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ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
[wine]
/
dlls
/
wined3d
/
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
|
commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
tree
|
commitdiff
2008-12-31
Henri Verbeet
wined3d: Remove an unused field from the device.
tree
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commitdiff
2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
tree
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commitdiff
2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
tree
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commitdiff
2008-12-29
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-12-29
Vincent Pelletier
wined3d: Detect intel 945 GM.
tree
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commitdiff
2008-12-26
Nick Burns
wined3d: Fix glReadPixels call from read_from_framebuffer.
tree
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commitdiff
2008-12-24
Andrew Talbot
wined3d: Remove superfluous semicolons.
tree
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commitdiff
2008-12-23
Maarten Lankhorst
winex11.drv/wined3d: Fix tsx11 calling convention.
tree
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commitdiff
2008-12-22
Nick Burns
wined3d: Fix a couple of typos in wined3d_gl.h
tree
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commitdiff
2008-12-22
Rico Schüller
wined3d: Fix compilation for Windows build.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Consistently use .xyzw for vector components.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Remove a useless FIXME.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Properly reset the stateblock.
tree
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commitdiff
2008-12-20
Henri Verbeet
wined3d: Set the initial viewport in InitStartupStateBl...
tree
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commitdiff
2008-12-19
Henri Verbeet
wined3d: Don't call allocate_shader_constants() from...
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add R32F using ARB_texture_rg.
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add R16F using ARB_texture_rg.
tree
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commitdiff
2008-12-19
Roderick Colenbrander
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Use the ps_compile_args struct in glsl.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make use of ps_compile_args in arb shader.
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Make use of the ps_compile_args structure...
tree
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commitdiff
2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
tree
|
commitdiff
2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
tree
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commitdiff
2008-12-18
Henri Verbeet
wined3d: Don't mark shader constants dirty when we...
tree
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commitdiff
2008-12-18
Henri Verbeet
wined3d: Fix constant setting for the ARB backend.
tree
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commitdiff
2008-12-17
Francois Gouget
wined3d: Fix double const.
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Record floating point pixel shader constants...
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Avoid loading opengl32.dll.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Initialize max_combined_samplers properly.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Correct a stage number.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Remove some needless initializations.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Some GL_EXT_fog_coord prototype fixes.
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Set up the shaders when delaying fixed func...
tree
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commitdiff
2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Fix use_vs() usage in vertexdeclaration().
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Simplify shader_generate_main() a bit.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
tree
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commitdiff
2008-12-15
Henri Verbeet
wined3d: Explicitly pass the shader version to some...
tree
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commitdiff
2008-12-15
Stefan Dösinger
wined3d: Remove a blank line in state.c.
tree
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commitdiff
2008-12-15
Stefan Dösinger
wined3d: Give ATIFS a pixel shader handler.
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't leak memory on failure in allocate_shade...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
tree
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commitdiff
2008-12-11
Stefan Dösinger
WineD3D: Abstract some ATIfs op debug TRACEs.
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: baseShader.functionLength should be 0 when...
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Get rid of the "len" variable in shader_trace_...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Compare & copy with the correct clipplane...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Use the actual fixup for the stage in gen_ati_...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Fix some spelling errors.
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2008-12-08
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Return early from shader_trace_init() when...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_s...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_g...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Load texture coordinates from the correct...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_d...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_d...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Remove a redundant condition in shader_get_opc...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Slightly improve drawStridedSlow() performance.
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
tree
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commitdiff
2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
tree
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commitdiff
2008-12-03
Chris Robinson
wined3d: Make sure a context is set for query object...
tree
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commitdiff
2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
tree
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commitdiff
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