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wined3d: Fix a sign compare warning in shader_vaddline().
[wine]
/
dlls
/
wined3d
/
baseshader.c
2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in shader_vaddline().
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2009-07-07
Henri Verbeet
wined3d: Replace some shader_is_pshader_version() calls...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-01
Henri Verbeet
wined3d: Recognize geometry shaders in shader_trace_init().
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2009-07-01
Henri Verbeet
wined3d: Replace "pshader" checks with explicit type...
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2009-06-30
Henri Verbeet
wined3d: Consolidate "color0_mov" handling a bit.
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2009-06-30
Henri Verbeet
wined3d: Use dst_param.reg.idx to index reg_maps->texco...
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2009-06-30
Henri Verbeet
wined3d: Remove some redundant pshader checks.
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2009-06-30
Henri Verbeet
wined3d: Pass the shader type to shader_record_register...
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2009-06-30
Henri Verbeet
wined3d: Remove shader_is_version_token().
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2009-06-29
Stefan Dösinger
wined3d: Implement function calls with NV exts.
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2009-06-26
Stefan Dösinger
wined3d: IFC requires GL_NV_fragment_program2.
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2009-06-22
Stefan Dösinger
wined3d: Implement MRTs in ARB.
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2009-06-17
Stefan Doesinger
wined3d: Implement vpos and vface.
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2009-06-17
Stefan Doesinger
wined3d: Implement texldl in ARB.
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2009-06-16
Stefan Doesinger
wined3d: Unroll loops in ARB if needed.
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2009-06-01
Stefan Dösinger
wined3d: Don't enable the NV frag extensions if we...
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2009-05-29
Stefan Dösinger
wined3d: Avoid the TMP_COLOR mov in some cases.
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2009-05-28
Stefan Dösinger
wined3d: Emulate if(bool) in ARB shaders.
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2009-05-28
Stefan Dösinger
wined3d: Add a function around the handler table.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
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2009-05-28
Henri Verbeet
wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Use a separate structure for vertex shader...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_output" a bitmap.
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2009-05-27
Henri Verbeet
wined3d: Use the "input_registers" bitmap for vertex...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_input" a bitmap.
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2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
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2009-05-20
Stefan Dösinger
wined3d: Implement mova rounding in arb.
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2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Record register usage only once.
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Add support for immediate constants to shader_...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
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2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
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2009-05-04
Henri Verbeet
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
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2009-05-01
Henri Verbeet
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
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2009-05-01
Henri Verbeet
wined3d: Introduce shader_sm1_read_comment() to read...
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2009-05-01
Henri Verbeet
wined3d: Use the shader_sm1_read_*() functions in shade...
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2009-05-01
Henri Verbeet
wined3d: Merge shader_dump_arr_entry() into shader_dump...
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2009-04-30
Henri Verbeet
wined3d: Split shader_dump_param() in shader_dump_src_p...
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2009-04-30
Henri Verbeet
wined3d: Pass a struct wined3d_shader_semantic to shade...
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2009-04-30
Henri Verbeet
wined3d: Explicitly pass register type, index, etc...
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2009-04-30
Henri Verbeet
wined3d: Explicitly pass the register type and index...
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2009-04-29
Henri Verbeet
wined3d: Relative addressing tokens are always source...
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2009-04-29
Henri Verbeet
wined3d: The "input" parameter to shader_dump_param...
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2009-04-29
Henri Verbeet
wined3d: Handle the sampler type shift in the frontend.
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2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
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2009-04-28
Henri Verbeet
wined3d: Use shader_sm1_read_dst_param() and shader_sm1...
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2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
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2009-04-27
Henri Verbeet
wined3d: Add a function to read a destination parameter...
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2009-04-27
Henri Verbeet
wined3d: Add a function to read a source parameter...
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2009-04-27
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_trace_i...
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2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
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2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
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2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
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2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
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2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
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2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
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2009-04-23
Henri Verbeet
wined3d: Move frontend specfic constants to baseshader.c.
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2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
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2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
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2009-04-22
Henri Verbeet
wined3d: Handle the source modifier shift in the fronte...
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2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
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2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
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2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
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2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
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2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
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2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
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2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
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2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
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2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
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2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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