msvcrt: Mark some fall-throughs in a switch statement.
[wine] / dlls / wined3d /
2011-10-03  Henri Verbeetwined3d: Make the device parameter to wined3d_device_pr...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-21  Rico Schüllerwined3d: Fix spelling.
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Dump the WINEDDBLTFX structure in wined3d_surf...
2011-09-19  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-19  Henri Verbeetwined3d: Make the declaration parameter to wined3d_devi...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to process_vertices_...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-16  Henri Verbeetddraw: Use real flips.
2011-09-15  Stefan Dösingerwined3d: Only the ARBfp fragement pipeline reads emulat...
2011-09-15  Stefan Dösingerwined3d: Disable range fog with per-pixel fog.
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Flush after surface updates.
2011-09-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-14  Henri Verbeetwined3d: Make the device parameter to device_unit_free_...
2011-09-13  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-13  Henri Verbeetwined3d: Rename markTextureStagesDirty() to device_inva...
2011-09-13  Henri Verbeetwined3d: Don't print the context recreation FIXME for...
2011-09-12  Stefan Dösingerwined3d: Don't load/unload unsupported texture coordina...
2011-09-12  Stefan Dösingerwined3d: Make sure that lit doesn't return NaN.
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Matteo Bruniwined3d: Report more vertex texture formats.
2011-09-09  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Henri Verbeetwined3d: Add support for flipping compressed surfaces...
2011-09-09  Henri Verbeetwined3d: Use the CPU blitter for blitting to converted...
2011-09-09  Henri Verbeetwined3d: Disable sRGB decoding in draw_textured_quad().
2011-09-08  Gerald Pfeiferwined3d: Remove dead code (and variable) from wined3d_s...
2011-09-08  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-08  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-08  Henri Verbeetwined3d: Use draw_binding for the surface_modify_locati...
2011-09-07  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-07  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-07  Henri Verbeetwined3d: Implement wined3d_surface_flip() as a blit.
2011-09-06  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-06  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-06  Henri Verbeetwined3d: Try doing a present in wined3d_surface_blt...
2011-09-06  Henri Verbeetwined3d: Don't override the swapchain present interval...
2011-09-05  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-05  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-05  Henri Verbeetwined3d: Get rid of the rect checks for present in...
2011-09-05  Henri Verbeetwined3d: Don't print the GLSL info log by default on...
2011-09-02  Ričardas Barkauskaswined3d: Add support for Nvidia GT 555M.
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-02  Henri Verbeetwined3d: Get rid of some redundant else statements...
2011-09-02  Henri Verbeetwined3d: Remove a redundant compare in IWineD3DSurfaceI...
2011-09-02  Henri Verbeetwined3d: Print a FIXME for any flags passed to wined3d_...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_set_mem() implementa...
2011-09-01  Austin Englishwined3d: Remove an unused variable.
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetddraw: Get rid of the surface implementation switching...
2011-08-31  Henri Verbeetwined3d: Use the resource size for copying between...
2011-08-30  Marcus Meissnerwined3d: Remove a useless NULL check (Coverity).
2011-08-30  Maxime Lombardwined3d: Add support for Nvidia GTX 460M.
2011-08-30  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the target parameter to is_full_clear...
2011-08-29  Henri Verbeetwined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
2011-08-29  Matteo Bruniwined3d: Store maximum vertex attributes count.
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Enable multisampling by default.
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-26  Henri Verbeetwined3d: Get rid of the current multisampling support.
2011-08-26  Henri Verbeetwined3d: Introduce a separate function for attaching...
2011-08-26  Henri Verbeetwined3d: Explicitly specify the resource location to...
2011-08-26  Henri Verbeetwined3d: Also print an attachment's multisample type...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup in surface_blt_f...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-26  Henri Verbeetwined3d: Simplify context_apply_fbo_state_blit().
2011-08-25  Matteo Bruniwined3d: Don't change active texture to 0.
2011-08-25  Matteo Bruniwined3d: Fetch currently active texture unit from the...
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-25  Matteo Bruniwined3d: Make context_acquire() unconditional in a...
2011-08-25  Henri Verbeetwined3d: Pass a gl_info pointer to select_blit_implemen...
2011-08-25  Henri Verbeetwined3d: Pass a gl_info pointer to select_shader_backend().
2011-08-25  Henri Verbeetwined3d: Pass a gl_info pointer to select_fragment_impl...
2011-08-25  Henri Verbeetwined3d: Bind the system framebuffer based on the actua...
2011-08-25  Henri Verbeetwined3d: Use draw_binding in context_apply_blit_state().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in swapchain_gl_present().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in surface_unload().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in surface_realize_palette().
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