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wined3d: Fix the shader version on some instruction tokens.
[wine]
/
dlls
/
wined3d
/
pixelshader.c
2007-07-23
H. Verbeet
wined3d: Fix the shader version on some instruction...
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2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-08
H. Verbeet
wined3d: For ps_2_0 and higher, call shader_get_registe...
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2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
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2007-04-12
Stefan Dösinger
wined3d: Dirtify the shader and declaration states...
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2007-03-27
Stefan Dösinger
wined3d: Implement bem shader instruction.
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-08
H. Verbeet
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-03-05
H. Verbeet
wined3d: The texldl instruction takes 3 arguments.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-01-19
H. Verbeet
wined3d: The sincos instruction is valid for ps/vs...
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-10-16
Francois Gouget
wined3d: Remove '\0's in traces.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
H. Verbeet
wined3d: Explicitly enable the GL_ARB_draw_buffers...
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-25
Stefan Dösinger
wined3d: Compile pixel shaders in drawprim.
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2006-08-09
Roderick Colenbrander
wined3d: Fix GLSL regression / draw buffers support.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-25
Jason Green
wined3d: Implement more GLSL instructions.
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2006-07-25
H. Verbeet
wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Fix params for DP2ADD/TEXLDD.
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Trivial cleanups
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
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2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
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2006-06-10
Ivan Gyurdiev
wined3d: Enable CND/CMP for SHADER_ARB.
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2006-06-10
Ivan Gyurdiev
wined3d: Downgrade Get*Shader FIXME to TRACE.
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2006-06-09
Jason Green
wined3d: Map pixel shader instructions to GLSL generati...
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2006-06-09
Jason Green
wined3d: Added more declarations to GLSL.
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-07
Ivan Gyurdiev
wined3d: TEXREG2GB is valid on pshaders 1.1.
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2006-06-06
Ivan Gyurdiev
wined3d: Add limits for ps_2_x.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-06-06
Ivan Gyurdiev
wined3d: pshader defi has 5 parameters.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Simplify input/output modifier line handling.
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2006-05-20
Jason Green
wined3d: Move PARAM C[] program.env[] into baseshader...
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2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
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2006-05-18
Ivan Gyurdiev
wined3d: SETP takes 3 parameters.
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2006-05-17
Ivan Gyurdiev
wined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
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2006-05-17
Ivan Gyurdiev
wined3d: Remove detailed traces from map2gl/input_modif...
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2006-05-17
Ivan Gyurdiev
wined3d: Write "unrecognized_register" in fallback...
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2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
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2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
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2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
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2006-05-17
Ivan Gyurdiev
wined3d: Allow multiple output modifiers.
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2006-05-17
Ivan Gyurdiev
wined3d: Fix SINCOS parameters.
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2006-05-15
Ivan Gyurdiev
wined3d: Shaders: share dump_param function, version...
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2006-05-11
Ivan Gyurdiev
wined3d: Share shader_dump_ins_modifiers().
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2006-05-10
Jason Green
wined3d: Modified the opcode tables (and struct) to...
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2006-05-10
Jason Green
wined3d: Use GenerateShader in pixel shaders and remove...
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2006-05-10
Jason Green
wined3d: Add GenerateShader function to pixel shaders.
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2006-05-10
Jason Green
wined3d: Place # of textures, addresses, & temps used...
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2006-05-10
Jason Green
wined3d: Further split up GenerateProgramArbHW for...
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2006-05-10
Jason Green
wined3d: Move DCL, DEF operations out of Generate loop...
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2006-05-10
Jason Green
wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10
Ivan Gyurdiev
wined3d: Clean up some dead code.
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2006-05-10
Ivan Gyurdiev
wined3d: Break out texture instruction processing.
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2006-05-10
Ivan Gyurdiev
wined3d: Break out arithmetic instruction processing.
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2006-05-10
Ivan Gyurdiev
wined3d: Merge register counting pass.
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2006-05-09
Ivan Gyurdiev
wined3d: Share get_opcode.
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2006-05-09
Ivan Gyurdiev
wined3d: Clean up per version shader limits code.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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2006-05-08
Marcus Meissner
wined3d: Fix possible buffer overflow.
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2006-05-08
Ivan Gyurdiev
wined3d: Share get_register_code().
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2006-05-08
Ivan Gyurdiev
wined3d: Separate pshader/vshader tables.
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2006-05-05
Ivan Gyurdiev
wined3d: QueryInterface corrections.
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2006-04-21
Ivan Gyurdiev
wined3d: Improve/implement D3DSIO_TEX.
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2006-04-20
Ivan Gyurdiev
wined3d: Trace corrections/improvements.
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