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ntdll: Make the various directory info size functions depend on the info class.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-21
Henri Verbeet
wined3d: Free the shader buffer in shader_glsl_free...
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2009-10-20
Stefan Dösinger
wined3d: Use GLSL constant limits in GLSL.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-18
Rico Schüller
wined3d: Fix shader spam.
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2009-09-01
Henri Verbeet
wined3d: Only warn about using Lod sample functions...
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-19
Henri Verbeet
wined3d: Rename some GLSL instruction handlers.
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2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-12
Henri Verbeet
wined3d: Make the "labels" shader_reg_maps member a...
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2009-08-12
Henri Verbeet
wined3d: Make the "address" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "temporary" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "texcoord" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Correctly check for luminance bumpmap paramete...
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2009-08-11
Francois Gouget
Assorted spelling fixes.
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2009-08-10
Henri Verbeet
wined3d: Properly handle negative loop step in shader_g...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Call the shader_load_np2fixup_constants()...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Stefan Dösinger
wined3d: Don't activate a context unless we need one.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-10
Henri Verbeet
wined3d: Take geometry shaders into account in shader_g...
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2009-07-10
Henri Verbeet
wined3d: Simplify the GLSL sRGB write code.
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2009-07-09
Henri Verbeet
wined3d: Fix some cast-qual warnings.
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2009-07-09
Henri Verbeet
wined3d: Get rid of the useless "fragcolor" variable...
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2009-07-09
Henri Verbeet
wined3d: Allow shader_buffer_init() to fail.
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2009-07-09
Henri Verbeet
wined3d: Rename "SHADER_BUFFER" to something sane.
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2009-07-09
Henri Verbeet
wined3d: Reuse the shader buffer between shaders.
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2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in glsl_shader.c.
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2009-07-08
Henri Verbeet
wined3d: Trace the D3D shader in find_glsl_vshader...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-06-29
Stefan Dösinger
wined3d: Add a NOP ret handler to GLSL.
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2009-06-26
Francois Gouget
wined3d: Add a trailing '\n' to a FIXME() trace.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Tobias Jakobi
wined3d: Force NP2 fixup constant reloading in shader_g...
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2009-06-25
Tobias Jakobi
wined3d: Enable constant packing for NP2 texcoord fixup.
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2009-06-25
Tobias Jakobi
wined3d: Add ps_np2fixup_info structure.
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2009-06-22
Stefan Dösinger
wined3d: GLSL 1.20 includes gl_FragData[] syntax.
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2009-06-17
Henri Verbeet
wined3d: Only initialize unused components of varyings...
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2009-06-10
Stefan Dösinger
wined3d: Store the bumpmap ARB constants in ARB struct...
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2009-06-09
Henri Verbeet
wined3d: Simplify some code in set_glsl_shader_program().
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2009-06-09
Henri Verbeet
wined3d: Avoid comparing shader compile args if the...
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2009-06-05
Henri Verbeet
wined3d: Don't use the vertex/pixel shader when we...
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2009-06-05
Henri Verbeet
wined3d: Check the result from wine_rb_get() before...
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2009-06-04
Henri Verbeet
wined3d: Free priv->stack in shader_glsl_free().
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-06-02
Henri Verbeet
wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
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2009-05-29
Henri Verbeet
wined3d: Use the proper OUT swizzle in handle_ps3_input().
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2009-05-29
Henri Verbeet
wined3d: Add missing ActivateContext calls to shader_de...
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2009-05-28
Stefan Dösinger
wined3d: Add a function around the handler table.
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2009-05-28
Stefan Dösinger
wined3d: Manage vs_compile_args in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Manage ps_compiled_shader in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
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2009-05-28
Stefan Dösinger
wined3d: Remove the forward declaration added in the...
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
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2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Make "packed_output" a bitmap.
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2009-05-27
Henri Verbeet
wined3d: Use the "input_registers" bitmap for vertex...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_input" a bitmap.
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2009-05-26
Henri Verbeet
wined3d: Split the info log into separate lines.
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2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to delete_glsl_program_...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-12
Henri Verbeet
wined3d: Print the correct limit in a WARN().
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
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2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Fix shader_glsl_get_register_name() indentation.
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Increase the size of glsl_src_param_t.param_str.
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-04-29
Stefan Dösinger
wined3d: Hardcode local loop control ints into the...
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Henri Verbeet
wined3d: Mask set bool/int constants with bool/int...
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2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
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2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
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2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
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2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
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2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
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