lz32/tests: Try to open nonexisting compressed files.
[wine] / dlls / wined3d / drawprim.c
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-21  Ivan Gyurdievwined3d: Allow null streams in the vertex declaration.
2006-09-21  Stefan Dösingerwined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-11  Roderick Colenbranderwined3d: Fix opengl extension call.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-08-04  H. Verbeetwined3d: Disable vertex arrays after we're done drawing...
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-26  Jason Greenwined3d: Fix crash caused by bad TRACE.
2006-07-25  H. Verbeetwined3d: D3d8 shaders can have a NULL pFunction, but...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-18  H. Verbeetwined3d: Increment texture_idx when continuing as well.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Ivan Gyurdievwined3d: Make WINED3D_ATR macros more flexible.
2006-07-07  Ivan Gyurdievwined3d: Simplify primitiveDeclartationConvertToStrided.
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-07-07  Ivan Gyurdievwined3d: Only link and use GLSL program if at least...
2006-07-07  Michael Stefaniucjanitorial: Put "inline static" at the beginning of...
2006-07-06  Ivan Gyurdievwined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Fix uploading of textures for shaders.
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-16  H. Verbeetwined3d: Add and use GL_EXT_fog_coord defines.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-15  Stefan Dösingerwined3d: Correct vertex fog for transformed vertices...
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-09  Jason Greenwined3d: GLSL shader cleanup patch.
2006-06-09  Jason Greenwined3d: Allow drawPrim to create and use the GLSL...
2006-06-09  Jason Greenwined3d: Move constant loading out of DrawPrimDrawStrid...
2006-06-06  Ivan Gyurdievwined3d: Remove constant type field in stateblock.
2006-06-05  Stefan Dösingerwined3d: Render target locking fixes.
2006-05-26  Jason Greenwined3d: Fix regression introduced by recent multitextu...
2006-05-25  Roderick Colenbranderwined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25  Stefan Dösingerwined3d: Small rhw vertex fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Allow use of pixel shaders with drawStridedSlow.
2006-05-15  Stefan Dösingerwined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-09  Stefan Dösingerwined3d: rhw vertex fixup.
2006-05-08  Stefan Dösingerwined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-07  Ivan Gyurdievwined3d: Remove dead shader code.
2006-05-05  Ivan Gyurdievwined3d: QueryInterface corrections.
2006-04-21  Ivan Gyurdievwined3d: Correct vtrace usage.
2006-04-06  Stefan Dösingerwined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-03-30  H. Verbeetwined3d: Move fields common to vertex shaders and pixel...
2006-03-22  H. Verbeetwined3d: Set vertex attribute pointers defined in verte...
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-09  H. Verbeetwined3d: Use OpenGL fragment programs when available.
2006-03-09  H. Verbeetwined3d: Remove an incorrect FIXME.
2006-03-08  Stefan Dösingerwined3d: Add D3DLOCK_* types to wined3d_types.h.
2006-03-07  H. Verbeetwined3d: Fix a few FIXME's.
2006-02-13  Stefan Dösingerwined3d: Update the glOrtho between 2 rhw draws if...
2006-02-06  H. Verbeetwined3d: Downgrade a FIXME to a TRACE.
2006-01-20  H. Verbeetwined3d: A shader isn't guaranteed to have a vertex...
2005-12-09  Oliver Stieberwined3d: Vertex shader 8 support.
2005-11-29  Oliver StieberAdded support for vertex and pixel shader constants...
2005-11-15  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-07  Oliver StieberVerify that the texture coordinate used in DrawStridedS...
2005-10-11  Oliver StieberAdd checks for ARB_vertex_program before allowing verte...
2005-09-27  Oliver StieberChange the format of surface_SaveSnapshot to TGA from...
2005-08-19  Oliver StieberIntegrate hardware vertex shaders into the drawing...
2005-08-17  Francois GougetAssorted spelling fixes.
2005-08-12  Francois GougetAssorted spelling fixes.
2005-08-03  Oliver StieberMoved support for non power 2 texture to hardware.
2005-08-03  Oliver StieberImprove on a fixup for the difference between opengl...
2005-08-01  Oliver StieberSeparate the setting of the DirectX texture and sampler...
2005-08-01  Oliver StieberSeparate the management of DirectX states and openGL...
2005-07-30  Oliver StieberTidy up some of the formatting in drawprim and add...
2005-07-24  Raphael Junqueira- add a new settings for vbo support
2005-07-22  Gerald PfeiferRemove unused variable in primitiveConvertToStridedData().
2005-07-21  Oliver StieberCorrect a problem with the way that FVF vertex arrays...
2005-07-21  Oliver StieberFixed regression that occurred because changes to textu...
2005-07-18  Oliver StieberSet mipmap levels correctly (even with ATI's buggy...
2005-07-14  Stefan HuehnerFix some missing-declarations warnings.
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-12  Oliver StieberImplement UpdateTexture and UpdateSurface in wined3d.
2005-07-11  Oliver StieberImplemented basic non-power 2 texture in wined3d.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-07-07  Oliver StieberAdded support for vertex declarations to wined3d, it...
2005-07-06  Oliver StieberChange all references to updateStateBlock to references...
2005-07-05  Oliver StieberImplemented stateblocks in wined3d.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-01-26  Raphael Junqueira- a very basic blending support on fast drawing path...
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2004-12-14  Jason EdmeadesAdd Clear, Present and EndScene support and fix a bug...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...