wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine] / dlls / d3d8 /
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-16  Markus Amslerd3d8: Show that the implicit surfaces are not freed...
2006-11-15  Markus Amslerd3d8: Test AddRef with refcount==0.
2006-11-15  Markus Amslerd3d8: Test refcount forwarding.
2006-11-15  Markus Amslerd3d8: Back buffer is identical to the render target...
2006-11-10  Markus Amslerd3d8: Add GetContainer tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Add refcount tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Backport volume tests.
2006-11-09  Markus Amslerd3d8: Backport IDirect3DVolume9Impl_GetContainer.
2006-11-09  Markus Amslerd3d8: Backport texture tests.
2006-11-09  Markus Amslerd3d8: Backport missing device tests.
2006-11-09  Markus Amslerd3d8: Backport null pointer check in SetCursorProperties.
2006-10-27  Andrew Talbotd3d8: Cast-qual warnings fix.
2006-10-17  Markus Amslerd3d8: Backport d3d9 surface tests.
2006-10-17  Markus Amslerd3d8: Fix wrong function name in FIXME.
2006-10-16  Stefan Dösingerd3d8: Implement CopyRects with BltFast.
2006-10-13  Francois GougetAssorted spelling fixes.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge GAMMARAMP types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-10  H. Verbeetd3d8/tests: Win64 printf format warning fixes.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-10-07  Mike McCormackd3d8: Don't crash if d3d8 can't be loaded.
2006-10-06  Stefan Dösingerwined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-10-05  Francois Gougetd3d8: Fix '\n' typo.
2006-09-29  Michael StefaniucAdd a WINE_NO_LONG_INT define to many makefiles to...
2006-09-26  Vitaliy Margolend3d8: Remove no longer used imports.
2006-09-20  Louis. Lendersd3d8: More correct stub for ValidatePixelShader + tests.
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-09-12  H. Verbeetd3d8: Free the shader handle table.
2006-09-11  Louis. Lendersd3d8: Better stub for ValidateVertexShader + tests.
2006-08-28  Alexandre Julliardmakefiles: Only run test and documentation targets...
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-08-07  H. Verbeetd3d: Don't crash when SetRenderTarget() is called with...
2006-07-10  Alexandre Julliard.gitignore: Added wildcards to ignore generated resourc...
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore .ok files in all tests...
2006-07-10  Alexandre Julliardmake_dlls: Recursively ignore testlist.c in all tests...
2006-07-10  Alexandre Julliardmake_dlls: Ignore generated import libraries from the...
2006-07-10  Alexandre JulliardTake advantage of the recursive nature of .gitignore...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-15  Alexandre Julliardd3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-13  Alexandre Julliardd3d8: Don't use sizeof in traces to avoid printf format...
2006-06-12  H. Verbeetd3d8: Make some test functions static.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-31  Stefan Dösingerd3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-31  Stefan Dösingerd3d8: Back buffer count fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolendirectx: Update file versions to dx9c (compared to...
2006-05-22  Vitaliy Margolend3d8: Add refcount test.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-05-20  Peter Beutnerd3d8: Fix GetDesc and GetLevelDesc for surfaces and...
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add a parameter for surface type selection.
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-06  Stefan Dösingerwined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-04  Stefan Dösingerwined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04  Stefan Dösingerwined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
2006-04-04  Stefan Dösingerwined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  H. Verbeetd3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-24  Stefan Dösingerwined3d: Rectpatch code fix.
2006-03-20  H. Verbeetd3d8: Change the default debug channel to d3d8 for...
2006-03-20  H. Verbeetd3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I...
2006-03-20  H. Verbeetd3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert...
2006-03-17  Roderick Colenbranderd3d8/wined3d: Vertex shader fixes.
2006-03-15  Stefan Dösingerwined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-13  Stefan Dösingerwined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-06  H. Verbeetwined3d: Fix the relation between volumes and their...
2006-03-06  H. Verbeetwined3d: Fix the relation between surfaces and their...
2006-03-03  Francois Gougetd3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
2006-02-28  Francois Gougetd3d8: Remove spaces before '\n'.
2006-02-28  Roderick Colenbranderd3d8: Header cleanup.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
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