wined3d: Remove resourceStoreCriticalSection.
[wine] / dlls / wined3d /
2007-03-05  H. Verbeetwined3d: gl_FogFragCoord is a scalar.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-03-05  H. Verbeetwined3d: Properly check the clipplane index against...
2007-03-01  Stefan Dösingerwined3d: Support GL_APPLE_fence for event queries.
2007-03-01  Stefan Dösingerwined3d: Support event queries using GL_NV_fence.
2007-03-01  Stefan Dösingerwined3d: Add GL_NV_fence defines and functions.
2007-03-01  Stefan Dösingerwined3d: Use the source surface's texture for writing...
2007-03-01  Stefan Dösingerwined3d: Prepare only fixed function samplers for blit.
2007-02-28  Stefan Dösingerwined3d: Clip planes with vertex shaders.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Leave the fog state handler after disabling...
2007-02-28  Stefan Dösingerwined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Add some hash table code.
2007-02-28  H. Verbeetwined3d: Boolean constants use up only a single uniform...
2007-02-28  H. Verbeetwined3d: Fix matching WINED3DDECLUSAGE_POSITION against...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-27  Stefan Dösingerwined3d: Index buffer creation adjustments.
2007-02-26  Vitaliy Margolenwined3d: Use application provided fog range when fog...
2007-02-23  Jan Zerebeckiwined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23  Jan Zerebeckiwined3d: Make CreateFakeGLContext thread safe.
2007-02-23  Francois GougetUse the SW_XXX constants when calling ShowWindow().
2007-02-21  Stefan Dösingerwined3d: Make sure volumes have memory allocated.
2007-02-21  Stefan Dösingerwined3d: Do not use glMapBuffer in ProcessVertices.
2007-02-21  Stefan Dösingerwined3d: Remove dead code from drawprim.c.
2007-02-21  Stefan Dösingerwined3d: Use CopyRect / EqualRect.
2007-02-21  Stefan Dösingerwined3d: Index buffer fixes.
2007-02-21  Stefan Dösingerwined3d: Clean up sampler usage in UpdateSurface.
2007-02-21  Stefan Dösingerwined3d: IWineD3DDevice::Clear fixes.
2007-02-21  Stefan Dösingerwined3d: Floating point shader constant setting.
2007-02-21  Stefan Dösingerwined3d: Light parameter fixes.
2007-02-21  Stefan Dösingerwined3d: Do not print the fixed / unfixed vertices...
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: With FVFs only one stream is used.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-20  Stefan Dösingerwined3d: Misc comment updates.
2007-02-20  Stefan Dösingerwined3d: Remove IWineD3DDevice::EnumDisplayModes.
2007-02-20  Stefan Dösingerwined3d: Fix d3d8/9 style palettes.
2007-02-20  Stefan Dösingerwined3d: Remove stream flags from GetStreamSource.
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-20  Stefan Dösingerwined3d: Check volume texture creation errors.
2007-02-19  Stefan Dösingerwined3d: Activate a different context if the active...
2007-02-19  Stefan Dösingerwined3d: Only scream about unsupported vertex blending...
2007-02-19  Stefan Dösingerwined3d: Pretend to support event queries.
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.
2007-02-19  Stefan Dösingerwined3d: Remove an outdated TODO comment.
2007-02-16  H. Verbeetwined3d: Remove the d3d9.h include from wined3d_private.h.
2007-02-16  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-16  H. Verbeetwined3d: Add WINED3DCREATE flags and use them.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerwined3d: Convert the full surface for now.
2007-02-15  Stefan Dösingerwined3d: Read offscreen render targets upside down...
2007-02-15  Stefan Dösingerwined3d: Test for supported queries.
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  Stefan Dösingerwined3d: Restore the display mode when releasing a...
2007-02-15  Stefan Dösingerwined3d: Remove empty texture stage applying loop.
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in surface...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in statebl...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15  H. Verbeetwined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END...
2007-02-15  H. Verbeetwined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15  H. Verbeetwined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_...
2007-02-15  H. Verbeetwined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15  Stefan Dösingerwined3d: Restore blitting environment after modifying it.
2007-02-15  Stefan Dösingerwined3d: alphaop fixes for color keying.
2007-02-15  Stefan Dösingerwined3d: Enable color keying only for surfaces without...
2007-02-15  Stefan Dösingerddraw, wined3d: Color keying tests and fixes.
2007-02-15  Stefan Dösingerwined3d: Accelerated blits from and to offscreen render...
2007-02-15  Stefan Dösingerwined3d: Convert and load U8V8 surfaces as rgb.
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-15  Stefan Dösingerwined3d: Give the bump env matrices their own states.
2007-02-15  H. Verbeetwined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15  H. Verbeetwined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather...
2007-02-15  H. Verbeetwined3d: Use WINED3DUSAGE rather than D3DUSAGE.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  Stefan Dösingerwined3d: More fullscreen window fixes.
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Correctly load vertex attributes with a stride...
2007-02-14  Stefan Dösingerwined3d: Do not leave SetStreamSource early.
2007-02-14  Stefan Dösingerwined3d: Do not release the local vertex buffer copy.
2007-02-14  Stefan Dösingerwined3d: SetStreamSource does not modify stream flags.
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
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