ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
[wine] / dlls / wined3d /
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Remove an unused field from the device.
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-29  Henri Verbeetwined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Francois GougetAssorted spelling fixes.
2008-12-29  Vincent Pelletierwined3d: Detect intel 945 GM.
2008-12-26  Nick Burnswined3d: Fix glReadPixels call from read_from_framebuffer.
2008-12-24  Andrew Talbotwined3d: Remove superfluous semicolons.
2008-12-23  Maarten Lankhorstwinex11.drv/wined3d: Fix tsx11 calling convention.
2008-12-22  Nick Burnswined3d: Fix a couple of typos in wined3d_gl.h
2008-12-22  Rico Schüllerwined3d: Fix compilation for Windows build.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-20  Henri Verbeetwined3d: Remove a useless FIXME.
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-20  Henri Verbeetwined3d: Properly reset the stateblock.
2008-12-20  Henri Verbeetwined3d: Set the initial viewport in InitStartupStateBl...
2008-12-19  Henri Verbeetwined3d: Don't call allocate_shader_constants() from...
2008-12-19  Roderick Colenbranderwined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
2008-12-19  Roderick Colenbranderwined3d: Add R32F using ARB_texture_rg.
2008-12-19  Roderick Colenbranderwined3d: Add R16F using ARB_texture_rg.
2008-12-19  Roderick Colenbranderwined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Use the ps_compile_args struct in glsl.
2008-12-19  Stefan Dösingerwined3d: Make use of ps_compile_args in arb shader.
2008-12-19  Stefan Dösingerwined3d: Make use of the ps_compile_args structure...
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-18  Henri Verbeetwined3d: Don't mark shader constants dirty when we...
2008-12-18  Henri Verbeetwined3d: Fix constant setting for the ARB backend.
2008-12-17  Francois Gougetwined3d: Fix double const.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-17  Henri Verbeetwined3d: Record floating point pixel shader constants...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Stefan Dösingerwined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
2008-12-16  Stefan Dösingerwined3d: Avoid loading opengl32.dll.
2008-12-16  Stefan Dösingerwined3d: Initialize max_combined_samplers properly.
2008-12-16  Stefan Dösingerwined3d: Correct a stage number.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Remove some needless initializations.
2008-12-16  Stefan Dösingerwined3d: Some GL_EXT_fog_coord prototype fixes.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Set up the shaders when delaying fixed func...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-15  Henri Verbeetwined3d: Simplify shader_generate_main() a bit.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Henri Verbeetwined3d: Explicitly pass the shader version to some...
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-15  Stefan Dösingerwined3d: Give ATIFS a pixel shader handler.
2008-12-12  Henri Verbeetwined3d: Don't leak memory on failure in allocate_shade...
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Fix ARG_UNUSED and use it properly.
2008-12-11  Stefan DösingerWineD3D: Abstract some ATIfs op debug TRACEs.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Compare & copy with the correct clipplane...
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-10  Henri Verbeetwined3d: Use the actual fixup for the stage in gen_ati_...
2008-12-09  Henri Verbeetwined3d: Fix some spelling errors.
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-09  Henri Verbeetwined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
2008-12-09  Henri Verbeetwined3d: Remove some unused code.
2008-12-08  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-08  Henri Verbeetwined3d: Return early from shader_trace_init() when...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_s...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_g...
2008-12-08  Henri Verbeetwined3d: Load texture coordinates from the correct...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-05  Henri Verbeetwined3d: Remove a redundant condition in shader_get_opc...
2008-12-05  Henri Verbeetwined3d: Slightly improve drawStridedSlow() performance.
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Chris Robinsonwined3d: Make sure a context is set for query object...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
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