wined3d: Introduce struct wined3d_shader_src_param.
[wine] / dlls / wined3d / arb_program_shader.c
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-14  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-13  Tobias Jakobiwined3d: Add newline to fixme.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Henri Verbeetwined3d: Split vshader_program_add_param() in shader_ar...
2009-04-10  Henri Verbeetwined3d: Merge pshader_get_register_name() and part...
2009-04-10  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Use register_idx in the ARB shader backend.
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-03  Henri Verbeetwined3d: Use the source and destination parameter count...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Avoid comparing against WINED3DSIO_* in the...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-03-30  Stefan Dösingerwined3d: Update a comment.
2009-03-30  Stefan Dösingerwined3d: Fix some whitespace.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Use the ARB fog option in ARB_fragment_program...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-02  Allan Tongwined3d: Add mapping for MOV instructions in shader_hw_...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-29  Francois GougetAssorted spelling fixes.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Make use of ps_compile_args in arb shader.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Stefan Dösingerwined3d: Correct a stage number.
2008-12-16  Stefan Dösingerwined3d: Set up the shaders when delaying fixed func...
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-09  Henri Verbeetwined3d: Fix some spelling errors.
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Stefan Dösingerwined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-11-20  Stefan Dösingerwined3d: Make sure the arbfp pipeline replacement const...
2008-11-19  Henri Verbeetwined3d: Avoid using a stack buffer in a few places...
2008-11-19  Henri Verbeetwined3d: Give mov & mova their own handler.
2008-11-19  Henri Verbeetwined3d: Make it more obvious the pshader path in shade...
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-03  Stefan Dösingerwined3d: Restore the fragment replacement prog after...
2008-11-03  Henri Verbeetwined3d: Remove a FIXME that doesn't apply anymore.
2008-10-31  Henri Verbeetwined3d: Properly break in get_argreg() (LLVM/Clang).
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-20  Roderick Colenbranderwined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Correct some swizzles and write masks in arb_p...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-16  Henri VerbeetMake some ARB program structs and functions private...
2008-09-15  Roderick Colenbranderwined3d: Degrade an ERR to a TRACE.
2008-09-11  Stefan Dösingerwined3d: Some ARB code fixes.
2008-09-11  Stefan Dösingerwined3d: Don't disable arbfp if the pipeline replacemen...
2008-09-08  Jeff Zaroykowined3d: Add missing HeapFree.
2008-09-05  Stefan Dösingerwined3d: Close a pshader on-off switching loophole.
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