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wined3d: Add a helper function for drawing a textured quad.
[wine]
/
dlls
/
wined3d
/
surface.c
2010-03-19
Roderick Colenbrander
wined3d: Add a helper function for drawing a textured...
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-18
Henri Verbeet
wined3d: Unify GLINFO_LOCATION in surface.c.
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2010-03-16
Henri Verbeet
wined3d: Use the context's window handle in IWineD3DSur...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2010-03-15
Roderick Colenbrander
wined3d: Use surface_get_blt_info to compute texture...
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2010-03-15
Roderick Colenbrander
wined3d: Extend surface_get_depth_blt_info with texture...
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-02-17
Stefan Dösinger
wined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
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2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
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2010-02-04
Henri Verbeet
wined3d: Introduce surface_prepare_texture().
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2010-02-04
Henri Verbeet
wined3d: Never acquire a context in IWineD3DSurfaceImpl...
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2010-01-29
Henri Verbeet
wined3d: Get rid of an unnecessary GetContainer() call...
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2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in flush_to_framebu...
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2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in read_from_frameb...
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2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in fb_copy_to_textu...
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2009-12-15
Stefan Dösinger
wined3d: Properly release client storage memory.
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2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
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2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
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2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
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2009-12-03
Stefan Dösinger
wined3d: Remove needless NULL checks (coverity).
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2009-11-03
Marcus Meissner
wined3d: Check for NULL before context_release (Coverity).
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-23
Henri Verbeet
wined3d: Compare and copy the actual palette in palette...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-23
Stefan Dösinger
wined3d: Fix sRGB->RGB copy condition.
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2009-09-23
Stefan Dösinger
wined3d: Don't mark SFLAG_INTEXTURE up to date with...
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-23
Henri Verbeet
wined3d: Don't create a depthstencil renderbuffer if...
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-22
Henri Verbeet
wined3d: Revert 4ba16b84a9e60ffcc98fc4b4c303c975589b59e2.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-17
Henri Verbeet
wined3d: Get rid of some redundant checks for ORM_FBO.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-19
Rico Schüller
wined3d: Fix some checkGLcalls.
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-14
Henri Verbeet
wined3d: Make RTL_READTEX the default rendertarget...
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2009-08-10
Roderick Colenbrander
wined3d: Get rid of two dead render target lock mode...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Henri Verbeet
wined3d: Add functions to lookup texture filters.
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2009-08-05
Stefan Dösinger
wined3d: Preload the correct texture location.
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2009-08-03
Henri Verbeet
wined3d: Don't respecify compressed textures in surface...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-15
Stefan Dösinger
wined3d: Set the depth blit helper texture address...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-03
Henri Verbeet
wined3d: Don't abuse blending to disable color writes...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context before...
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context before...
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-22
Stefan Dösinger
wined3d: Invalidate the srgb tex in surface::unload.
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2009-06-18
Henri Verbeet
wined3d: Remove a redundant ActivateContext() call...
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2009-06-18
Henri Verbeet
wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a...
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2009-06-18
Stefan Doesinger
wined3d: Properly free srgb textures.
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2009-06-18
Michael Abbott
wined3d: Remove division from inner loop.
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2009-06-17
Henri Verbeet
wined3d: Fix a typo.
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2009-06-16
Henri Verbeet
wined3d: Add format conversions for some depth stencil...
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_calculate_size().
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_init() to handle most of...
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_cleanup().
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2009-06-12
Henri Verbeet
wined3d: Respect the "srgb" parameter to IWineD3DSurfac...
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2009-06-12
Henri Verbeet
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
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2009-06-11
Henri Verbeet
wined3d: Remove some redundant s3tc extension checks.
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2009-06-10
Henri Verbeet
wined3d: Check the correct extensions in d3dfmt_get_conv().
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2009-06-10
Henri Verbeet
wined3d: Set explicitly sized internal formats for...
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2009-06-09
Henri Verbeet
wined3d: Add some FIXMEs about blitting with unsupporte...
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2009-06-09
Henri Verbeet
wined3d: Don't modify the internal format in d3dfmt_get...
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2009-06-05
Henri Verbeet
wined3d: Only use stretch_rect_fbo() on surfaces that...
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2009-05-25
Henri Verbeet
wined3d: Remove some unnecessary forward declarations.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to ffp_blit_set() and...
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2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
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2009-05-13
Francois Gouget
wined3d: Make surface_force_reload() static.
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2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
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