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d3d9/tests: Make d3d9 tests Wcast-qual compliant.
[wine]
/
dlls
/
d3d8
/
device.c
2006-10-06
Stefan Dösinger
wined3d: Add WINED3DUSAGE_OVERLAY.
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2006-10-05
Francois Gouget
d3d8: Fix '\n' typo.
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2006-09-12
H. Verbeet
d3d8: Free the shader handle table.
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2006-08-28
H. Verbeet
d3d8: Use proper handles for pixel shaders.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-08-07
H. Verbeet
d3d: Don't crash when SetRenderTarget() is called with...
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-13
Alexandre Julliard
d3d8: Don't use sizeof in traces to avoid printf format...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-31
Stefan Dösinger
d3d8: Back buffer count fix.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-18
Stefan Dösinger
wined3d: Add a parameter for surface type selection.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-12
Vitaliy Margolen
d3d8: VertexShader should keep reference to the parent...
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2006-04-04
Stefan Dösinger
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
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2006-04-04
Stefan Dösinger
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-28
H. Verbeet
d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
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2006-03-28
Stefan Dösinger
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
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2006-03-24
Stefan Dösinger
wined3d: Rectpatch code fix.
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2006-03-20
H. Verbeet
d3d8: Change the default debug channel to d3d8 for...
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2006-03-20
H. Verbeet
d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I...
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2006-03-20
H. Verbeet
d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert...
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2006-03-17
Roderick Colenbrander
d3d8/wined3d: Vertex shader fixes.
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2006-02-28
Francois Gouget
d3d8: Remove spaces before '\n'.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-24
Francois Gouget
d3d8: Remove spaces before '\n', spelling fix.
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2006-02-14
Roderick Colenbrander
d3d8: Move d3d8 surface over to wined3d (based on the...
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2006-02-07
Roderick Colenbrander
d3d8: fbconfig fix.
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2006-02-05
H. Verbeet
d3d8: Use GL_EXTCALL to call OpenGL extension glPointPa...
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2006-02-04
Vitaly Budovski
d3d8: Fixed point sprite scaling when size < 1.0f.
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2006-02-04
Vitaly Budovski
d3d8: Fixed POINTSPRITEENABLE.
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2006-02-04
Vitaly Budovski
d3d8: Fixed POINTSCALEENABLE.
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2006-01-23
H. Verbeet
d3d8: For render states D3DRS_POINTSPRITEENABLE and
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2006-01-17
Vitaly Budovski
d3d8: Render state additions.
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-11-03
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-10-27
Oliver Stieber
Release the OpenGL context when the device is released.
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2005-10-27
Oliver Stieber
Changed index and vertex buffer so that internal refere...
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2005-10-13
Oliver Stieber
Allow cube textures to be updated.
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2005-07-28
Mike McCormack
Fix sign warnings.
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2005-07-14
Stefan Huehner
Fix some missing-declarations warnings.
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2005-07-11
Francois Gouget
Assorted spelling fixes.
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-23
Francois Gouget
Assorted spelling fixes.
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2005-02-08
Carlos Lozano
Check that pstream is not null.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-12-23
Michael Stefaniuc
Do not check for non NULL pointer before HeapFree'ing...
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2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
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2004-11-30
Eric Pouech
Const correctness fixes.
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2004-11-28
Jason Edmeades
Add Get/Set Transform support, plus BeginScene (does...
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-06-14
Raphael Junqueira
- fix version string
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-10
Christian Costa
Fixed W buffer handling.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-05-05
Francois Gouget
Assorted spelling fixes.
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2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
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2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-03-30
Raphael Junqueira
- more Extensions work (begin to detect ATI extensions)
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2004-03-27
Raphael Junqueira
- support of D3DTSS_MAXMIPLEVEL
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2004-03-23
Ofir Petruska
Keep the checkGLcall glActiveTexture/glActiveTextureARB...
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2004-03-23
Ofir Petruska
Define EXTRA_TRACES instead of #if 0.
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2004-03-20
Christian Costa
AddRef texture only if there is one for the requested...
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2004-02-09
Francois Gouget
Assorted spelling and case fixes.
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-11-17
Jason Edmeades
If swap mode is discard, clear the backbuffer before...
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2003-11-11
Raphael Junqueira
- stupid typos fixes on software vertex shader operands
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2003-11-04
Carlos Lozano
Check that we don't write out of the defined range...
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2003-10-31
Jason Edmeades
Make support for CopyRects to a small area of the back...
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2003-10-31
Jason Edmeades
Clear should not be affected by write masks.
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2003-10-31
Jason Edmeades
ColorWriteEnable should not impact clearing the screen.
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2003-10-30
Jason Edmeades
CopyRects (per rect) copied one too many lines, trashin...
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2003-10-30
Jason Edmeades
Culling to different viewports failed as clearing the...
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2003-10-30
Jason Edmeades
Correct writing to back buffer in non-ortho mode, and...
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2003-10-03
Jason Edmeades
Minor fixes - Remove light debug statements, handle...
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2003-09-30
Jason Edmeades
MaxActiveLights means number of concurrent lights,...
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2003-09-19
Jason Edmeades
DXTn format has odd mipmap levels in that the space...
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2003-09-19
Jason Edmeades
GL doesn't like incorrect lengths passed into DXTN...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-15
Jason Edmeades
DXT1/3/5 support was broken, but unnoticeable since...
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