projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
kernel32: Print a nicer error message when 16-bit/DOS apps cannot be launched.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
blob
|
commitdiff
|
raw
2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
blob
|
commitdiff
|
raw
|
diff to current
2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-20
Stefan Dösinger
wined3d: Don't single-allocate new gl shaders.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
blob
|
commitdiff
|
raw
|
diff to current
2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-31
Henri Verbeet
wined3d: Remove an unused field from the device.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-30
Henri Verbeet
wined3d: Get rid of the glname field in struct SHADER_O...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-23
Maarten Lankhorst
winex11.drv/wined3d: Fix tsx11 calling convention.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for glsl_shader.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Henri Verbeet
wined3d: Remove some unused code.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Henri Verbeet
wined3d: wined3d_gl.h should be internal to wined3d.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
blob
|
commitdiff
|
raw
|
diff to current
2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
blob
|
commitdiff
|
raw
|
diff to current
2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
blob
|
commitdiff
|
raw
|
diff to current
2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
blob
|
commitdiff
|
raw
|
diff to current
2008-09-24
Henri Verbeet
wined3d: atifs_shader_backend doesn't exist anymore.
blob
|
commitdiff
|
raw
|
diff to current
next