wined3d: Fix a sign compare warning in shader_vaddline().
[wine] / dlls / wined3d / baseshader.c
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in shader_vaddline().
2009-07-07  Henri Verbeetwined3d: Replace some shader_is_pshader_version() calls...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-01  Henri Verbeetwined3d: Recognize geometry shaders in shader_trace_init().
2009-07-01  Henri Verbeetwined3d: Replace "pshader" checks with explicit type...
2009-06-30  Henri Verbeetwined3d: Consolidate "color0_mov" handling a bit.
2009-06-30  Henri Verbeetwined3d: Use dst_param.reg.idx to index reg_maps->texco...
2009-06-30  Henri Verbeetwined3d: Remove some redundant pshader checks.
2009-06-30  Henri Verbeetwined3d: Pass the shader type to shader_record_register...
2009-06-30  Henri Verbeetwined3d: Remove shader_is_version_token().
2009-06-29  Stefan Dösingerwined3d: Implement function calls with NV exts.
2009-06-26  Stefan Dösingerwined3d: IFC requires GL_NV_fragment_program2.
2009-06-22  Stefan Dösingerwined3d: Implement MRTs in ARB.
2009-06-17  Stefan Doesingerwined3d: Implement vpos and vface.
2009-06-17  Stefan Doesingerwined3d: Implement texldl in ARB.
2009-06-16  Stefan Doesingerwined3d: Unroll loops in ARB if needed.
2009-06-01  Stefan Dösingerwined3d: Don't enable the NV frag extensions if we...
2009-05-29  Stefan Dösingerwined3d: Avoid the TMP_COLOR mov in some cases.
2009-05-28  Stefan Dösingerwined3d: Emulate if(bool) in ARB shaders.
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Henri Verbeetwined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSI...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Record register usage only once.
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Add support for immediate constants to shader_...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-04  Henri Verbeetwined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
2009-05-01  Henri Verbeetwined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
2009-05-01  Henri Verbeetwined3d: Introduce shader_sm1_read_comment() to read...
2009-05-01  Henri Verbeetwined3d: Use the shader_sm1_read_*() functions in shade...
2009-05-01  Henri Verbeetwined3d: Merge shader_dump_arr_entry() into shader_dump...
2009-04-30  Henri Verbeetwined3d: Split shader_dump_param() in shader_dump_src_p...
2009-04-30  Henri Verbeetwined3d: Pass a struct wined3d_shader_semantic to shade...
2009-04-30  Henri Verbeetwined3d: Explicitly pass register type, index, etc...
2009-04-30  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-29  Henri Verbeetwined3d: Relative addressing tokens are always source...
2009-04-29  Henri Verbeetwined3d: The "input" parameter to shader_dump_param...
2009-04-29  Henri Verbeetwined3d: Handle the sampler type shift in the frontend.
2009-04-29  Henri Verbeetwined3d: Introduce shader_sm1_read_semantic().
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Henri Verbeetwined3d: Clear reg_maps in shader_get_registers_used...
2009-04-28  Henri Verbeetwined3d: Use shader_sm1_read_dst_param() and shader_sm1...
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Henri Verbeetwined3d: Add a function to read a destination parameter...
2009-04-27  Henri Verbeetwined3d: Add a function to read a source parameter...
2009-04-27  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_trace_i...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_get_reg...
2009-04-24  Henri Verbeetwined3d: Add a function to read an opcode from SM1...
2009-04-24  Henri Verbeetwined3d: The first shader token should be the version...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-23  Henri Verbeetwined3d: Move frontend specfic constants to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the source modifier shift in the fronte...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
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