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wined3d: Remove empty texture stage applying loop.
[wine]
/
dlls
/
wined3d
/
baseshader.c
2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-19
H. Verbeet
wined3d: Use %s in trace.
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2006-12-29
H. Verbeet
wined3d: Remove dead code in shader_get_registers_used().
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2006-12-28
H. Verbeet
wined3d: Create samplers for all 1.x instructions that...
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-10
H. Verbeet
wined3d: Improve shader_dump_decl_usage() TRACEs.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-07-29
Jason Green
wined3d: Skip processing of D3DSIO_PHASE instruction.
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2006-07-29
Jason Green
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Trace ABS/ABSNEG modifiers.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Fix faulty DCL trace.
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2006-07-03
Ivan Gyurdiev
wined3d: Use shader_get_regtype() in register counting...
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2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-20
Jason Green
wined3d: Move D3DSIO_DEF instruction for ARB shaders...
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2006-06-19
Jason Green
wined3d: Fix lookup for LOOP register.
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
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2006-06-09
Jason Green
wined3d: Added more declarations to GLSL.
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-06-07
Ivan Gyurdiev
wined3d: Fix NULL dereference in generator function.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-24
Jason Green
wined3d: Replaced USING_GLSL define with a new wined3d_...
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2006-05-24
Jason Green
wined3d: Add function to print the infolog of a GLSL...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Clean up register use maps.
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2006-05-20
Jason Green
wined3d: Simplify generate_base_shader() when checking...
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2006-05-20
Jason Green
wined3d: Move PARAM C[] program.env[] into baseshader...
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2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
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2006-05-18
Ivan Gyurdiev
wined3d: Parameter trace corrections.
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2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
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2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
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2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
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2006-05-17
Ivan Gyurdiev
wined3d: Do not rely on num_params to skip unhandled...
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2006-05-17
Ivan Gyurdiev
wined3d: Allow multiple output modifiers.
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2006-05-15
Ivan Gyurdiev
wined3d: Shaders: share dump_param function, version...
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2006-05-15
Francois Gouget
Various trace fixes.
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2006-05-11
Ivan Gyurdiev
wined3d: Share shader_dump_ins_modifiers().
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2006-05-10
Jason Green
wined3d: Further split GLSL & ARB_v/f_program generatio...
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2006-05-10
Jason Green
wined3d: Created generate_base_shader which will be...
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2006-05-10
Jason Green
wined3d: Place # of textures, addresses, & temps used...
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2006-05-10
Jason Green
wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10
Ivan Gyurdiev
wined3d: Merge register counting pass.
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2006-05-09
Ivan Gyurdiev
wined3d: Share get_opcode.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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