kernel32/tests: Test GetVolumeInformation when current directory is a root directory.
[wine] / dlls / wined3d /
2009-08-03  Henri Verbeetwined3d: Don't respecify compressed textures in surface...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Don't use the GL texture flags to determine...
2009-08-03  Henri Verbeetwined3d: Use the context's current render target the...
2009-08-03  Henri Verbeetwined3d: Handle destruction of a context's current...
2009-07-24  Henri Verbeetwined3d: Return proper NULLs from CreateContext().
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Leonid Lobachevwined3d: Add missing calling convention specifiers.
2009-07-23  Henri Verbeetwined3d: get_drawable_size() needs a context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Explicitly pass the wined3d context to context...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-23  Henri Verbeetwined3d: Remove some unnecessary code.
2009-07-23  Henri Verbeetwined3d: Don't reuse contexts marked for destruction.
2009-07-22  Henri Verbeetwined3d: Try to reuse the thread's current context...
2009-07-22  Henri Verbeetwined3d: Move some context selection code from Activate...
2009-07-22  Henri Verbeetwined3d: Simplify FindContext() a bit.
2009-07-22  Henri Verbeetwined3d: Get rid of getActiveContext().
2009-07-22  Henri Verbeetwined3d: Avoid destroying contexts that are current...
2009-07-22  Henri Verbeetwined3d: Keep track of a thread's wined3d context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget in FindConte...
2009-07-21  Henri Verbeetwined3d: Call ModifyLocation on "target" in IWineD3DDev...
2009-07-21  Henri Verbeetwined3d: Keep track of a context's current render target.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Henri Verbeetwined3d: Remove an unused struct member.
2009-07-20  Henri Verbeetwined3d: Skip some unnecessary FBO binds.
2009-07-20  Henri Verbeetwined3d: Recognize the SM4 log opcode.
2009-07-20  Stefan Dösingerwined3d: Set the highest dirty marker after marking...
2009-07-20  Stefan Dösingerwined3d: Don't activate a context unless we need one.
2009-07-17  Henri Verbeetwined3d: Avoid redundant FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-17  Henri Verbeetwined3d: Store a pointer to wined3d_gl_info in struct...
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-16  Henri Verbeetwined3d: Recognize the SM4 dp4 opcode.
2009-07-16  Henri Verbeetwined3d: Recognize the SM4 dp3 opcode.
2009-07-16  Henri Verbeetwined3d: Recognize the SM4 rsq opcode.
2009-07-16  Henri Verbeetwined3d: Recognize the SM4 constant buffer register...
2009-07-16  Henri Verbeetwined3d: Recognize SM4 arrays.
2009-07-16  Stefan Dösingerwined3d: Use the unmodified source in MOVA.
2009-07-16  Stefan Dösingerwined3d: Don't call glGetError if nobody is listening.
2009-07-15  Henri Verbeetwined3d: Check the return values for some wgl calls.
2009-07-15  Henri Verbeetwined3d: Remove the remains of an ATI_fragment_shader...
2009-07-15  Stefan Dösingerwined3d: Set the depth blit helper texture address...
2009-07-15  Stefan Dösingerwined3d: EXP and EXPP are scalar operations.
2009-07-10  Stefan Dösingerwined3d: Check the correct constant limit.
2009-07-10  Stefan Dösingerwined3d: Drop the color0 mov optimization if the src...
2009-07-10  Stefan Dösingerwined3d: Only use 4 component specular colors if GL...
2009-07-10  Henri Verbeetwined3d: Take geometry shaders into account in shader_g...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-10  Henri Verbeetwined3d: Remove GetGlDesc() from the public IWineD3DSur...
2009-07-10  Henri Verbeetwined3d: Simplify the GLSL sRGB write code.
2009-07-09  Stefan Dösingerwined3d: Update Nvidia driver versions.
2009-07-09  Stefan Dösingerwined3d: Add Intel GMA X3100 to our card DB.
2009-07-09  Stefan Dösingerwined3d: An indirect address op can adjust min and...
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Get rid of the useless "fragcolor" variable...
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in shader_vaddline().
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-08  Henri Verbeetwined3d: Trace the D3D shader in find_glsl_vshader...
2009-07-08  Henri Verbeetwined3d: Avoid destroying the currently active context...
2009-07-08  Henri Verbeetwined3d: Implement a A8R8G8B8 to X8R8G8B8 surface forma...
2009-07-08  Erik Inge Bolsøwined3d: Fix Nvidia GTX series misdetection.
2009-07-07  Henri Verbeetwined3d: Replace some shader_is_pshader_version() calls...
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-07  Henri Verbeetwined3d: Avoid an unnecessary strcpy().
2009-07-06  Henri Verbeetwined3d: Avoid a forward declaration.
2009-07-06  Henri Verbeetwined3d: Remove the gl_renderer field from WineD3D_GL_Info.
2009-07-06  Henri Verbeetwined3d: Get rid of the unused gl_version and glx_versi...
2009-07-06  Henri Verbeetwinedd3d: Get rid of a useless trace.
2009-07-06  Henri Verbeetwined3d: Get rid of the redundant "return_value" variable.
2009-07-03  Alexandre Julliardmakefiles: Regenerate the source lists using make_makef...
2009-07-03  Henri Verbeetwined3d: Don't accept NULL as a valid result from glGet...
2009-07-03  Henri Verbeetwined3d: Don't abuse blending to disable color writes...
2009-07-03  Henri Verbeetwined3d: Get rid of wined3d_fake_gl_context_cs.
2009-07-03  Henri Verbeetwined3d: Use a proper structure for storing initial...
2009-07-02  Henri Verbeetwined3d: Get rid of the silly refcount for the "fake...
2009-07-02  Henri Verbeetwined3d: Don't reuse random GL contexts during initiali...
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-07-02  Henri Verbeetwined3d: Check if formats support blending when attache...
2009-07-02  Henri Verbeetwined3d: Make sure the rtInternal format is supported.
2009-07-02  Tobias Jakobiwined3d: Fix comments about NP2 fixup.
2009-07-02  Tobias Jakobiwined3d: Force NP2 constant reload in shader_arb_select.
2009-07-02  Tobias Jakobiwined3d: Implement shader_arb_load_np2fixup_constants.
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_hw_sample (ARB).
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_arb_generate_pshader.
2009-07-02  Tobias Jakobiwined3d: Add arb_ps_np2fixup_info structure and improve...
2009-07-02  Tobias Jakobiwined3d: Add ps_arb_max_local_constants.
2009-07-01  Stefan Dösingerwined3d: Don't dirtify too many shader constants.
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