ntdll: Make the various directory info size functions depend on the info class.
[wine] / dlls / wined3d / state.c
2009-11-16  Anders Jonssonwined3d: Fix typo.
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-16  Henri Verbeetwined3d: Printing a FIXME once only works if the releva...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
2009-09-01  Henri Verbeetwined3d: Add support for ARB_depth_clamp.
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-21  Henri Verbeetwined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
2009-08-19  Henri Verbeetwined3d: Pass the context's gl_info to state handlers.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-10  Stefan Dösingerwined3d: Only use 4 component specular colors if GL...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Tobias Jakobiwined3d: Fix comments about NP2 fixup.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-10  Stefan Dösingerwined3d: Don't set unloaded arrays to zero.
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-06-02  Stefan Dösingerwined3d: Update clipplanes on a shader-fixed function...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-03-31  Tobias Jakobiwined3d: Simplify sampler_texmatrix using pow2Matrix_id...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-30  Stefan Dösingerwined3d: Remove a TODO.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Pass the number of components to glVertexBlend...
2009-03-26  Henri Verbeetwined3d: Simplify the "transformed" check in state_ligh...
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-25  Henri Verbeetwined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
2009-03-25  Henri Verbeetwined3d: Reduce the number of checkGLcall's in tex_coor...
2009-03-25  Henri Verbeetwined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
2009-03-25  Henri Verbeetwined3d: Fix the indentation in tex_coordindex().
2009-03-25  Henri Verbeetwined3d: Print a warning when the stage isn't mapped...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() for drawing pretra...
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() when pointsize...
2009-01-23  Henri Verbeetwined3d: Take EXT_vertex_array_bgra into account in...
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-15  Henri Verbeetwined3d: Remove some comments.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Remove the apply_pshader_fog state handler.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Henri Verbeetwined3d: Simplify checking if an attribute is used...
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
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