wined3d: UBYTE4 data shouldn't be normalized.
[wine] / dlls / wined3d / pixelshader.c
2007-07-23  H. Verbeetwined3d: Fix the shader version on some instruction...
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  H. Verbeetwined3d: For ps_2_0 and higher, call shader_get_registe...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-10-16  Francois Gougetwined3d: Remove '\0's in traces.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-02  H. Verbeetwined3d: Explicitly enable the GL_ARB_draw_buffers...
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-09  Roderick Colenbranderwined3d: Fix GLSL regression / draw buffers support.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Fix params for DP2ADD/TEXLDD.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Trivial cleanups
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-10  Alexandre Julliardwined3d: Make all the local shader functions static.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-10  Ivan Gyurdievwined3d: Enable CND/CMP for SHADER_ARB.
2006-06-10  Ivan Gyurdievwined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-09  Jason Greenwined3d: Map pixel shader instructions to GLSL generati...
2006-06-09  Jason Greenwined3d: Added more declarations to GLSL.
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-07  Ivan Gyurdievwined3d: TEXREG2GB is valid on pshaders 1.1.
2006-06-06  Ivan Gyurdievwined3d: Add limits for ps_2_x.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-06-06  Ivan Gyurdievwined3d: pshader defi has 5 parameters.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Simplify input/output modifier line handling.
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-18  Ivan Gyurdievwined3d: SETP takes 3 parameters.
2006-05-17  Ivan Gyurdievwined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
2006-05-17  Ivan Gyurdievwined3d: Remove detailed traces from map2gl/input_modif...
2006-05-17  Ivan Gyurdievwined3d: Write "unrecognized_register" in fallback...
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-17  Ivan Gyurdievwined3d: Allow multiple output modifiers.
2006-05-17  Ivan Gyurdievwined3d: Fix SINCOS parameters.
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Modified the opcode tables (and struct) to...
2006-05-10  Jason Greenwined3d: Use GenerateShader in pixel shaders and remove...
2006-05-10  Jason Greenwined3d: Add GenerateShader function to pixel shaders.
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Further split up GenerateProgramArbHW for...
2006-05-10  Jason Greenwined3d: Move DCL, DEF operations out of Generate loop...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Ivan Gyurdievwined3d: Clean up some dead code.
2006-05-10  Ivan Gyurdievwined3d: Break out texture instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Break out arithmetic instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
2006-05-09  Ivan Gyurdievwined3d: Share get_opcode.
2006-05-09  Ivan Gyurdievwined3d: Clean up per version shader limits code.
2006-05-09  Ivan Gyurdievwined3d: Addline cleanup.
2006-05-08  Marcus Meissnerwined3d: Fix possible buffer overflow.
2006-05-08  Ivan Gyurdievwined3d: Share get_register_code().
2006-05-08  Ivan Gyurdievwined3d: Separate pshader/vshader tables.
2006-05-05  Ivan Gyurdievwined3d: QueryInterface corrections.
2006-04-21  Ivan Gyurdievwined3d: Improve/implement D3DSIO_TEX.
2006-04-20  Ivan Gyurdievwined3d: Trace corrections/improvements.
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