-28
Henri Verbeet
wined3d: Merge the IWineD3DSurface::GetDC() implementat...
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2011-04-28
Henri Verbeet
wined3d: Merge the IWineD3DSurface::PreLoad() implement...
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2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Unmap() implementat...
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2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Map() implementations.
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2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Release() implement...
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2011-04-26
Henri Verbeet
wined3d: Merge surface_base.c into surface.c.
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2011-04-26
Henri Verbeet
wined3d: Remove IWineD3DSurface::PrivateSetup() from...
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2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
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2011-04-18
Henri Verbeet
wined3d: Remove IWineD3DSurface::GetImplType() from...
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2011-04-18
Henri Verbeet
wined3d: Merge surface_gdi.c into surface.c.
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2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DVolume typedefs.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Get rid of the unused vSyncCounter swapchain...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-14
Henri Verbeet
wined3d: Merge the GL and GDI swapchain vtbls.
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2011-04-12
Stefan Dösinger
wined3d: Remove FLOAT16 vertex attribute conversion...
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_base.c into swapchain.c.
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_gdi.c into swapchain.c.
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2011-04-06
Henri Verbeet
wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
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