wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
[wine] / dlls / wined3d / glsl_shader.c
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-18  Rico Schüllerwined3d: Fix shader spam.
2009-09-01  Henri Verbeetwined3d: Only warn about using Lod sample functions...
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-19  Henri Verbeetwined3d: Rename some GLSL instruction handlers.
2009-08-13  Henri Verbeetwined3d: Remove the redundant vs_nv_version and ps_nv_v...
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Make the "labels" shader_reg_maps member a...
2009-08-12  Henri Verbeetwined3d: Make the "address" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "temporary" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "texcoord" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Correctly check for luminance bumpmap paramete...
2009-08-11  Francois GougetAssorted spelling fixes.
2009-08-10  Henri Verbeetwined3d: Properly handle negative loop step in shader_g...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Call the shader_load_np2fixup_constants()...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Stefan Dösingerwined3d: Don't activate a context unless we need one.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-10  Henri Verbeetwined3d: Take geometry shaders into account in shader_g...
2009-07-10  Henri Verbeetwined3d: Simplify the GLSL sRGB write code.
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Get rid of the useless "fragcolor" variable...
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-08  Henri Verbeetwined3d: Trace the D3D shader in find_glsl_vshader...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-06-29  Stefan Dösingerwined3d: Add a NOP ret handler to GLSL.
2009-06-26  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() trace.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Tobias Jakobiwined3d: Force NP2 fixup constant reloading in shader_g...
2009-06-25  Tobias Jakobiwined3d: Enable constant packing for NP2 texcoord fixup.
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-22  Stefan Dösingerwined3d: GLSL 1.20 includes gl_FragData[] syntax.
2009-06-17  Henri Verbeetwined3d: Only initialize unused components of varyings...
2009-06-10  Stefan Dösinger wined3d: Store the bumpmap ARB constants in ARB struct...
2009-06-09  Henri Verbeetwined3d: Simplify some code in set_glsl_shader_program().
2009-06-09  Henri Verbeetwined3d: Avoid comparing shader compile args if the...
2009-06-05  Henri Verbeetwined3d: Don't use the vertex/pixel shader when we...
2009-06-05  Henri Verbeetwined3d: Check the result from wine_rb_get() before...
2009-06-04  Henri Verbeetwined3d: Free priv->stack in shader_glsl_free().
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-02  Henri Verbeetwined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
2009-05-29  Henri Verbeetwined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29  Henri Verbeetwined3d: Add missing ActivateContext calls to shader_de...
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-26  Henri Verbeetwined3d: Split the info log into separate lines.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to delete_glsl_program_...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-12  Henri Verbeetwined3d: Print the correct limit in a WARN().
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Henri Verbeetwined3d: Add support for immediate constants to the...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Fix shader_glsl_get_register_name() indentation.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Increase the size of glsl_src_param_t.param_str.
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-04-29  Stefan Dösingerwined3d: Hardcode local loop control ints into the...
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Henri Verbeetwined3d: Mask set bool/int constants with bool/int...
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Add a separate function for converting swizzle...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-21  Henri Verbeetwined3d: Explicitly pass the source modifier to shader_...
2009-04-20  Francois GougetAssorted spelling fixes.
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
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