projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
wined3d: Setup target if offscreen rendering setting changed.
[wine]
/
dlls
/
wined3d
/
device.c
2010-07-26
Henri Verbeet
wined3d: Cleanup Get/SetRenderState traces a bit.
blob
|
commitdiff
|
raw
2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-23
Henri Verbeet
wined3d: Avoid loading the destination surface in stret...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-22
Henri Verbeet
wined3d: Framebuffer blits are affected by the color...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
blob
|
commitdiff
|
raw
|
diff to current
2010-07-08
Henri Verbeet
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceIm...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Henri Verbeet
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-17
Roderick Colenbrander
wined3d: Use BltFast in UpdateSurface when desc.convert...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-06
Alexandre Julliard
wined3d: Don't crash during initialization if the adapt...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
blob
|
commitdiff
|
raw
|
diff to current
2010-05-05
Henri Verbeet
wined3d: Use context_apply_clear_state() in color_fill_...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-04
Henri Verbeet
wined3d: Remove a redundant check from prepare_ds_clear().
blob
|
commitdiff
|
raw
|
diff to current
2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-28
Henri Verbeet
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-28
Henri Verbeet
wined3d: Introduce device_get_draw_rect() to calculate...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-26
Henri Verbeet
wined3d: Add a missing newline to a TRACE in IWineD3DDe...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-21
Henri Verbeet
wined3d: Move location loading and modification togethe...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-15
Roderick Colenbrander
wined3d: Improve FBO support in ClearSurface.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-05
Henri Verbeet
wined3d: Make some functions static.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
blob
|
commitdiff
|
raw
|
diff to current
2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Henri Verbeet
wined3d: Remove a redundant initialization in IWineD3DD...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Henri Verbeet
wined3d: Get rid of some mostly useless local variables...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Henri Verbeet
wined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Henri Verbeet
wined3d: Get rid of destFormat and srcFormat in IWineD3...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Henri Verbeet
wined3d: Calculate "offset" in the appropriate path...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Henri Verbeet
wined3d: Add more general support for partial updates...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Henri Verbeet
wined3d: Source and destination formats should match...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Henri Verbeet
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-29
Michael Stefaniuc
wined3d: Remove superfluous cast of zero.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-26
Henri Verbeet
wined3d: Add support for partial updates of compressed...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-26
Henri Verbeet
wined3d: glColorMask() changes the write mask for all...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-25
Henri Verbeet
wined3d: Just mark the color write mask dirty in IWineD...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-25
Henri Verbeet
wined3d: Use the same order of operations for depth...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-25
Henri Verbeet
wined3d: Just mark the stencil write mask dirty in...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-25
Henri Verbeet
wined3d: Disable two-sided stencil when doing stencil...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-18
Henri Verbeet
wined3d: Make the focus window also the foreground...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-17
Henri Verbeet
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
blob
|
commitdiff
|
raw
|
diff to current
2010-03-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2010-03-17
Henri Verbeet
wined3d: Don't change the draw buffer in IWineD3DDevice...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-17
Henri Verbeet
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: The swapchain should always have a window...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: Use the context's window handle in stretch_rec...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
blob
|
commitdiff
|
raw
|
diff to current
2010-02-16
Henri Verbeet
wined3d: Drop buffer objects from the stream info as...
blob
|
commitdiff
|
raw
|
diff to current
next