ntdll: Add test cases for the returned frame value in RtlVirtualUnwind.
[wine] / dlls / wined3d /
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Prepare for vec4 address registers in ARB.
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-20  Stefan Dösingerwined3d: Fix srgb correction.
2009-05-20  Stefan Dösingerwined3d: Get rid of the TMP register in fragment shaders.
2009-05-19  Stefan Dösingerwined3d: Use CMP instead of SLT and SGE in sRGB correction.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP accesses in texm3x3* instructions.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP access in texm3x2*.
2009-05-19  Stefan Dösingerwined3d: Get rid of TMP2 and some easy TMP register...
2009-05-19  Stefan Dösingerwined3d: Only declare TMP_OUT in vertex shaders.
2009-05-18  Stefan DösingerWineD3D: Support more constants in ARB shaders.
2009-05-18  Stefan Dösingerwined3d: Avoid declaring helper_const in vertex program...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-18  Stefan Dösingerwined3d: Update the bump constants after a shader change.
2009-05-18  Stefan Dösingerwined3d: Use local constants for bump parameters.
2009-05-18  Robert Keywined3d: Remove HD 4800 "2048MB for X2 versions" comment.
2009-05-15  Robert Keywined3d: Fix ATI HD4800 being reported as ATI 9500.
2009-05-15  Stefan Dösingerwined3d: Don't use TMP_COLOR unless srgb is enabled.
2009-05-15  Henri Verbeetwined3d: Remove some unused defines.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to check_fbo_compat().
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to ffp_blit_set() and...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
2009-05-14  Stefan Dösingerwined3d: Centralize WINED3DSPDM_SATURATE handling.
2009-05-14  Stefan Dösingerwined3d: Fix remaining incorrect dst register getters.
2009-05-14  Stefan Dösingerwined3d: Fix a few more hardcoded pixel shader registers.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_texreg2rgb and friends.
2009-05-14  Stefan Dösingerwined3d: Tidy up pshader_hw_dp2add.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to test_pbo_functionali...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to delete_glsl_program_...
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cmp.
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_cnd.
2009-05-13  Stefan Dösingerwined3d: Separate Tx tempregs from Tx varyings in ARB.
2009-05-13  Stefan Dösingerwined3d: Fix 1.4 pshader projection in ARB.
2009-05-13  Stefan Dösingerwined3d: Tidy up pshader_hw_tex.
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to state table calls.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-12  Rico Schüllerwined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-12  Henri Verbeetwined3d: Print the correct limit in a WARN().
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-11  Stefan Dösingerwined3d: Standardize pshader_hw_texkill.
2009-05-11  Stefan Dösingerwined3d: Tidy up shader_hw_rsq_rcp.
2009-05-11  Stefan Dösingerwined3d: Simplify shader_hw_map2gl.
2009-05-11  Stefan Dösingerwined3d: Get rid of the strcat in shader_arb_add_dst_pa...
2009-05-11  Stefan Dösingerwined3d: Merge shader_arb_add_src_param and pshader_gen...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Henri Verbeetwined3d: Record register usage only once.
2009-05-08  Stefan Dösingerwined3d: Get rid of pshader_gen_output_modifier_line.
2009-05-08  Stefan Dösingerwined3d: Pass the instr to pshader_gen_output_modifier_...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-05-08  Stefan Dösingerwined3d: Always declare single constants in ARB if...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Add support for immediate constants to the...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Fix shader_glsl_get_register_name() indentation.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Increase the size of glsl_src_param_t.param_str.
2009-05-07  Henri Verbeetwined3d: Add support for immediate constants to shader_...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-07  Henri Verbeetwined3d: Improve shader_sm4_read_opcode() to handle...
2009-05-06  Stefan Dösingerwined3d: Pack hardcoded local constants in ARB.
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_src_param(...
2009-05-06  Henri Verbeetwined3d: Add an initial shader_sm4_read_dst_param(...
2009-05-06  Henri Verbeetwined3d: Shift the writemask in the frontend.
2009-05-06  Henri Verbeetwined3d: Fix some more indentation.
2009-05-06  Henri Verbeetwined3d: Remove some redundant code.
2009-05-05  Stefan Dösingerwined3d: Pack ARB srgb constants better.
2009-05-05  Stefan Dösingerwined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Add a minimal implementation of shader_sm4_rea...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-04  Henri Verbeetwined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
2009-05-01  Henri Verbeetwined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
2009-05-01  Henri Verbeetwined3d: Introduce shader_sm1_read_comment() to read...
2009-05-01  Henri Verbeetwined3d: Merge wined3d_private_types.h into wined3d_pri...
2009-05-01  Henri Verbeetwined3d: Use the shader_sm1_read_*() functions in shade...
2009-05-01  Henri Verbeetwined3d: Merge shader_dump_arr_entry() into shader_dump...
2009-04-30  Henri Verbeetwined3d: Define GL_FENCE_APPLE to the correct value.
2009-04-30  Henri Verbeetwined3d: Split shader_dump_param() in shader_dump_src_p...
2009-04-30  Henri Verbeetwined3d: Pass a struct wined3d_shader_semantic to shade...
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